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Forums - Sales Discussion - July NPD 2020: Switch 340K, PS4 150K, XB1 17k (rip)

Shadow1980 said:
curl-6 said:

Historical data is useful, but it is not the be-all end-all you portray it as. The very nature of the Switch is a system without an exact precedent.

I never said COVID played no role, but it's far from the only factor, and you're underestimating AC and its impact. It's a cultural phenomenon the likes of which is rarely seen in gaming, prior examples being stuff like Pokemon Go and Wii Sports/Fit. The reason its boost to hardware is lasting longer than is usual for a system selling game is because it has opened the Switch up to whole new audiences who are now a permanent part of its ongoing sales.

The problem is you're limiting your analysis with the insistence that every current and future development must be a repetition of past patterns. 

If you apply the same logic to say, the 5th gen, you'd be insisting PS1 won't reach 100 million because no precedent existed for that.

I never said it was the end all, be all. I've even made the point that it wasn't in the past. No two systems have identical sales curves, or even similar curves (in the geometric sense of "same shape, different size"). For example, I have noted on more than one occasion that professional analysts were wrong to compare early PS3 sales to GameCube sales and imply the former might only sell as well as the latter. But we do see plenty of obvious patterns in historical sales data regarding how various factors impact hardware sales, and that is important.

Also, you have still yet to actually provide evidence that AC has been the primary driver of Switch sales in the U.S. over past four NPD sales periods. And you have still yet to provide any evidence of some new precedent set by either the Switch or AC. Until I see your evidence, I'm not going to spend any more time on this subject. Otherwise we're just going to be arguing in circles and repeating ourselves.

Agente42 said:

Who is the best selling game in the DS? New Super Mario Bros. I guess. With touch generation and NEW Super Mario Bros. Nintendo steadly maintain the sales through time. 

Is the primary factor because sales grownt along time, you conclude base in short term sales don't explains annual sales like the NEW Super Mario Bros. is capable. T

Total sales. 

2005 - Before NEW SUPER MARIO Bros.

14 Million 

2006 - After New Super Mario Bros released

8 - million games

DS - 20 millions (89% up) the 8 million gap, maybe? 

The graphs is goods for short term analysis buts lacks for context analysis and long term analyst. Nintendo software have slow burn and long term legs. You graph doesn't capture that. 

The hardware is not capable maintain long term sales, software output is. 

Wrong again. 

Again, your assertion that NSMB was driving sales not only has zero evidence to support it, it's outright contradicted by the data. Even the most cursory glance at the data proves this. We can clearly see that it provided only a brief boost in Japan, with no additional improvements to a baseline that has. And in the U.S., DS sales in May 2006 saw absolutely no improvement over April. It wasn't until the DS Lite came out that we saw a spike in DS sales. The sales data is right there to see, and what it tells us is clear: NSMB did not produce any kind of long-term surge in DS sales in Japan, and provided no immediate boost to DS sales in the U.S.

A game being among the best-selling titles on a system, or even being the best-selling title on a system, doesn't make it a system-seller in its own right. Not every popular game causes an appreciable improvement to the amount of hardware being sold. If Japan is any indication, most games that do cause a bump in HW sales do so very briefly, and by an amount that wouldn't even show up in a situation where sales are tracked on a monthly basis. And simply asserting that a game caused huge improvements in HW sales doesn't make it so. You need real evidence.

I'm not going spend time having a back-and-forth over NSMB as a supposed system-seller because it is obviously contradicted by the data. My reply to you Saturday provided more than sufficient evidence to debunk your point. If you can provide another example, preferably one supported by actual data, I'd be willing to discuss that, however.

The Animal Crossing point is very easy to prove. Nintendo's year-end is March 30th and most of the virus scare didn't happen until mid-way through the end of the month. Stimulus checks weren't going out until later (see this article from the end of March:https://www.cnn.com/2020/03/27/politics/stimulus-payments/index.html). So this period is a good measure of how well the Switch was doing before the COVID impact. From Nintendo's earnings release;

Looking at software, Pokémon Sword and Pokémon Shield became big hits, posting sales of 17.37 million units, and Animal Crossing: New Horizons, released in March, sold 11.77 million units, which is now the best start ever for a Nintendo Switch title

So in about 10 days, Animal Crossing became one of the best selling Switch games. Since then, Animal Crossing has sold 22 million while Pokemon has sold 18 million. If the pandemic was the only thing pushing sales, why didn't Pokemon get a similar bump? In fact, Pokemon  has sold less than Animal Crossing despite being out 3 months prior. If it's the virus and not the software, we shouldn't be seeing one game sell gangbusters above the rest.  This is the problem with your assessment is you ignore the obvious: that people need something to play if they are going to spend hundreds of dollars on plastic.

