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Fight-the-Streets said:

I agree, that's why I'm frustrated to not see too many of those "mid-tier" games. And if I talk about "mid-tier" games I really talk about physical releases like Octopath Traveler and (most likely) Bravely Default. A physical release still puts a game on a higher pedestal, it is visible, it can be seen and touched in shops, it still has more marketing power and prestige than a download only game. I would like to see such "mid-tier" games with physical releases much more frequently and not only in the RPG sector and not only from Japanese developers. Sure, games like Octopath Traveler aren't multi-million sellers but Square Enix said they are happy with the sales and that they did make a profit with it. Probably, Bravely Default will also be profitable. I think there is a market for such "mid-tier" games on the Nintendo Switch but unfortunately, still too many developers/publishers are afraid of making a loss. But then again, how big of a loss can you really make with such a "mid-tier" game? It should be easy for at least a semi-big publisher to subsidies the loss and just be profitable with the next game.

Physical releases don't really matter anymore. Half the gaming population downloads digitally these days, so there isn't much of a reason to think retail's more important than ever, especially since digital makes up half the revenue for the big 3. I mean, Hellblade never had a physical release, but many people hail it as one of the best games this generation. Besides, the PS4, Switch, and PC have plenty of these so-called "Mid-tier" games, or "III indies" to use current publisher lingo, and several of them come from big publishers like Sega and Activision.