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Forums - Microsoft Discussion - NEW Halo Infinite 4k/60 official trailer

LudicrousSpeed said:
DonFerrari said:

If you have to chose between 1080 for 120 or 60fps for 4k then it isn't a 4k120fps set.

Whether it’s a 4k120 set or not is irrelevant, that’s not what Snoopy said, which is what jrpgfan quoted. He was excited for 120fps and jrpgfan wondered how common a 4k HDR 120-144Hz TV is. They’re not super uncommon. Plenty of people can take advantage of the 120fps. Now, 4K at 120fps is a different story but again is irrelevant as Snoopy was just talking about frame rate. Hope that helps.

And are you even expecting Halo Infinite MP to run at native 4k and 120fps anyway? lol

hinch was asking if a lot had 4k120fps and that was what I was replying to.

And nope not even on PC I expect 4k120fps for Halo Infinite, at least not with a good graphical setting.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

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JRPGfan said:

You dont say "weeks" when talking about 12 or so of them, anything more than 3 "weeks" goes into "months" talk instead.

You should just say days old build instead when referencing the age. What if it was 8 days old and they didn't want to say 1 week and 1 day so they said weeks. 8 days would make it look worse and supply more fodder for you to use.  



...to avoid getting banned for inactivity, I may have to resort to comments that are of a lower overall quality and or beneath my moral standards.

DroidKnight said:
JRPGfan said:

You dont say "weeks" when talking about 12 or so of them, anything more than 3 "weeks" goes into "months" talk instead.

You should just say days old build instead when referencing the age. What if it was 8 days old and they didn't want to say 1 week and 1 day so they said weeks. 8 days would make it look worse and supply more fodder for you to use.  

When they said "weeks", that should mean more than 8 days right? think a little.
the S, hints at more than one (ei. two weeks or longer).
Okay now, how many days are there in minimum 2 weeks? thats right 14days.

The newest the build could be is 14days, not 8.
However it cannot be more than 3 weeks old.
Otherwise they would have said "a month old" or more than a month old (month + 1day minimum), or nearly a month old.

If they say "weeks" old, then its less than 1 month old.
No two ways about it DroidKnight.



JRPGfan said:
DroidKnight said:

You should just say days old build instead when referencing the age. What if it was 8 days old and they didn't want to say 1 week and 1 day so they said weeks. 8 days would make it look worse and supply more fodder for you to use.  

When they said "weeks", that should mean more than 8 days right? think a little.
the S, hints at more than one (ei. two weeks or longer).
Okay now, how many days are there in minimum 2 weeks? thats right 14days.

The newest the build could be is 14days, not 8.
However it cannot be more than 3 weeks old.
Otherwise they would have said "a month old" or more than a month old (month + 1day minimum), or nearly a month old.

If they say "weeks" old, then its less than 1 month old.
No two ways about it DroidKnight.

Even if it was between 1 month and 2 that wouldn't change that it wasn't on their checklist to improve the graphic until the uproar, so they would still have about 2 months to solve everything.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

JRPGfan said:
DroidKnight said:

You should just say days old build instead when referencing the age. What if it was 8 days old and they didn't want to say 1 week and 1 day so they said weeks. 8 days would make it look worse and supply more fodder for you to use.  

When they said "weeks", that should mean more than 8 days right? think a little.
the S, hints at more than one (ei. two weeks or longer).
Okay now, how many days are there in minimum 2 weeks? thats right 14days.

The newest the build could be is 14days, not 8.
However it cannot be more than 3 weeks old.
Otherwise they would have said "a month old" or more than a month old (month + 1day minimum), or nearly a month old.

If they say "weeks" old, then its less than 1 month old.
No two ways about it DroidKnight.

I can only go by the "several weeks" reference.  Too vague to put an actual time stamp on it.  But if I wanted to spin it in a direction I would change the word several to (few or two) to make it seem shorter or (4 or more weeks) to make it seem longer.  But if you want it to seem really short call it 14 days or a longer build go back to the original months.  I'm just saying that you should use the shortest time frame possible to pose your statements.

