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Forums - Nintendo - What elements of next gen could the Switch's successor implement?

I would honestly hope that the Switch 2 in 2023 can match a phone from 2014, the Galaxy Note 4 in terms of display.
OLED. 1440P. They have had 9 years.

Probably hoping a little to much though. 7" would need to be a minimum for me... Actually would have liked a 7" model now.




www.youtube.com/@Pemalite

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Pemalite said:

And that article lists the Ram bandwidth at "500M/s" And we know the Nintendo 64's Ram bandwidth is higher than that as it's a function of buswidth x clockrate.
It's exactly 562.5 MB/s to the Reality Co-Processor and 250 MB/s to the CPU

So I think we can discount that particular citation's accuracy, not saying it's entirely incorrect, but it is certainly not concise.

Now the carts bus is an 8-bit bus @264Mhz. Again... Bus Width X Clock Rate = Bandwidth. =  264MB/s.

This means the Cart has access to a 264MB/s interface.

Yeah lets discount a citation from Nintendo because you want to make the argument that N64 cartridge is faster than the switch game card. Seems legit.



Just so you don't say i just answer with a meme this quote from N64 devkit squre says:

3.7 Clock Speeds and Bus Bandwidth

Various system statistics and bandwidths:

  • CPU - 93.75 MHz
  • RDRAM - 250 MHz(9 bit bytes at 500 M/sec)
  • RCP - 62.5 MHz
  • AI - 44.1 KHz stereo
  • VI -(depends on mode)
  • PI - 20 Meg/sec peak, 5 Meg/sec from typical slow ROMs

notice it says 20/s peak 5/sec from typical slow roms wich is inline with nintendos 5 to 50 comment.



I don’t think catching up to graphical horsepower is really any concern as far as first party games go. I mean, the vast majority of Nintendo IPs are not the sort of games that would or should use a hyper realistic look and how more horsepower do they really need to better execute art styles for things like the Mario or Zelda games than they already have with Switch? So in that sense, I feel like they could milk Switch all the way through this whole new gen if they wanted to. The only issue that arises there is third parties. How long will they be willing to devote the time and resources to still develop their new games for Switch if the technical gap keeps getting bigger and bigger as the next gen goes on? And how important is it for Switch to have that support? Basically though, I think it’s going to need to be for another reason besides horsepower if Nintendo chooses to release a successor anytime over the course of the next gen. Like maybe they will actually give the VR thing a proper go, I still expect them to go that route at some point in the next decade.



TheMisterManGuy said:
Fight-the-Streets said:
What I don't like about the current and next gen is that development costs for games have become too high and require too big teams to make them. Up to the Nintendo DS/PSP generation it was affordable for the 3rd parties to have dedicated teams for these handhelds. It was great to see them having their own quality games and their own quality versions of beloved IP's. Nowadays, however, it is sad too see that for even the mega successful Nintendo Switch, the 3rd party studios only make some ports but have no dedicated teams to make unique games for that platform. Even if the the graphical discrepancy between Switch/Switch 2 is very big in comparison to PS5/Xbox Series X, the Switch/Switch 2 would remain a very attractive console if it would get unique quality 3rd party support from dedicated Switch/Switch 2 teams. (And in return these unique versions still could come out in 4k to PS5/Xbox Series X/PC - it's a win-win situation).

This isn't true. Development tools and console architecture are far better than the 7th generation. AAA games require massive budgets. But these days, we've got 6 man indie teams doing what would've needed a AAA budget in the 360 days on a fraction of those costs. I wish people would stop using powerful consoles as an exclusive for the lack of "Mid-Teir" games. That's not even remotely true anymore. 

I agree, that's why I'm frustrated to not see too many of those "mid-tier" games. And if I talk about "mid-tier" games I really talk about physical releases like Octopath Traveler and (most likely) Bravely Default. A physical release still puts a game on a higher pedestal, it is visible, it can be seen and touched in shops, it still has more marketing power and prestige than a download only game. I would like to see such "mid-tier" games with physical releases much more frequently and not only in the RPG sector and not only from Japanese developers. Sure, games like Octopath Traveler aren't multi-million sellers but Square Enix said they are happy with the sales and that they did make a profit with it. Probably, Bravely Default will also be profitable. I think there is a market for such "mid-tier" games on the Nintendo Switch but unfortunately, still too many developers/publishers are afraid of making a loss. But then again, how big of a loss can you really make with such a "mid-tier" game? It should be easy for at least a semi-big publisher to subsidies the loss and just be profitable with the next game.



