Forums - Sony Discussion - Why the PS5 should be backwards compatible with all Playstation consoles

Otter said:
KLXVER said:

Well they should come up with a better solution then. The Wii was fully BC with the GC and that console was 250 bucks.

because it was two gamecubes stuck together ;)

With the power of one.



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It's not just the power and capabilities, you also need to license IP (for example, IBM owns the Cell processor from the PS3). In any case, from Sony's point of view it's all about selling new hardware and new games, and you have to see backward compatibility in that light.

So, if you want to play PS2, you are a Retro gamer, and you'll be one Ebay. Or you'll be buying your games one at a time through some equivalent of the Virtual Console App Store. Retro collecting is a pretty cool hobby anyway...



Otter said:
KLXVER said:

Well they should come up with a better solution then. The Wii was fully BC with the GC and that console was 250 bucks.

because it was two gamecubes stuck together ;)

Fair enough, but the WiiU was fully BC with the Wii for 300 bucks. It can be done. Its just not good business.



BraLoD said:
Otter said:

because it was two gamecubes stuck together ;)

With the power of one.

1.5



Otter said:
BraLoD said:

With the power of one.

1.5

Fair enough.



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I stand with consumers and players before the corporations, but we have to be realistic here. PS1 and PS3 games in particular would be an absolute pain in the ass to get running properly on PS5. A few hundred of them? Maybe. But expecting the majority of PS1, PS3 (and even PS2 games) is a huge undertaking in emulation and licensing.
The PlayStation family of home consoles has far more games digitally and physically than Nintendo and Xbox. That's all the more effort required to get most of them running on one console.



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"Let go your earthly tether, enter the void, empty and become wind." - Guru Laghima

Maybe it's just me, but based on how other slides and info boxes were shaped and filled in the presentation, this one seems a little odd and empty...

PS5

PS4 Pro

PS4

Space (PS3)

Space (PS2)

Space (PS1)



KLXVER said:
Would love it, but its not going to happen. I think the only reason we got PS4 BC is Sony panicking because of MS. It would cut into their PSNow profits too much.

Is there a source that says those PSNow profits exist?



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KLXVER said:
Otter said:

The only reason why BC went away is because it wasn't feasible for PS4 to emulate PS3. PS2 BC was removed from PS3 because their solution (including the PS2's Emotion Engine inside every console) was too expensive and easily the first thing to cut when sony realised things weren't going to work at $599.

When ever its made sense console makers across the board have always opted for BC. The benefit of remasters has never outpaced the benefit of transferring your audience over to a new platform. Digital services like PS Now will always be driven by modern experiences.

Well they should come up with a better solution then. The Wii was fully BC with the GC and that console was 250 bucks.

The wii is essentially just using advanced GC architecture. That is what allows the BC. The PS4 being nothing like the PS3 (nothing is like the PS3) is what negates BC happening outside of a software emulation solution (which is not easy either). 

Besides, Nintendo dropped GC BC in both Wii hardware revisions. 

KLXVER said:
Otter said:

because it was two gamecubes stuck together ;)

Fair enough, but the WiiU was fully BC with the Wii for 300 bucks. It can be done. Its just not good business.

Same as above. Sharing architecture makes BC a lot easier to do. 



EricHiggin said:

Maybe it's just me, but based on how other slides and info boxes were shaped and filled in the presentation, this one seems a little odd and empty...

PS5

PS4 Pro

PS4

Space (PS3)

Space (PS2)

Space (PS1)

I'm pretty sure the shape was just kept after demonstrating PS3 with PS2 internal hardware in it. It was done for simplification, not as a hint of anything.