This is marketing of course they would say they have the 'full RNDA 2' feature set they created half of them in collaboration with AMD. Sony simply can't call it half of those since they've trademarked some of the names with Direct X. In addition people focusing on RDNA 1, 2, 3 feature as technobabble to one up each other is wrong. Both consoles are RDNA 2 based consoles one is just a but more customised and the other is designed with the 'full' features that work on DirectX.
PS5 does indeed have 'mesh shading' and 'VRS'. Sony has removed the standard VRS and customised the Geometry Engine for their needs.
This entire thread of patents is the PS5's mesh rendering, Variable Rate Shading all wrapped in their Geometry Engine. It effectively, varies the detail of objects in virtual space, will procedurally generating high quality textures with objects closest to the game camera https://t.co/Ha1fI1hM9l
— That Writer Deezy (@DeezyDevs) October 30, 2020
FYI this guy is a developer and has a PS5 dev kit. These are the kind of customisations that people have been hinted at when talking 'RDNA 3' feature in PS5. Future AMD GPU's will most likely have a variation of this technology.
Both have the same or similar features sets. Different names and different way of going about it. Also a bit misleading of Microsoft since Series X/S don't have Infinity Cache, but there you go. Enjoy your consoles, both will be powerful machines. stop sweating the details :p
Last edited by hinch - on 30 October 2020