The NSMB point is also dumb. New Super Mario Bros sold 30 million units which is about one-fifth the entire install base. Are you going to say that weren't people who went and bought the DS or DS Lite just to play NSMB? Your comment doesn't even pass the smell test. 

I'm sure you'll come back and say the data doesn't show it or something, in which case I'd say your looking at the data wrong (the obvious issue being you look at one point in time and not in totality. NSMB released early on. Obviously it was pushing units throughout its lifespan). I think you're not asking yourself why people buy games. As a result, you're missing the forest for the trees, 



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Shadow1980 said:
Norion said:

Could it not be a mixture? Based on your data I think covid is the main reason but AC has caused a significant long term boost in Japan so maybe it could also be causing a long term boost elsewhere too though on a much smaller scale since AC is most popular in Japan. Either way whatever boost it did cause is probably over now outside of Japan or at least mostly over.

Of course it's a mixture. I did state that major system-selling software does sometimes have a residual effect extending into the next month. But I believe that the available evidence suggests that the "COVID bump" has been the primary driver for the improved sales from April onward.

I was meaning that the boost extended beyond April. I thought you meant it was impossible for AC to be a partial factor after April but if you didn't I apologize for misinterpreting what you said. I think it could've still given a boost in May as well though from the entire March to August period covid does seem to the primary factor based on the data.



VideoGameAccountant said:

Shadow1980 said:

I never said it was the end all, be all. I've even made the point that it wasn't in the past. No two systems have identical sales curves, or even similar curves (in the geometric sense of "same shape, different size"). For example, I have noted on more than one occasion that professional analysts were wrong to compare early PS3 sales to GameCube sales and imply the former might only sell as well as the latter. But we do see plenty of obvious patterns in historical sales data regarding how various factors impact hardware sales, and that is important.

Also, you have still yet to actually provide evidence that AC has been the primary driver of Switch sales in the U.S. over past four NPD sales periods. And you have still yet to provide any evidence of some new precedent set by either the Switch or AC. Until I see your evidence, I'm not going to spend any more time on this subject. Otherwise we're just going to be arguing in circles and repeating ourselves.

Again, your assertion that NSMB was driving sales not only has zero evidence to support it, it's outright contradicted by the data. Even the most cursory glance at the data proves this. We can clearly see that it provided only a brief boost in Japan, with no additional improvements to a baseline that has. And in the U.S., DS sales in May 2006 saw absolutely no improvement over April. It wasn't until the DS Lite came out that we saw a spike in DS sales. The sales data is right there to see, and what it tells us is clear: NSMB did not produce any kind of long-term surge in DS sales in Japan, and provided no immediate boost to DS sales in the U.S.

A game being among the best-selling titles on a system, or even being the best-selling title on a system, doesn't make it a system-seller in its own right. Not every popular game causes an appreciable improvement to the amount of hardware being sold. If Japan is any indication, most games that do cause a bump in HW sales do so very briefly, and by an amount that wouldn't even show up in a situation where sales are tracked on a monthly basis. And simply asserting that a game caused huge improvements in HW sales doesn't make it so. You need real evidence.

I'm not going spend time having a back-and-forth over NSMB as a supposed system-seller because it is obviously contradicted by the data. My reply to you Saturday provided more than sufficient evidence to debunk your point. If you can provide another example, preferably one supported by actual data, I'd be willing to discuss that, however.

