Forums - Gaming Discussion - So Motion Control was just a fever afterall?

Motion control can be great - but it needs to be utilized in the right way, for the right type of games. If we're talking - motion control being overemphasized and forced upon EVERYTHING, like the Wii, then yes - I think that was just a fad. But the tech certainly isn't going away. It'll just be more like rumble I think - more in the background as a way to supplement the controls of certain games, but not THE control method itself.



 

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DarthMetalliCube said:

Motion control can be great - but it needs to be utilized in the right way, for the right type of games. If we're talking - motion control being overemphasized and forced upon EVERYTHING, like the Wii, then yes - I think that was just a fad. But the tech certainly isn't going away. It'll just be more like rumble I think - more in the background as a way to supplement the controls of certain games, but not THE control method itself.

There's also VR as well, which is practically all motion. Really, Motion isn't dead, people just learned to use the tech better. Wii-era waggle gimmicks that sub-in for button presses are thankfully dead. But experiences like ARMS and Mario Odyssey's Cappy Controls will still be around, as will things like Gyro aiming. 



RolStoppable said:

The last gen consoles of Sony and Microsoft (PS4 and Xbox One) tried to built on Move and Kinect, respectively. Sony's foray into VR has been commercially underwhelming, so it's no surprise that VR had no presence in the PS5 event earlier this month. 

PS VR was actually very successful for a niche product. It'll be back on PS5, but they're probably still working on a new version of it. PSVR itself didn't arrive until 3 years into the PS4's life, so it's possible PSVR 2 could arrive even sooner than that. 



VR is motion control's future.

As far as "standard console gaming" goes, it's basically like the mid-2000s never happened, to play any modern console, Switch included, you need to be able to use the standard control layout. 

If you time travelled from 2003 and saw modern gaming, the only thing that would probably surprise/shock you would be smartphone gaming, but console gaming not much would seem that different aside from the graphical capabilities of the devices.



Soundwave said:
VR is motion control's future.

As far as "standard console gaming" goes, it's basically like the mid-2000s never happened, to play any modern console, Switch included, you need to be reasonable proficient with the standard dual analog control setup.

If you time travelled from 2003 and saw modern gaming, the only thing that would probably surprise/shock you would be smartphone gaming, but console gaming not much would seem that different aside from the graphical capabilities of the devices.

Nearly all Switch shooters use Gyro aiming.



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TheMisterManGuy said:
Soundwave said:
VR is motion control's future.

As far as "standard console gaming" goes, it's basically like the mid-2000s never happened, to play any modern console, Switch included, you need to be reasonable proficient with the standard dual analog control setup.

If you time travelled from 2003 and saw modern gaming, the only thing that would probably surprise/shock you would be smartphone gaming, but console gaming not much would seem that different aside from the graphical capabilities of the devices.

Nearly all Switch shooters use Gyro aiming.

As an optional thing, it's not even mandated. This is not really something if you came from 2003 and looked at it would be that mind altering. 

You need to be able to use a standard control input (analog stick/d-pad + buttons) to play on virtually any console today for 99%+ of the games being made even on Switch. 

Maybe 0.01% of the total number of console games being made today are made expressly around motion control, if that? Not exactly a long lasting revolution. 



Soundwave said:
TheMisterManGuy said:

Nearly all Switch shooters use Gyro aiming.

As an optional thing, it's not even mandated. This is not really something if you came from 2003 and looked at it would be that mind altering. 

You need to be able to use a standard control input (analog stick/d-pad + buttons) to play on virtually any console today for 99%+ of the games being made even on Switch. 

The point is the input still exists, and people still use it. That's all anybody should want. 



TheMisterManGuy said:
Soundwave said:

As an optional thing, it's not even mandated. This is not really something if you came from 2003 and looked at it would be that mind altering. 

You need to be able to use a standard control input (analog stick/d-pad + buttons) to play on virtually any console today for 99%+ of the games being made even on Switch. 

The point is the input still exists, and people still use it. That's all anybody should want. 

It exists but in such a minor way relative to how it was talked about 12-13 years ago (a revolution that would change gaming entirely) ... that's no where close what console gaming ended up as today.  

Even on Switch, the form factor of the device basically means motion only/motion centric or touch only/touch centric games have to be a minuscule slice of the library. You can't have a portable system with some one waving their arms around on a bus or a plane. 



AngryLittleAlchemist said:
Motion control was such a fad, that it started the main control scheme for what is now being touted as the future of gaming, 14 years later. Yep, sounds like a fad to me.j

The Wii is almost 14 years old, fucking hell I'm old. 



Soundwave said:
TheMisterManGuy said:

The point is the input still exists, and people still use it. That's all anybody should want. 

It exists but in such a minor way relative to how it was talked about 12-13 years ago (a revolution that would change gaming entirely) ... that's no where close what console gaming ended up as today.  

It did. The VR Controllers, Switch Joy-Con, even the fact that most Switch shooters offer a gyro aiming option. 

Even on Switch, the form factor of the device basically means motion only/motion centric or touch only/touch centric games have to be a minuscule slice of the library. You can't have a portable system with some one waving their arms around on a bus or a plane. 

Doesn't change the fact that the feature is still being used, and still a big focus.