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Forums - Sony Discussion - (SPOILERS FREE) The Last of US 2 Discussion

Tagged games:

 

How do you rate TLOU2 in a whole?

1 2 5.26%
 
2 0 0%
 
3 2 5.26%
 
4 1 2.63%
 
5 5 13.16%
 
6 11 28.95%
 
7 1 2.63%
 
8 2 5.26%
 
9 5 13.16%
 
10 9 23.68%
 
Total:38
trunkswd said:
DonFerrari said:

I guess you may wait for a few days and see more reviews that will be less restricted. And perhaps some gameplay sections or alternativelly buy it cheaper.

Yeah that is what I am thinking. Majority of games I wait for them to be on sale before picking them up. Having Game Pass makes me think spending $60 on most games is not worth it. I've recently bought Doom Eternal, Star Jedi Fallen Order and Resident Evil 3 discounted. 

Yep GP is a major saving with good games and seems to be continuously improving.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

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John2290 said:
It says I'm just under four hours in. I have some strong feelings towards it so far but I still can't form an overall opinion on the game due to the pacing and setup so far, that could be a very good sign (The witcher 3, TPP, Divinity OS etc) or a very bad sign (Nioh 2, Doom Eternal etc).

I can acknowledge the good and the bad however, The gameplay is great. The graphics are top tier, VA and production all around to, not quite on RDR2 level but almost on par however I prefer them keeping the animations quick and tight so the game can be... gamifed. The story so far without getting into spoilers has ranged from teen drama to extreme violence and back again, paced very well but I fear ND misinterpreted the bulk of their audience and went on reception of LB rather than recption of the original game. I gotta say though, the gameplay is great and I'm still playing so that's something. Feels like they took parts of every other ps3-ps4 game they've made and mashed them all together and I've yet to see if that ultimately pays off.

That is my expectation, that the game in all is good enough that the portions like silly teen drama can be a smaller problem.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

John2290 said:
DonFerrari said:

That is my expectation, that the game in all is good enough that the portions like silly teen drama can be a smaller problem.

Lord I hope so cause these dialouge writers are so fucking bad, they could easily alleviate the problems with this dramatic and mushy shit by adding some levity but they fail at that, If I recall they landed one joke but the rest have been as cringey as the flirting. It's starting to really piss me off, enough so that I might not be able to play this game in meaningful chunks if it continues, it's even worse than Chloe/Nadine chatter. I feel like I'm playing a teen zombie film, it even fucked up some scenes that should have been impactful. They need a writing team focused solely on comedt and jokes briefed on the script and allowed to insert levity where needed, just before the cringe spikes. 

True, if you enjoy the game but get annoyed by some stuff playing a portion and giving a time is a good way to not be burned by the bad portion.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

Sorry, not reading any of the posts for now, I'll be remaining spoiler free, avoided all reviews and even tech reviews.

I started the game last night after figuring out how to get HDR to work again. (wrong cable) First impressions, wow, I love the slow start. So much to see, so many details to take in, the lighting is amazing. I stood around for over 5 minutes simply watching a bunch of kids play in the snow. I didn't get very far since the game didn't unlock untill midnight, I'll be playing more this evening.



I got in 4 - 5 hours last night. Playing on hard difficulty.

On a technical level, TLOU: Part II has no rivals, the detail and polish is unmatched. The animations set industry standards. The facial expressions are incredible. Even squeezing through crevices feels next gen lol. Graphically it is the best console game I have ever seen. It really makes you think what ND can accomplish with 10TF.

The gameplay has absolutely been taken to another level. There's more vertically, with the ability to jump, adding a dimension of platforming which enhances exploration/scavenging. The guitar mini game is surprisingly fun. It makes great use of the touchpad! Gunplay feels tight and melee combat is a lot more engaging with the dodge mechanic. Although it took me a while to get used to it. Stealth is a lot better, with more variety, and you can also prone. The world design is great. Its still semi linear but it is more open with branching pathways. There is an open world level and it is impressive. There are collectibles, weapons, gear, side stories, rather than just items you can use to craft. Also, the encounters and set pieces are much improved.

In terms of plot, it definitely is going to be a bit divisive, but I'm curious to see how ND ties it all together. A lot of people are saying the game is bleak and it looks like its only going to get more miserable from here on out. I don't think what happened to Joel is bad writing, or out of character either. It made sense within the context. It feels like ND took everything they learned from UC4/TLOU/TLL and put it all together for TLOU: Part II.

