DonFerrari said:
pikashoe said:
Emm ok. I still don't think they have much replay value. There are no differences or changes with repeat play throughs so the games are lacking in replay value for me. A lot of Sony's games are slow paced which doesn't help replayabilty either. The older uncharted games are a bit more replayable because they are action packed from beginning to end. Uncharted 4 has a lot of downtime that just isn't interesting on repeat viewing.
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So how does Zelda or Mario change on each playthrough? Or bloodborne?
On the changing at everyplay only sports games and the kind truly does it.
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Who said anything about Mario and Zelda?
Bloodborne can change due to different builds and concentrating on different stats. Finding new shortcuts and areas. Doing or skipping certain bosses and new game plus.
Going back to the games that you brought up for some reason, Mario games don't all change with each play through but they often have different paths to take and 3d games tend to give you lots of choices on what you want to do. Odyssey is a great example of this most moons are optional and a lot can be gotten in more than one way. It helps that Mario games tend to be on the shorter side making them easy to blast through again and again.
Zelda games don't tend to have a lot of replay value with some exceptions being the shorter ones and the ones that give more freedom. BOTW is a good example of a highly replayable Zelda game. With the game allowing you to do as much or as little as you want.
I think when it comes to replay value having the game be less scripted and having a consistent pace are important factors along with length. Generally people aren't as likely to to rush back to a 100 hour long rpg. There are of course exceptions like fire emblem three houses which has replay value for obvious reasons.
Last edited by pikashoe - on 17 June 2020