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Forums - Gaming - 8th Gen to 9th Gen: Visual Analysis Thread

@CGI-Quality is that the borgqueen? :thinking:



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hinch said:
CGI-Quality said:

Unfortunately, some will never let up on the loose term known as diminishing returns (which is actually being used incorrectly, but I'm not going to derail the thread with it). One thing I will keep telling people is none of the titles shown are even close to what we will have even in the next two years. I get some skepticism, but the hardware will do the talkin'! Just using PlayStation (never mind the more powerful Xbox Series X), let's examine what will be running your games versus what the baseline for game development was last time (the PS4)...

-snip-

We're talkin'...

  • 2x the RAM
  • A galaxy of a difference in the GPUs
  • nearly 300GB more mem bandwidth
  • I/O throughput (SSD facilitated) that easily bitch slaps even my $5000+ PC (when compressed, we're talking 9x what the PS4 could do)

That's just the PS5. The Series X, just in sheer graphical might, is even more impressive. I only say this to state just how little any of those things are even being pushed in the present, but they will be taken advantage of. So, you are, without a doubt, correct that the "CGI" look is going to happen this gen.

Its strange that people keep mentioning it because the way I see it 8th gen isn't even remotely close to CGI. I mean they do look good but games still look like games. If that makes sense...

I would say we might hit it next next gen (10) when GPU's are able to offer full raytracing in all modern titles. That's when devs can stop faking it and offer true-to-life lighting on all objects.

But yeah the jump in hardware alone is crazy. Especially the I/O offered in the SSD vs hard drives and GPU grunt. Makes me excited to see Microsoft can do with all that hardware next month.

I think the "diminishing returns" talk though is not to say the hardware upgrade is unimpressive? But rather purely based on the naked eye and perception of the layman.

So can we really disregard, what seems like the majority of online gamer sentiment, that the perception of visual fidelity shown thus far for PS5 is a bit underwhelming? After all the very fact that these opinions exist in relevant numbers kind of disproves the supposed visual fidelity leap.

That being said, I think most people are really waiting for that WOW moment..and maybe that was the UE5 demo...but needs to be something playable/tangible.

One thing I can say for sure though is that gamer's care about games first and foremost. Any negative sentiment on visual fidelity is completely irrelevant given the positive reception of the PS5 reveal event.



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CGI-Quality said:

One of the things about next gen that will stick out beyond a visual upgrade is just how many games won't feel like they take place in the same universe. Games will go from a hallway in an apartment, to space, to the underground, to a Cyber City, etc, etc. And it will look like cutscenes of old in real time.

*Pictures are rendered using some of the same techniques/engines/programs you've seen me use [these are not mine]. This is a hypothetical game, but would all happen on one production.

They are simply to illustrate just how much better it is going to get in regards to textures work, depth of field, raytracing, HDR, and world building/shifting (this is big, thanks to those SSDs).

First thing I was gonna ask was what game is that. Thanks that you clarified before hand. But look gorgeously detailed.



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Shinobi-san said:

I think the "diminishing returns" talk though is not to say the hardware upgrade is unimpressive? But rather purely based on the naked eye and perception of the layman.

So can we really disregard, what seems like the majority of online gamer sentiment, that the perception of visual fidelity shown thus far for PS5 is a bit underwhelming? After all the very fact that these opinions exist in relevant numbers kind of disproves the supposed visual fidelity leap.

That being said, I think most people are really waiting for that WOW moment..and maybe that was the UE5 demo...but needs to be something playable/tangible.

One thing I can say for sure though is that gamer's care about games first and foremost. Any negative sentiment on visual fidelity is completely irrelevant given the positive reception of the PS5 reveal event.

Eh I've been a PC gamer for a long time and I've yet to see any game that comes close to quality of the UE5 demo scope of HZD2 on current gen hardware. The UE5 demo is an indicator on whats to come.

Just look at this tech demo provided by Quixel. This is running on the UE4 engine, with a Nvidia GTX1080Ti GPU. And its doable with hardware we have in next generation consoles.

The same thing is said at the start of every new generation. Just be patient.. next gen is around the corner.

Last edited by hinch - on 15 June 2020

Immersiveunreality said:
curl-6 said:

VR isn't for me, and while as I said plenty of games do look great on PS4/Xbone, my jaw never dropped in amazement like it did in prior generations.

I remember playing the nighttime rain level in Gears of War or being attacked by the helicopter across the rooftops in Nepal in Uncharted 2 and feeling like "holy shit, how can a video game look like this, it's like I'm playing something from the future."

Diminishing returns started to kick in for me with the current gen, where as good as it looked, the leap just didn't feel as big as past generational gaps. Looking at the games shown for PS5 and Xbox Series X so far, I'm getting that feeling once again. Still, it is early days.

Too stressfull i assume?

I just really don't like having a screen attached to my face. It feels invasive.

ClassicGamingWizzz said:
curl-6 said:

Don't get me wrong, it's not that there aren't games on PS4 and Xbone that look great, it's just that in previous generations there was always at least that one game that just left my jaw on the floor, be it Rogue Squadron II on the Gamecube, Gears of War on the 360, or Uncharted 2 on PS3.

Nothing quite approached that same level of "wow" for me in the current gen.

The UE5 demo kinda gave me that feeling, but that wasn't an actual game.

What games are you even playing , did you play Horizon, uncharted 4, the last gears PF war?

I don't have to have played the games myself to judge their graphics, I can clearly see what they look like from screens and footage online, or from watching others play in person. I did play some Uncharted 4 though, yes. Excellent looking game, definitely some of the best graphics of the current console generation, just didn't blow my socks off like Uncharted 2 did back in 2009.



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hinch said:
Shinobi-san said:

I think the "diminishing returns" talk though is not to say the hardware upgrade is unimpressive? But rather purely based on the naked eye and perception of the layman.

