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Forums - Sony - Is Sony trying to shed it's "Sad Dad Games" image on PS5?

Spindel said:

While I won't argue that Sony has memorable characters they have nothing compared to Nintendo.

Nothing Sony has can compare to (to name a few): 

  • Mario
  • Luigi
  • Bowser
  • Princess Peach (Toadstool)
  • Link
  • Zelda
  • Yoshi
  • Pikatchu
  • Goomba
  • Pirahna Plant
  • Kirby
  • Bullet Bill

You see I could even throw in some lesser enemies that are so strongly tied to Nintendo that even my kids (3 and 5) can name what franchise they are from (without ever have played any games nor seen me play those games). 

You spell Pikachu wrong! Your entire argument is rendered invalid.

**Sarcasm** **But not really**



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DonFerrari said:
pikashoe said:

Emm ok. I still don't think they have much replay value. There are no differences or changes with repeat play throughs so the games are lacking in replay value for me. A lot of Sony's games are slow paced which doesn't help replayabilty either. The older uncharted games are a bit more replayable because they are action packed from beginning to end. Uncharted 4 has a lot of downtime that just isn't interesting on repeat viewing.

So how does Zelda or Mario change on each playthrough? Or bloodborne?

On the changing at everyplay only sports games and the kind truly does it.

Who said anything about Mario and Zelda?

Bloodborne can change due to different builds and concentrating on different stats. Finding new shortcuts and areas. Doing or skipping certain bosses and new game plus.

Going back to the games that you brought up for some reason, Mario games don't all change with each play through but they often have different paths to take and 3d games tend to give you lots of choices on what you want to do. Odyssey is a great example of this most moons are optional and a lot can be gotten in more than one way. It helps that Mario games tend to be on the shorter side making them easy to blast through again and again.

Zelda games don't tend to have a lot of replay value with some exceptions being the shorter ones and the ones that give more freedom. BOTW is a good example of a highly replayable Zelda game. With the game allowing you to do as much or as little as you want. 

I think when it comes to replay value having the game be less scripted and having a consistent pace are important factors along with length. Generally people aren't as likely to to rush back to a 100 hour long rpg. There are of course exceptions like fire emblem three houses which has replay value for obvious reasons.

Last edited by pikashoe - on 17 June 2020

JRPGfan said:
KLXVER said:

The only thing I would like Sony to focus more on is replayability. I love several of their games, but I feel like story is too much of a focus in many of them. I just never seem to go back to their games once Ive finished them.(A few exceptions of course) Thats just a bit of a selfish wish I know, since I know many people play their games over and over. I just feel the gameplay could be a bit more fun and random I guess.

The otherside of the coin:
Nintendo isnt good at story telling, so they rarely do any of it (with their games) (most dont even have cut scenes or voice acting),
I wish that they would learn to do it better, but thats just my selfish wish I know.

^ you see how "bait" worthy what you wrote is? when your own words are said back to you (just story <--> replayabiliy swapped?


Plus:

Alot of Sony games are 30-60 hours long (to beat).
While Nintendo has some like Starfox that was 3 hours to beat, but didnt get roasted for it by critics because of "replayablity".
(how many people didnt get bored out of their minds, by the time they replayed it like 2-3 times? and was their enjoyment higher than if they played a good quality story based game?)

I'd argue that something like God of War, many people have probably beat multiple times.
Spiderman is something thats also easily replayable, simply because people enjoy the feeling of swinning around and the combat.
Hell even Ratchet & Clank.

Its not like Sony games dont have any replayability at all, and its just something magically that only nintendo has.


MODs..... why are so many Nintendo fans in here being allowed to bait this much?

Dude it was a pretty harmless comment, calm yourself.



Double post



TheMisterManGuy said:
The Fury said:

Shed it's sad dad games? Lists Bloodborne, Horizon and Spiderman.

Games Sony announced, Demon's Souls, Horizon 2 and Spiderman Expansion.

Plus the Dadest game there ever daded, Gran Turismo.