The Animal Crossing point is very easy to prove. Nintendo's year-end is March 30th and most of the virus scare didn't happen until mid-way through the end of the month. Stimulus checks weren't going out until later (see this article from the end of March:https://www.cnn.com/2020/03/27/politics/stimulus-payments/index.html). So this period is a good measure of how well the Switch was doing before the COVID impact. From Nintendo's earnings release;

Looking at software, Pokémon Sword and Pokémon Shield became big hits, posting sales of 17.37 million units, and Animal Crossing: New Horizons, released in March, sold 11.77 million units, which is now the best start ever for a Nintendo Switch title

So in about 10 days, Animal Crossing became one of the best selling Switch games. Since then, Animal Crossing has sold 22 million while Pokemon has sold 18 million. If the pandemic was the only thing pushing sales, why didn't Pokemon get a similar bump? In fact, Pokemon  has sold less than Animal Crossing despite being out 3 months prior. If it's the virus and not the software, we shouldn't be seeing one game sell gangbusters above the rest.  This is the problem with your assessment is you ignore the obvious: that people need something to play if they are going to spend hundreds of dollars on plastic.

The NSMB point is also dumb. New Super Mario Bros sold 30 million units which is about one-fifth the entire install base. Are you going to say that weren't people who went and bought the DS or DS Lite just to play NSMB? Your comment doesn't even pass the smell test. 

I'm sure you'll come back and say the data doesn't show it or something, in which case I'd say your looking at the data wrong (the obvious issue being you look at one point in time and not in totality. NSMB released early on. Obviously it was pushing units throughout its lifespan). I pthink you're not asking yourself why people buy games. As a result, you're missing the forest for the trees, 

Perfecto! This is my point. 



Shadow1980 said:

The_Liquid_Laser said:

This chart actually shows that COVID was not the only factor in boosting Switch sales  YoY.  Why?  Because in July the COVID bump is over.  PS4 and XB1 are down YoY, but Switch is still up YoY.  You are only using US numbers, but the story is similar worldwide.  COVID is clearly over in most countries, but Switch is still up YoY.  That boost is not due to COVID alone.

The PS4 & XBO are older systems with less general demand and fewer systems in the supply channel. The XBO was obviously completely sold out early enough in the month to where only 17k units got sold. The PS4 was down YoY in June & July, as was the XBO in June, but not by much, and certainly far less than most previous systems (including the PS3 & 360) were in the months prior to being replaced. By all accounts, the PS4 really should be doing worse than it currently is, and the residual effects of the COVID bump are likely what was keeping it at less than -20% YoY as opposed to a more typical -40% or so. Simply being down YoY doesn't necessarily by itself mean the COVID bump was over. By how much is important as well, especially given the circumstances. For example, here's the YoY changes in monthly sales for the PS4 & XBO so far this year versus those for the PS3 & 360 in 2013 in the U.S.:

There are other examples as well, including for Nintendo systems, but they almost all show much worse YoY drops by this point this close to replacement. The only one to really avoid this fate was the PS2, which had phenomenal legs closing in on and past replacement, only really starting to stall after the PS3 was reduced to $400.

That the month-to-month decline after April was overall slower for the Switch does not necessarily mean that AC was the primary driver of Switch sales for the April-July period. Again, other more plausible factors already exist that we have good evidence for, as outlined in the bullet points in my post from Saturday. Had there never been a pandemic this year and we still saw the Switch experience five straight months of sales improvements from AC, then there would be no question that it was the biggest system-seller of at least the past 20 years. But that's not the 2020 we live in, and I have to assess all these other factors.

As for the rest of the world, Japan shows that from April through July the Switch was averaging about where it was before AC was released. For the NPD-equivalent sales period of April-July, it averaged about 76k per week, comparable to October 2019 and Jan. & Feb. 2020, the only other NPD-equivalent sales periods after the Lite's release month but before AC. There was an improvement in July, however (also August so far, but Obon is a factor there), but in general the Switch has done far worse in Japan than in the U.S. for the April-July period.

While the Switch experienced a relatively gradual drop from month to month in the U.S., in Japan it dropped down to a baseline of sorts very quickly. Japan, unlike the U.S., didn't show any kind of "COVID bump" effect in its sales data over the spring (the PS4's only big boost to sales in Japan this year came from FF7 Remake). Here's how the U.S. & Japan stack up over the past 19 months (note that the NPD-equivalent sales periods for Japan are offset by one day, as NPD months end on Saturdays while the sales weeks for Japanese trackers end on Sundays; it shouldn't make any real difference, though):

As for Europe, do we really even have reliable monthly/weekly sales figures for region? Supposedly they exist, and apparently some people have access to GfK/Chart Track HW sales figures, but I haven't seen any of it posted online.