Last edited by PotentHerbs - on 19 June 2020

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John2290 said:
DonFerrari said:

That is my expectation, that the game in all is good enough that the portions like silly teen drama can be a smaller problem.

Lord I hope so cause these dialouge writers are so fucking bad, they could easily alleviate the problems with this dramatic and mushy shit by adding some levity but they fail at that, If I recall they landed one joke but the rest have been as cringey as the flirting. It's starting to really piss me off, enough so that I might not be able to play this game in meaningful chunks if it continues, it's even worse than Chloe/Nadine chatter. I feel like I'm playing a teen zombie film, it even fucked up some scenes that should have been impactful. They need a writing team focused solely on comedt and jokes briefed on the script and allowed to insert levity where needed, just before the cringe spikes. 

I agree with the dialogue and overall characters.

Kind of surprising because the Uncharted series and the original TLOU had great character interactions. The moments of subtlety so far aren't as impactful. 



So my disc finally arrived. Early impressions seems that the tone of the leaks may have been more on point that I was willing to acknowledge at the time.

I also have noticed a problem that I had with the first game. When Joel’s daughter died, it had been what p, 10 minutes of gametime - I didn’t care because nothing had really been established. I get it sets up as the basis of Joel’s relationship with Ellie, but it left me out-of-sync as the pacing was off.

So far it seems to be doing a similar thing here - grounding a few characters and character relationships in events that happened off-screen, where they therefore have no meaning to the player. This isn’t helped by having you repeatedly switch characters in the first half an hour of the game.



PotentHerbs said:
I got in 4 - 5 hours last night. Playing on hard difficulty.

On a technical level, TLOU: Part II has no rivals, the detail and polish is unmatched. The animations set industry standards. The facial expressions are incredible. Even squeezing through crevices feels next gen lol. Graphically it is the best console game I have ever seen. It really makes you think what ND can accomplish with 10TF.

The gameplay has absolutely been taken to another level. There's more vertically, with the ability to jump, adding a dimension of platforming which enhances exploration/scavenging. The guitar mini game is surprisingly fun. It makes great use of the touchpad! Gunplay feels tight and melee combat is a lot more engaging with the dodge mechanic. Although it took me a while to get used to it. Stealth is a lot better, with more variety, and you can also prone. The world design is great. Its still semi linear but it is more open with branching pathways. There is an open world level and it is impressive. There are collectibles, weapons, gear, side stories, rather than just items you can use to craft. Also, the encounters and set pieces are much improved too.

In terms of plot, it definitely is going to be a bit divisive, but personally I don't mind the occasional protagonist switch. The majority of screen time is with Ellie anyway. I'm kind of curious to see how ND ties it all together. A lot of people are saying the game is bleak and it looks like its only going to get more miserable from here on out. 

It feels like ND took everything they learned from UC4/TLOU/TLL and put it all together for TLOU: Part II.

Removed a portion of your excellent view on the start of the game. Please also edit your original since that could be considered spoiler.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

SecondWar said:
So my disc finally arrived. Early impressions seems that the tone of the leaks may have been more on point that I was willing to acknowledge at the time.

I also have noticed a problem that I had with the first game. When Joel’s daughter died, it had been what p, 10 minutes of gametime - I didn’t care because nothing had really been established. I get it sets up as the basis of Joel’s relationship with Ellie, but it left me out-of-sync as the pacing was off.

So far it seems to be doing a similar thing here - grounding a few characters and character relationships in events that happened off-screen, where they therefore have no meaning to the player. This isn’t helped by having you repeatedly switch characters in the first half an hour of the game.

Man my son was on the coming at the time I played TLOU1, so even if there was no construction of his daughter I could feel his pain and despair just by the label daughter



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

DonFerrari said:
SecondWar said:
So my disc finally arrived. Early impressions seems that the tone of the leaks may have been more on point that I was willing to acknowledge at the time.

I also have noticed a problem that I had with the first game. When Joel’s daughter died, it had been what p, 10 minutes of gametime - I didn’t care because nothing had really been established. I get it sets up as the basis of Joel’s relationship with Ellie, but it left me out-of-sync as the pacing was off.

So far it seems to be doing a similar thing here - grounding a few characters and character relationships in events that happened off-screen, where they therefore have no meaning to the player. This isn’t helped by having you repeatedly switch characters in the first half an hour of the game.

Man my son was on the coming at the time I played TLOU1, so even if there was no construction of his daughter I could feel his pain and despair just by the label daughter

Fair enough. I don’t have any kids which may contribute to my detachment from it, but I feel it’s a mark of a could game if you feel the character’s pain even if you are detached from their situation.