OR for the last gen it's been making great games and just is releasing more. Just like Nintendo.

What people mean by that is that it's a general term applied to games that are in the style of The Last of Us, Uncharted, or God of War, not necessarily ones that literally star "Sad Dads" specifically. Big budget, third-person, movie-like spectacles with an emphasis on set-pieces, realism, and melodramatic stories. Quite a few people are kind of getting sick of this formula recently, and would like Sony to scale it back a bit for the PS5.

Who are the ppl getting tired with these games, cause the lastest Sony outings were pretty much all record sellers. Also Spider Man, Bloodborne, Horizon, God of War and Last of Us Part 2 (just to cite a few) have some similar beats here and there but are all very different games, the two most similar in there are GoW and TLoU 2 but even these two play nothing like one another and feel totally different.



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pikashoe said:
DonFerrari said:

So how does Zelda or Mario change on each playthrough? Or bloodborne?

On the changing at everyplay only sports games and the kind truly does it.

Who said anything about Mario and Zelda?

Bloodborne can change due to different builds and concentrating on different stats. Finding new shortcuts and areas. Doing or skipping certain bosses and new game plus.

Going back to the games that you brought up for some reason, Mario games don't all change with each play through but they often have different paths to take and 3d games tend to give you lots of choices on what you want to do. Odyssey is a great example of this most moons are optional and a lot can be gotten in more than one way. It helps that Mario games tend to be on the shorter side making them easy to blast through again and again.

Zelda games don't tend to have a lot of replay value with some exceptions being the shorter ones and the ones that give more freedom. BOTW is a good example of a highly replayable Zelda game. With the game allowing you to do as much or as little as you want. 

I think when it comes to replay value having the game be less scripted and having a consistent pace are important factors along with length. Generally people aren't as likely to to rush back to a 100 hour long rpg. There are of course exceptions like fire emblem three houses which has replay value for obvious reasons.

If you consider that to change bloodborne then on Uncharted 4 you can choose different weapons which change the damage output and speed you do the damage, the distance to fight off and also the paths are a lot broader than before.

You are just exaggerating in the one direction to take jabs at one game and on the other to protect another. 



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Azzanation: "PS5 wouldn't sold out at launch without scalpers."

DonFerrari said:
pikashoe said:

Who said anything about Mario and Zelda?

Bloodborne can change due to different builds and concentrating on different stats. Finding new shortcuts and areas. Doing or skipping certain bosses and new game plus.

Going back to the games that you brought up for some reason, Mario games don't all change with each play through but they often have different paths to take and 3d games tend to give you lots of choices on what you want to do. Odyssey is a great example of this most moons are optional and a lot can be gotten in more than one way. It helps that Mario games tend to be on the shorter side making them easy to blast through again and again.

Zelda games don't tend to have a lot of replay value with some exceptions being the shorter ones and the ones that give more freedom. BOTW is a good example of a highly replayable Zelda game. With the game allowing you to do as much or as little as you want. 

I think when it comes to replay value having the game be less scripted and having a consistent pace are important factors along with length. Generally people aren't as likely to to rush back to a 100 hour long rpg. There are of course exceptions like fire emblem three houses which has replay value for obvious reasons.

If you consider that to change bloodborne then on Uncharted 4 you can choose different weapons which change the damage output and speed you do the damage, the distance to fight off and also the paths are a lot broader than before.

You are just exaggerating in the one direction to take jabs at one game and on the other to protect another. 

No I'm not. Different weapons builds have a large impact on how you play in all soulsborne games. It's a big draw for the series. Its not the same at all as uncharted the change of weapons has a much smaller affect in uncharted and you aren't likely to use just one or two weapons for your whole play through in uncharted. In bloodborne weapons and armour are a commitment and can completely change how you play the game. You Also seem to have just ignored all the other points I made. 

If you find it replayable that's fine. I don't and I've stated why and if you have a problem with that I don't give a shit.



