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hinch said:

This is marketing of course they would say they have the 'full RNDA 2' feature set they created half of them in collaboration with AMD. Sony simply can't call it half of those since they've trademarked some of the names with Direct X. In addition people focusing on RDNA 1, 2, 3 feature as technobabble to one up each other is wrong. Both consoles are RDNA 2 based consoles one is just a but more customised and the other is designed with the 'full' features that work on DirectX.

PS5 does indeed have 'mesh shading' and 'VRR'. Sony has removed the standard VRR and customised the Geometry Engine for their needs.


FYI this guy is a developer and has a PS5 dev kit. This is what people have been talking about when saying 'RDNA 3' feature in PS5. Future AMD GPU's will most likely have a variation of this technology.

Both have the same or similar features sets. Different names and different way of going about it. Also a bit misleading of Microsoft since Series X/S don't have Infinity Cache, but there you go. Enjoy your consoles, both will be powerful machines. stop sweating the details :p

That is certainly an interesting read. I just can't help but wonder why Sony decided to leave the technology inside their chip out of their marketing strategy, and especially out of Cerny's presentation. You would think that saying "Hey, our chip might be smaller but it has all these cool technologies" sounds better than saying "smaller chips are nimble."