1)  I need to clarify this.  I am only arguing that Switch would be up YoY even without COVID.  I know everyone else is arguing about the lasting sales effects of Animal Crossing, so you might confuse their points with mine.  Before you stated that you expected Switch to be down this year without COVID.  That is the point I am disagreeing with.  Even without COVID, Switch sales were always going to be up this year compared to 2019. 

2)  XB1 and PS4 sales are both down in July.  XB1 sales drop is extreme.  Do you think COVID is still helping it at this point?  PS4 released a major title in July, Ghosts of Tsushima, and an even bigger title in June, TLoU2.  Its sales are still down YoY in July.  Two major titles back to back and sales are still down YoY in July.  Do you really think COVID is helping the PS4 at this point?  Even if it is, surely the effect is fairly small at this point.

Meanwhile Switch sales are massively up YoY.  It's not just a little boost even into the second half of the year.  Switch is up 86% YoY, worldwide, just for weeks 27-34.  Just counting sales for the 2nd half of the year, Switch sales are still massively up YoY.
https://gamrconnect.vgchartz.com/thread/241660/ps4xbons-2019-vs-2020-week-34/1/

At this point saying COVID is the only cause of the boost is absurd.  PS4 is still down YoY in July even with 2 major games back to back.  Meanwhile Switch is not only up YoY, but massively up.  An 86% YoY increase is not small, and the COVID quarantine is over in many places.  Why only use US numbers when it's clear that the COVID effects should be diminished everywhere else?  And yet Switch is still selling like mad everywhere.

This all goes back to curl-6's comment that you are still underestimating the Switch.  Your analysis at this point seems full of confirmation bias.  Every success is going to be explained away as COVID related.  The main way that people avoid confirmation bias is that they tell themselves beforehand, "if X happens, then I was wrong and I need to change my analysis"?  Do you have any criteria like this?  What is it going to take for you to recognize that Switch is a major (greater than PS4) sales phenomenon?  You need to have some criterion or you are going to keep falling into confirmation bias.



Ryng said:
Switch was down YOY in both January and February in dollar and units sales.

No.



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I find the idea that ACNH needs to prove its system selling power to be funny since it's quite evident.
Anyway:



Endymion said:

I find the idea that ACNH needs to prove its system selling power to be funny since it's quite evident.
Anyway:

I wonder what are the qualifiers for those who are trying to dispute ACNH's system selling power.

Its selling like hotcakes, the Switch, especially in Japan, is apparently reliant on the sales and stock of ACNH, and, as the financial report presentation pointed out, ACNH is a driver of hardware sales.



Endymion said:

I find the idea that ACNH needs to prove its system selling power to be funny since it's quite evident.
Anyway:

Good find. Kind of makes the whole argument irrelevant.



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So Nintendo raising production to 30 million because demand has slowed down...



Shadow1980 said:

Chart time!

Hardware continues its downward slide from the heights of March & especially April. The COVID bump did amazing things for HW sales, but now we're back to something approaching normalcy. I say "approaching" because while the PS4 & XBO were already back to being down YoY in June, the XBO hardly sold anything in July (can't sell what's not available to sell), and the Switch is still experiencing residual gains, though those are steadily declining. I suspect the Switch return to being down YoY no later than September. How much it'll be down remains to be seen, but with Switch already being up over 1.7M units YTD in 2020 from 2019, it's highly unlikely for its 2020 as a whole to be down from 2019. I think it'll end the year somewhere in the 6.5-7M range, making it one of the best years for a system ever, definitely in the Top 10 if we exclude pure handhelds. This is assuming that A) Nintendo doesn't have some major software release and/or a price cut of some kind, either permanent or temporary, and B) there isn't another round of stimulus checks by year's end. Either of those could potentially push the Switch to 7.5M or more.

More charts to come later.

Well the August NPD numbers came in and it revealed that Switch sales are up over 100% in the U.S from 2019. Debunking the COVID bump argument as the biggest reason for these high Switch sales. The Switch did these numbers in August with absolutely 0 1st party titles launching that month. It also proved that demand for the Switch hasn't been going down, Switch sales are just determined by how much Switch's Nintendo can produce rather than demand. AC is by far the biggest reason why the Switch is exploding in sales.