Forums - Gaming Discussion - Phil Spencer Says Xbox Series X Games Aren't Being Held Back By Xbox One

goopy20 said:
Can't believe Phil is telling us stuff like this. For decades the pc master race has been complaining about consoles holding back their games, and now he is using it as an example of how great it is...

His example is low end PCs not holding back high end PCs. Obviously. 



 

 

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goopy20 said:
dane007 said:
It's not that hard to believe that especially if the games were built up for xbox series x from The start. Xbox one games will just be scaled back until the games can run on it. They just pair down all the settings.

If that's true then how come cross-gen titles have always been so underwhelming, especially compared to the games that skip previous gen?

Just compare Dragon Age Inquisition to something like RDR2, for example.

Or Killzone Shadowfall

That's a pretty bad comparison there honestly:

  • You're comparing games on 3 different engines. One on Frostbite, one on the RAGE engine, and one on Guerrilla's in-house engine. 
  • One of those had to be optimized on 5 platforms, one on 2 platforms, and one on a single platform.
  • Dragon Age: Inquisition doesn't even look bad on XB1/PS4, it's among the best looking cross-gen games we got at the beginning of this gen. It actually holds up very well against games that were built specifically for current gen.

Yes, cross-gen games are held back some, if they are built for the old gen first and then scaled up. But if the opposite happens, the game being built for the new gen first and then scaled down to run on last gen, you can't even really tell the difference between the next-gen build of the cross-gen game and a proper next-gen exclusive. Some examples:



goopy20 said:
shikamaru317 said:

I still see alot of people assuming that MS is going to be scaling up from XB1 to XSX on their first year 1st/2nd party games. Why do people seem so sure of that? Most of the cross-gen games Microsoft released at the beginning of the current gen were scaled down from XB1 to run on 360, like Forza Horizon 2, Titanfall, and Rise of the Tomb Raider, 360 didn't hold any of those games back as a result of scaling down instead of scaling up. You really think MS is going to design games like Halo Infinite and Forza Motorsport 8 for the XB1 and then scale them up to run on XSX? That doesn't match with logic, what the leakers are saying, or with Microsoft's statement about Halo Infinite (they said it was built from the ground up to take advantage of XSX). 

Its probably because we haven't heard anything about separate versions being developed by different studios. MS is talking about scalable graphics like we're seeing on pc. That's a bit different than an outsourced Forza running on a completely different engine for the Xbox360 version. 

That's the thing. Tools have improved alot over the last gen. What once would have required a porting studio to do, can now be done pretty easily by the main studio. Xbox's new GameCore tools are said to make scaling easier than it has ever been. A developer can build a game for PC first, then use GameCore to easily build out the settings from the PC version they want to use on Xbox Series and the settings from the PC version they want to use on XB1.



Sure, Star Citizen runs just fine on my laptop from HDD. Simply dial the sliders down a bit, no problem. Actually I won't even attempt to try Star Citizen, however Elite Dangerous with everything turned to minimum ran at a glorious 6 fps on planets on my previous laptop (With GT 230M) and only took 30 seconds to load / generate a system map after each jump.

Of course designing a game to run acceptable enough on old hardware is going to hold back the new hardware. On PC it's your own responsibility to figure out whether you can run a game.

Magic scaling is the new secret sauce.



Lol there are some people who will believe anything this guy says.It's not just about graphics being able to scale up and down,the ssd's in the new console will literally change the designs of games.Any game built with those ssd's in mind will not run on last gen hardware so of course it will hold it back.


Mark Cerny and every other developer literally talked about how building a game with ssd's in mind changes the layout of the games.



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Yes. That’s what I hear in my mind everytime someone thinks a given system will hold a game back.




to much damage control coming from ms lately.



It takes genuine talent to see greatness in yourself despite your absence of genuine talent.

eva01beserk said:
to much damage control coming from ms lately.

It’s not easy when the majority just blindly (arguably) agree with the market leader. That alone makes it a uphill battle from the start if you are from the competition. 

Imagine a company getting a hard time explaining how it wants to be pro consumer by not abandoning their current console base day 1 of next gen. To give them their games for just a little longer to ease into next gen. Bad, bad Microsoft. 

Phil explaining truths that have been evident for decades. How developers have made games for low end PCs and high end PCs without issue. 



 

 

sales2099 said:
eva01beserk said:
to much damage control coming from ms lately.

It’s not easy when the majority just blindly (arguably) agree with the market leader. That alone makes it a uphill battle from the start if you are from the competition. 

Imagine a company getting a hard time explaining how it wants to be pro consumer by not abandoning their current console base day 1 of next gen. To give them their games for just a little longer to ease into next gen. Bad, bad Microsoft. 

Phil explaining truths that have been evident for decades. How developers have made games for low end PCs and high end PCs without issue. 

but thats the thing, the competition has barely said anything. last they said anything of interest was like a month ago. But MS is still fighting like its getting Daily attacks from sony. Its almost on a daily basis that xbox team has some coment on how they are better in some way. After a point people get nervous and wonder why are they so defensive and are gona start questioning if theres any truth to it. The best they can do is just shut up and show games. 



It takes genuine talent to see greatness in yourself despite your absence of genuine talent.

"The highest fidelity PC games rival anything that anybody has ever seen in video games"

While true Phil, PC games would look magnitudes better if they were made with only it in mind. Of course, because of finances, this isn't the case, but science is science. Exclusive games don't have the disadvantage of shared hardware, allowing for maximum fidelity on a given platform.