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Forums - Gaming - Google signs 5 studios to make exclusive Stadia games, including Supermassive and Harmonix

Leynos said:
Otter said:


when the streaming experience matches physical hardware,

Worst take ever. That is so laughable.

As for VR. It was a niche product 30 years ago and it's a niche product now.

No, it was a bunch of failed experiments 30 years ago and is now an operating commercial market which keeps growing year by year. I've already concluded that you're not capable or reasonable discussion so I'll remember to avoid any future discourse with you :)



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Otter said:
Leynos said:

Worst take ever. That is so laughable.

As for VR. It was a niche product 30 years ago and it's a niche product now.

No, it was a bunch of failed experiments 30 years ago and is now an operating commercial market which keeps growing year by year. I've already concluded that you're not capable or reasonable discussion so I'll remember to avoid any future discourse with you :)

You're full of bad takes. It's not me. It's you. VR had success in the mid-90s with VR Cafes. All that has changed with VR is it became more accessible. It's affordable and accessible yet still niche because it has niche appeal. There is only so much developers can think with VR. It has the same issue Wii and Kinect do. It's a good novelty and the experiences that truly take advantage of it are few are far between.

Last edited by Leynos - on 16 July 2020

Bite my shiny metal cockpit!

Otter said:
Leynos said:

Worst take ever. That is so laughable.

As for VR. It was a niche product 30 years ago and it's a niche product now.

No, it was a bunch of failed experiments 30 years ago and is now an operating commercial market which keeps growing year by year. I've already concluded that you're not capable or reasonable discussion so I'll remember to avoid any future discourse with you :)

Not a good comparison with VR. VR has now grown to provide a tech which can be used by devs to deliver unique experiences. Have you played VR games yourself? Because VR requires a different approach to game design. Traditional games don't work too well in VR. They are like the worst version of the game possible. Examples Fallout 4 VR, Skyrim VR. Even Doom VFR which is a separate game, still is a lazy effort not much different from traditional console/PC games. On the other hand, there are games like Superhot VR, Beat Saber which are built specifically for VR and that's what makes them great. They provide unique experience. So, why am I bringing this up? VR is a supplementary thing to traditional gaming. It doesn't replace anything and never will. Stadia claims that it will replace consoles because of how technologically advanced it is. But it doesn't actually provide anything new in terms of game design. You claim that VR is an operating commercial market (in bold). Yes it is. But Stadia is not a new market, it's a different approach to already existing market, and not a good one. I would say, more inferior than what we already have.



 

derpysquirtle64 said:
Mnementh said:

That is not necessarily the case. Exclusivity tends to matter less over time. Look at former exclusives like Ori, Wonderful 101, Horizon Zero Dawn, Cuphead or Octopath Traveler. So I don't expect these games staying exclusive forever. This also includes already existing Stadia exclusives like Gylt (which is a nice game that you should play once it comes to other platforms).

I definitely hope this will continue to be the case. Not sure who in sane mind will sign for permanent Stadia exclusivity. It's just the waste of efforts. The platform has probably like less than 1% marketshare.

if google paid for the whole cost of making plus expected profit, well why wouldn't they?



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

derpysquirtle64 said:
Otter said:

No, it was a bunch of failed experiments 30 years ago and is now an operating commercial market which keeps growing year by year. I've already concluded that you're not capable or reasonable discussion so I'll remember to avoid any future discourse with you :)

Not a good comparison with VR. VR has now grown to provide a tech which can be used by devs to deliver unique experiences. Have you played VR games yourself? Because VR requires a different approach to game design. Traditional games don't work too well in VR. They are like the worst version of the game possible. Examples Fallout 4 VR, Skyrim VR. Even Doom VFR which is a separate game, still is a lazy effort not much different from traditional console/PC games. On the other hand, there are games like Superhot VR, Beat Saber which are built specifically for VR and that's what makes them great. They provide unique experience. So, why am I bringing this up? VR is a supplementary thing to traditional gaming. It doesn't replace anything and never will. Stadia claims that it will replace consoles because of how technologically advanced it is. But it doesn't actually provide anything new in terms of game design. You claim that VR is an operating commercial market (in bold). Yes it is. But Stadia is not a new market, it's a different approach to already existing market, and not a good one. I would say, more inferior than what we already have.