Last edited by DroidKnight - on 02 August 2020

...to avoid getting banned for inactivity, I may have to resort to comments that are of a lower overall quality and or beneath my moral standards.

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DonFerrari said:
JRPGfan said:

When they said "weeks", that should mean more than 8 days right? think a little.
the S, hints at more than one (ei. two weeks or longer).
Okay now, how many days are there in minimum 2 weeks? thats right 14days.

The newest the build could be is 14days, not 8.
However it cannot be more than 3 weeks old.
Otherwise they would have said "a month old" or more than a month old (month + 1day minimum), or nearly a month old.

If they say "weeks" old, then its less than 1 month old.
No two ways about it DroidKnight.

Even if it was between 1 month and 2 that wouldn't change that it wasn't on their checklist to improve the graphic until the uproar, so they would still have about 2 months to solve everything.

^ absolutely this. They won't solve "everything", but at least they will be working to solve issues.  Most fixes will be post launch.  Goal #1, solid gameplay.  Fix ugly secondary.



...to avoid getting banned for inactivity, I may have to resort to comments that are of a lower overall quality and or beneath my moral standards.

DroidKnight said:
DonFerrari said:

Even if it was between 1 month and 2 that wouldn't change that it wasn't on their checklist to improve the graphic until the uproar, so they would still have about 2 months to solve everything.

^ absolutely this. They won't solve "everything", but at least they will be working to solve issues.  Most fixes will be post launch.  Goal #1, solid gameplay.  Fix ugly secondary.

Yep if they can deliver with very few bugs, running smoothly and clean even if the graphics are subpar it shouldn't be a major issue.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

DroidKnight said:
DonFerrari said:

Even if it was between 1 month and 2 that wouldn't change that it wasn't on their checklist to improve the graphic until the uproar, so they would still have about 2 months to solve everything.

^ absolutely this. They won't solve "everything", but at least they will be working to solve issues.  Most fixes will be post launch.  Goal #1, solid gameplay.  Fix ugly secondary.

I'd imagine its much harder to solve this issue post launch than before launch.
It isnt possible to easily patch your way out of everything.
If they have 3 weeks extra (due to old build) or 6-7 weeks, in the grand scheme of things, it probably doesnt amount to much of a differnce.
They are supposedly releaseing at launch in november.
Thats 3 months away, and you need it ready, a month before launch date, so you can send it to get made and packaged into dvd box's and shipped off to retail stores.

How much does this game change over the next 2~3 months?
Chances are high it launches looking much like it did in the trailer.


On the upside:
Supposedly the single player(campagne), is its own thing standalone thing (which you pay for), and the multiplayer is f2p.
I heard a rumor that its a fortnite clone, set in the halo world. Its battle royal style halo.
Theres gonna be tons of skins & emotes & dances.



JRPGfan said:
DroidKnight said:

^ absolutely this. They won't solve "everything", but at least they will be working to solve issues.  Most fixes will be post launch.  Goal #1, solid gameplay.  Fix ugly secondary.

I'd imagine its much harder to solve this issue post launch than before launch.
It isnt possible to easily patch your way out of everything.
If they have 3 weeks extra (due to old build) or 6-7 weeks, in the grand scheme of things, it probably doesnt amount to much of a differnce.
They are supposedly releaseing at launch in november.
Thats 3 months away, and you need it ready, a month before launch date, so you can send it to get made and packaged into dvd box's and shipped off to retail stores.

How much does this game change over the next 2~3 months?
Chances are high it launches looking much like it did in the trailer.


On the upside:
Supposedly the single player(campagne), is its own thing standalone thing (which you pay for), and the multiplayer is f2p.
I heard a rumor that its a fortnite clone, set in the halo world. Its battle royal style halo.
Theres gonna be tons of skins & emotes & dances.

If three months were enough to make Halo Infinite go from current gen look to next gen then all games would look stunning.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."