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Fight-the-Streets said:

I agree, that's why I'm frustrated to not see too many of those "mid-tier" games. And if I talk about "mid-tier" games I really talk about physical releases like Octopath Traveler and (most likely) Bravely Default. A physical release still puts a game on a higher pedestal, it is visible, it can be seen and touched in shops, it still has more marketing power and prestige than a download only game. I would like to see such "mid-tier" games with physical releases much more frequently and not only in the RPG sector and not only from Japanese developers. Sure, games like Octopath Traveler aren't multi-million sellers but Square Enix said they are happy with the sales and that they did make a profit with it. Probably, Bravely Default will also be profitable. I think there is a market for such "mid-tier" games on the Nintendo Switch but unfortunately, still too many developers/publishers are afraid of making a loss. But then again, how big of a loss can you really make with such a "mid-tier" game? It should be easy for at least a semi-big publisher to subsidies the loss and just be profitable with the next game.

Physical releases don't really matter anymore. Half the gaming population downloads digitally these days, so there isn't much of a reason to think retail's more important than ever, especially since digital makes up half the revenue for the big 3. I mean, Hellblade never had a physical release, but many people hail it as one of the best games this generation. Besides, the PS4, Switch, and PC have plenty of these so-called "Mid-tier" games, or "III indies" to use current publisher lingo, and several of them come from big publishers like Sega and Activision.  



NS2 will probably have to catch up with competitors main RAM size, as ports of multiplat games developed on competitor consoles first could become impossible otherwise. The rest is optional.



Stwike him, Centuwion. Stwike him vewy wuffly! (Pontius Pilate, "Life of Brian")
A fart without stink is like a sky without stars.
TGS, Third Grade Shooter: brand new genre invented by Kevin Butler exclusively for Natal WiiToo Kinect. PEW! PEW-PEW-PEW! 
 


Chicho said:
Pemalite said:

And that article lists the Ram bandwidth at "500M/s" And we know the Nintendo 64's Ram bandwidth is higher than that as it's a function of buswidth x clockrate.
It's exactly 562.5 MB/s to the Reality Co-Processor and 250 MB/s to the CPU

So I think we can discount that particular citation's accuracy, not saying it's entirely incorrect, but it is certainly not concise.

Now the carts bus is an 8-bit bus @264Mhz. Again... Bus Width X Clock Rate = Bandwidth. =  264MB/s.

This means the Cart has access to a 264MB/s interface.

Yeah lets discount a citation from Nintendo because you want to make the argument that N64 cartridge is faster than the switch game card. Seems legit.

You are missing the point. I have already pointed out actual inaccuracies in them... Ergo it's ability to be taken as gospel does come into question.

Chicho said:

Just so you don't say i just answer with a meme this quote from N64 devkit squre says:

3.7 Clock Speeds and Bus Bandwidth

Various system statistics and bandwidths:

  • CPU - 93.75 MHz
  • RDRAM - 250 MHz(9 bit bytes at 500 M/sec)
  • RCP - 62.5 MHz
  • AI - 44.1 KHz stereo
  • VI -(depends on mode)
  • PI - 20 Meg/sec peak, 5 Meg/sec from typical slow ROMs

notice it says 20/s peak 5/sec from typical slow roms wich is inline with nintendos 5 to 50 comment.

"Meg" isn't a unit of measurement.
I am talking about the interconnect which has 264MB/s.

Same goes for SSD's, they might have access to 8GB/s of bandwidth thanks to PCI-E 4.0, but delivering that outside of loading from DRAM cache is another matter entirely.





www.youtube.com/@Pemalite

People calling media like SD cards and Switch game cards “cartridges” reminds me of people calling NES media “tapes”

Speaking of which, I don’t need such drives. Having the option for a more digital download geared Switch 2 would be my preference.

I want a higher density glass touchscreen as well, something that will allow for more touchscreen apps. Some nice art programs would be good, too. Despite the Switch having a vastly superior touchscreen to the Wii U, it doesn’t have anything like Art Academy as far as I’m aware. 

Last edited by Jumpin - on 14 June 2020

I describe myself as a little dose of toxic masculinity.

Pemalite said:

"Meg" isn't a unit of measurement.
I am talking about the interconnect which has 264MB/s.

Same goes for SSD's, they might have access to 8GB/s of bandwidth thanks to PCI-E 4.0, but delivering that outside of loading from DRAM cache is another matter entirely.


you are still trying to defend your point? i'm surprised but i'll let you be. 

Last edited by Chicho - on 15 June 2020