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TheMisterManGuy said:
Fight-the-Streets said:
What I don't like about the current and next gen is that development costs for games have become too high and require too big teams to make them. Up to the Nintendo DS/PSP generation it was affordable for the 3rd parties to have dedicated teams for these handhelds. It was great to see them having their own quality games and their own quality versions of beloved IP's. Nowadays, however, it is sad too see that for even the mega successful Nintendo Switch, the 3rd party studios only make some ports but have no dedicated teams to make unique games for that platform. Even if the the graphical discrepancy between Switch/Switch 2 is very big in comparison to PS5/Xbox Series X, the Switch/Switch 2 would remain a very attractive console if it would get unique quality 3rd party support from dedicated Switch/Switch 2 teams. (And in return these unique versions still could come out in 4k to PS5/Xbox Series X/PC - it's a win-win situation).

This isn't true. Development tools and console architecture are far better than the 7th generation. AAA games require massive budgets. But these days, we've got 6 man indie teams doing what would've needed a AAA budget in the 360 days on a fraction of those costs. I wish people would stop using powerful consoles as an exclusive for the lack of "Mid-Teir" games. That's not even remotely true anymore. 

I agree, that's why I'm frustrated to not see too many of those "mid-tier" games. And if I talk about "mid-tier" games I really talk about physical releases like Octopath Traveler and (most likely) Bravely Default. A physical release still puts a game on a higher pedestal, it is visible, it can be seen and touched in shops, it still has more marketing power and prestige than a download only game. I would like to see such "mid-tier" games with physical releases much more frequently and not only in the RPG sector and not only from Japanese developers. Sure, games like Octopath Traveler aren't multi-million sellers but Square Enix said they are happy with the sales and that they did make a profit with it. Probably, Bravely Default will also be profitable. I think there is a market for such "mid-tier" games on the Nintendo Switch but unfortunately, still too many developers/publishers are afraid of making a loss. But then again, how big of a loss can you really make with such a "mid-tier" game? It should be easy for at least a semi-big publisher to subsidies the loss and just be profitable with the next game.