TheMisterManGuy said:
This isn't true. Development tools and console architecture are far better than the 7th generation. AAA games require massive budgets. But these days, we've got 6 man indie teams doing what would've needed a AAA budget in the 360 days on a fraction of those costs. I wish people would stop using powerful consoles as an exclusive for the lack of "Mid-Teir" games. That's not even remotely true anymore. |
I agree, that's why I'm frustrated to not see too many of those "mid-tier" games. And if I talk about "mid-tier" games I really talk about physical releases like Octopath Traveler and (most likely) Bravely Default. A physical release still puts a game on a higher pedestal, it is visible, it can be seen and touched in shops, it still has more marketing power and prestige than a download only game. I would like to see such "mid-tier" games with physical releases much more frequently and not only in the RPG sector and not only from Japanese developers. Sure, games like Octopath Traveler aren't multi-million sellers but Square Enix said they are happy with the sales and that they did make a profit with it. Probably, Bravely Default will also be profitable. I think there is a market for such "mid-tier" games on the Nintendo Switch but unfortunately, still too many developers/publishers are afraid of making a loss. But then again, how big of a loss can you really make with such a "mid-tier" game? It should be easy for at least a semi-big publisher to subsidies the loss and just be profitable with the next game.