So can we really disregard, what seems like the majority of online gamer sentiment, that the perception of visual fidelity shown thus far for PS5 is a bit underwhelming? After all the very fact that these opinions exist in relevant numbers kind of disproves the supposed visual fidelity leap.

That being said, I think most people are really waiting for that WOW moment..and maybe that was the UE5 demo...but needs to be something playable/tangible.

One thing I can say for sure though is that gamer's care about games first and foremost. Any negative sentiment on visual fidelity is completely irrelevant given the positive reception of the PS5 reveal event.

Eh I've been a PC gamer for a long time and I've yet to see any game that comes close to quality of the UE5 demo scope of HZD2 on current gen hardware. The UE5 demo is an indicator on whats to come.

Just look at this tech demo provided by Quixel. This is running on the UE4 engine, with a Nvidia GTX1080Ti GPU. And its doable with hardware we have in next generation consoles.

The same thing is said at the start of every new generation. Just be patient.. next gen is around the corner.

I thought the purpose of the thread was to give comment on visual fidelity between the gens...so i think many people are only basing their opinions on what has currently been shown and not what "might" come.

And yes as i said in my initial post I agree about the UE5 demo, but it is not a tangible game that will be released.



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Add that is what I'm trying to demonstrate. The leap is there. The comparisons are in this thread, the games shown on the Playstaion event would not be possible on 8th gen visually.

Games don't make themselves. Developers have to get used to using new tools and techniques which takes years to come into fruition.

The jump might not be there for you. But the games on the PS5 shown so far are impressive to me, and so many people watching.

Anyway going way offtopic and at fear of derailing the thread, gonna stop here. Can agree to disagree.



hinch said:

Add that is what I'm trying to demonstrate. The leap is there. The comparisons are in this thread, the games shown on the Playstaion event would not be possible on 8th gen visually.

Games don't make themselves. Developers have to get used to using new tools and techniques which takes years to come into fruition.

The jump might not be there for you. But the games on the PS5 shown so far are impressive to me, and so many people watching.

Anyway going way offtopic and at fear of derailing the thread, gonna stop here. Can agree to disagree.

This is an odd way to frame your post, and feel free to stop responding at any point, not trying to rile feathers here.

Stating categorically that the leap is there (which again nobody argued against), then also stating agree to disagree. Thats like saying all people who disagree with me are wrong but lets not talk about it.

Either way you are missing the point. The leap is there, the jump is there, the PS5 is impressive - not many disagree. The appreciation and perception of said increases is what many find debatable - I'm really not being antagonistic here. What I find to be more antagonistic is the disregard for any opinion that doesn't agree to the opposite - in light of "wait until" and "give devs time". But i guess this is a developing topic. Sony/MS might release a gameplay trailer tomorrow and then boom this is irrelevant. Hasn't happened yet though :P



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https://abload.de/img/alloypkjbx.jpg

The hair on Aloy is a big improvement when you fullscreen, though you can still see some polygons. Also a bit of artefacting (motion blur? dof?) on her chin and lapel, but I guess the little flaws are how you know it's still genuine.

https://live.staticflickr.com/65535/49995779038_007ac3562a_4k.jpg

If not for a few noticeable triangles on edges like her boots and goggles, I would have no reason to think this wasn't CGI.



padib said:

It all boils down to how you judge the advancement.

If you are looking at it from a point of view of photo-realism of people, things and the environment, and the dynamism of nearby objects/structures/characters then the PS5/XSX shows a massive jump due to the massive scale of objects that can be rendered per frame. Certain feats have been met, such as CGI-level graphics within an interactive game. This is a frontier that was never passed before. Loading times are cut out which is another frontier that was never passed for any disk-based system. Photorealism at the level we are seeing it now has never been achieved, to the point where human characters are almost believeable versus a picture. This is what the OP is highlighting, and it's all true.

If you're looking at it from a point of view of the satisfaction of graphics during a gameplay experience, it is difficult to feel the jump between the gen 8 and gen 9 graphics because that depends on many things: the size of your monitor, the resolution of your monitor, the mode of your monitor (helmet vs tv), the type of game your playing (cartoon vs photoreal), what developers do with the technology they have and which aspects of their artistic decisions cause that jump to seem bigger. Are reduction of loading times considered a generational leap, or were these already good enough on the X1S which also had an SSD?

How each person perceives the jump is subjective, that's why everything said in the thread so far is true. For some, we see the diminishing returns because what is being achieved does not add much to the overall experience. To others, the jumps are surreal and cross barriers we never crossed before.

Like all things, it's about perspective and subjective interpretation. For me personally, I was floored by the UE5 demo, and am very curious about what is now possible in VR combined with such lush and detailed worlds. The PS5 demo reel impressed me at Horizon and at GT, for the rest I was not as impressed as by the UE5 demo. In the end, we all perceive graphics our own very personal way, with some worlds resonating with us more than others. At the same time, there are some objective facts about what is being accomplished which are important to understand.

I'm personally really impressed by what I'm seeing in general and for the first time in a long time (I think since Second Son), I am being kind of wowed by graphics. Being a Nintendo gamer mostly, graphics don't matter to me as much as gameplay, but I feel like there is a generational leap here that impresses me.

Yeah what I was trying to say in a more eloquent way.

@Shinobi

I didn't mean to come across as dismissive and rude, if I did then I apologize. There is no right or wrong in this, we all have different views, expectations and takes on what next gen should bring and its really interesting for me. And what keeps be coming back to these forums :)

But yeah like you said its a developing topic, we have yet to see Microsoft big reveal of first party games and still have a lot to come. I'm just super excited at the prospect of what these consoles can bring.

Last edited by hinch - on 16 June 2020