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pikashoe said:
DonFerrari said:

So how does Zelda or Mario change on each playthrough? Or bloodborne?

On the changing at everyplay only sports games and the kind truly does it.

Who said anything about Mario and Zelda?

Bloodborne can change due to different builds and concentrating on different stats. Finding new shortcuts and areas. Doing or skipping certain bosses and new game plus.

Going back to the games that you brought up for some reason, Mario games don't all change with each play through but they often have different paths to take and 3d games tend to give you lots of choices on what you want to do. Odyssey is a great example of this most moons are optional and a lot can be gotten in more than one way. It helps that Mario games tend to be on the shorter side making them easy to blast through again and again.

Zelda games don't tend to have a lot of replay value with some exceptions being the shorter ones and the ones that give more freedom. BOTW is a good example of a highly replayable Zelda game. With the game allowing you to do as much or as little as you want. 

I think when it comes to replay value having the game be less scripted and having a consistent pace are important factors along with length. Generally people aren't as likely to to rush back to a 100 hour long rpg. There are of course exceptions like fire emblem three houses which has replay value for obvious reasons.

If you consider that to change bloodborne then on Uncharted 4 you can choose different weapons which change the damage output and speed you do the damage, the distance to fight off and also the paths are a lot broader than before.

You are just exaggerating in the one direction to take jabs at one game and on the other to protect another. 



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http://gamrconnect.vgchartz.com/post.php?id=8808363

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