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Chicho said:
Pemalite said:

And that article lists the Ram bandwidth at "500M/s" And we know the Nintendo 64's Ram bandwidth is higher than that as it's a function of buswidth x clockrate.
It's exactly 562.5 MB/s to the Reality Co-Processor and 250 MB/s to the CPU

So I think we can discount that particular citation's accuracy, not saying it's entirely incorrect, but it is certainly not concise.

Now the carts bus is an 8-bit bus @264Mhz. Again... Bus Width X Clock Rate = Bandwidth. =  264MB/s.

This means the Cart has access to a 264MB/s interface.

Yeah lets discount a citation from Nintendo because you want to make the argument that N64 cartridge is faster than the switch game card. Seems legit.

You are missing the point. I have already pointed out actual inaccuracies in them... Ergo it's ability to be taken as gospel does come into question.

Chicho said:

Just so you don't say i just answer with a meme this quote from N64 devkit squre says:

3.7 Clock Speeds and Bus Bandwidth

Various system statistics and bandwidths:

  • CPU - 93.75 MHz
  • RDRAM - 250 MHz(9 bit bytes at 500 M/sec)
  • RCP - 62.5 MHz
  • AI - 44.1 KHz stereo
  • VI -(depends on mode)
  • PI - 20 Meg/sec peak, 5 Meg/sec from typical slow ROMs

notice it says 20/s peak 5/sec from typical slow roms wich is inline with nintendos 5 to 50 comment.

"Meg" isn't a unit of measurement.
I am talking about the interconnect which has 264MB/s.

Same goes for SSD's, they might have access to 8GB/s of bandwidth thanks to PCI-E 4.0, but delivering that outside of loading from DRAM cache is another matter entirely.





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