DPsx7 said:
Otter said:
We're now in a stage where streaming movies/music is the default.
This is the exact same promise of cloud gaming. How long it will take to deliver on this is the question.
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What the crap is this? No. Granted I haven't seen a movie in a theater since 1999, but I don't think streaming is default. At least not before the virus shut everything down. Same with music since it's easier to make your own MP3 playlists. (I still buy CD's since that's all my car uses, then burn them for my MP3 player.)
Both of those are one way. Gaming needs to send huge amounts of data back and forth, doubling the latency and congestion. Like I said before, streaming will only be useful for mobile-sized games or makeshift BC/emulation.
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Sadly its the direction we are going in. Fast consumption of media and at the publishers terms and disposal. We have many streaming services like; Spotify, Tidal, Amazon music, Youtube Music on music side and Nexflix, Amazon Prime, HBO, Disney, Apple TV for TV which are pretty much the standard for consumers. CD's, Blurays/UHD and even MP3 market has shrunk dramatically over the years. Consumers are embracing all digital over physical media, particularly in streaming services.
We aren't there yet with video games but we are at a stage where the pendulum is swinging and heavily tilting towards all digital. People are are putting more money in subscription services. And will most likely end up eventually moving to cloud streaming. Which is a publishers wet dream.
I will never support subscription models, as I like to collect and own my stuff. Not buy or essentially rent stuff on some rando server that could be pulled at any moment. Like I bought some tracks from Google Music and that's going down the pan by the end of the year lol