VR is a fine comparison. The whole point is you cannot define a markets future potential based on current/past technical limitations which will be overcome in said future. If so we would never be at this point we are today where 5m PSVRs have been sold to consumers. It's taken decades to reach here and the market will grow further when improvements like wireless/smaller headsets, better tracking, higher fidelity and lower entry prices make it even more attractive.

It's like someone in the 90s saying streaming films will not be the future of film consumption because video takes up too much bandwidth or you dont have ownership. We're now in a stage where streaming movies/music is the default. Digital downloads and physical still exist but streaming is simply more convenient and often more cost effective.

This is the exact same promise of cloud gaming. How long it will take to deliver on this is the question. 



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Nah streaming film was pretty clear to be in the future when I saw Moxi in 2002. Mid 2000s stuff like Movie Beam and Tivo and in the 90s with WebTV planted the seeds. It pretty much felt things would go that way. A cable PPV was not that dissimilar. Netflix knew it in 1998 and why they named themselves Netflix in 1998. Movies don't require people to do inputs for something to happen. They don't need to be frame perfect. Games do. So when you said streaming as good as local hardware. That was a joke. That's not possible unless you plan to somehow change the speed of light.



Bite my shiny metal cockpit!

5 Studios that I will be skipping.

Imagine lets say Google killed Stadia one day... How will you access your games? Your saves? Anything that you purchased? You won't. If Sony killed PSN, if MS killed Xbox Store, if Valve killed Steam, you would still have access to your games and progress and etc that you have downloaded. With Stadia? Gone. Fuck that.



                  

PC Specs: CPU: 7800X3D || GPU: Strix 4090 || RAM: 32GB DDR5 6000 || Main SSD: WD 2TB SN850

Captain_Yuri said:
5 Studios that I will be skipping.

Imagine lets say Google killed Stadia one day... How will you access your games? Your saves? Anything that you purchased? You won't. If Sony killed PSN, if MS killed Xbox Store, if Valve killed Steam, you would still have access to your games and progress and etc that you have downloaded. With Stadia? Gone. Fuck that.

Well if XCloud or PSNow dies you were paying a sub for a library so it is ok to lose all, but if you pay for a purchase that shall be yours forever.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

DPsx7 said:
Otter said:

We're now in a stage where streaming movies/music is the default.

This is the exact same promise of cloud gaming. How long it will take to deliver on this is the question. 

What the crap is this? No. Granted I haven't seen a movie in a theater since 1999, but I don't think streaming is default. At least not before the virus shut everything down. Same with music since it's easier to make your own MP3 playlists. (I still buy CD's since that's all my car uses, then burn them for my MP3 player.)

Both of those are one way. Gaming needs to send huge amounts of data back and forth, doubling the latency and congestion. Like I said before, streaming will only be useful for mobile-sized games or makeshift BC/emulation.

Sadly its the direction we are going in. Fast consumption of media and at the publishers terms and disposal. We have many streaming services like; Spotify, Tidal, Amazon music, Youtube Music on music side and Nexflix, Amazon Prime, HBO, Disney, Apple TV for TV which are pretty much the standard for consumers. CD's, Blurays/UHD and even MP3 market has shrunk dramatically over the years. Consumers are embracing all digital over physical media, particularly in streaming services.

We aren't there yet with video games but we are at a stage where the pendulum is swinging and heavily tilting towards all digital. People are are putting more money in subscription services. And will most likely end up eventually moving to cloud streaming. Which is a publishers wet dream.

I will never support subscription models, as I like to collect and own my stuff. Not buy or essentially rent stuff on some rando server that could be pulled at any moment. Like I bought some tracks from Google Music and that's going down the pan by the end of the year lol



DonFerrari said:
Captain_Yuri said:
5 Studios that I will be skipping.

Imagine lets say Google killed Stadia one day... How will you access your games? Your saves? Anything that you purchased? You won't. If Sony killed PSN, if MS killed Xbox Store, if Valve killed Steam, you would still have access to your games and progress and etc that you have downloaded. With Stadia? Gone. Fuck that.

Well if XCloud or PSNow dies you were paying a sub for a library so it is ok to lose all, but if you pay for a purchase that shall be yours forever.

Yea pretty much. Plus games do come in and out with those services and they let you play offline so if they do go down... Well maybe the games you downloaded, you may still be able to keep assuming you have the consoles that is.



                  

PC Specs: CPU: 7800X3D || GPU: Strix 4090 || RAM: 32GB DDR5 6000 || Main SSD: WD 2TB SN850