Mnementh said:
VAMatt said:
Like others have said, I don't see this Sony "iconic worlds, characters.." thing. They have some truly great games in some great franchises. But, the reality is that once you leave the Nintendo characters and the Mushroom Kingdom, the only video game characters that you'll find non-gamers often aware of are Sonic, and to a much lesser extent, Master Chief. Maybe Pac-Man among the older generations.

I would argue Rayman and Lara Croft are quite iconic. But true, Nintendo has a great talent to develop lasting characters. Maybe because they don't give up on them and jump to a different series. Sony abandoned Spyro and Crash, maybe if they had stick with them they would be as iconic today as Mario.

Yeah, I thought of Lara Croft after I made that comment.  She might be close to the Master Chief level.  I don't think I see Rayman in that group though.  Regardless, non them are Sony properties.  

If I had to choose one publisher right now, and could only play games from that pub, I'd have to choose Sony.  They're making a lot of great games.  But, they just don't have the right types of games or characters to move into that Mushroom Kingdom conversation.  It doesn't matter how many great God of War or Uncharted games they make.  Those properties will not make it into the conversation.  I think that category is mostly reserved fro cartoony-type characters like Mario (and his cohorts) and Sonic.  I think the main reasons that Master Chief is in this conversation (and, to be clear, he's nowhere near the level of the Nintendo properties, or even Sonic) is that Chief has been a popular costume, there has been some expansion of the universe outside of gaming, and Halo was a mega-popular gaming franchise right around the time that gaming became a socially acceptable entertainment medium for adults. If Halo just came about today, I don't think it could make it to that level.  We could probably make a similar case for Croft - the timing was right.  She probably wouldn't make it to that level today.  



VAMatt said:
Mnementh said:

I would argue Rayman and Lara Croft are quite iconic. But true, Nintendo has a great talent to develop lasting characters. Maybe because they don't give up on them and jump to a different series. Sony abandoned Spyro and Crash, maybe if they had stick with them they would be as iconic today as Mario.

Yeah, I thought of Lara Croft after I made that comment.  She might be close to the Master Chief level.  I don't think I see Rayman in that group though.  Regardless, non them are Sony properties.  

If I had to choose one publisher right now, and could only play games from that pub, I'd have to choose Sony.  They're making a lot of great games.  But, they just don't have the right types of games or characters to move into that Mushroom Kingdom conversation.  It doesn't matter how many great God of War or Uncharted games they make.  Those properties will not make it into the conversation.  I think that category is mostly reserved fro cartoony-type characters like Mario (and his cohorts) and Sonic.  I think the main reasons that Master Chief is in this conversation (and, to be clear, he's nowhere near the level of the Nintendo properties, or even Sonic) is that Chief has been a popular costume, there has been some expansion of the universe outside of gaming, and Halo was a mega-popular gaming franchise right around the time that gaming became a socially acceptable entertainment medium for adults. If Halo just came about today, I don't think it could make it to that level.  We could probably make a similar case for Croft - the timing was right.  She probably wouldn't make it to that level today.  

Lara croft back in the 90s and early 00s was huge. She was everywhere. I remember as a kid seeing her ads for Lucozade all the time, she was even mentioned on the cover of playboy in the 90s. She's one of those characters that at the time people outside of gaming were aware of. Unfortunately her popularity has waned a lot over the years. But I think there was a time when she was among the most well known videogame characters in the world.

Last edited by pikashoe - on 17 June 2020

Blood_Tears said:
The "sad dad" stigma seems to be used a lot on Gaf by trolls and people intentionally trying to bait others.
"Quite a few people" is easy to say on internet forums when you're trying to push an agenda.
If OP doesn't like Sony style games then he doesn't have to buy or play them.
Sony 1st party games are selling more than ever before, have some of the highest rated games and either win or get nominated for Game of the year awards every year.
I would say the formula is just fine and Sony is happy with it.

There's absolutely nothing wrong with these games. It's just that several people think it was a bit overkill on the PS4.