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Forums - Gaming Discussion - Why Trials of Mana Remake didnt make any noise, unlike FF7 Remake.

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DonFerrari said:
Mar1217 said:
Ok. First, 74-76 Metacritic isn't anything near to mediocrity. Second, as advertise ToM was simply going to be a more budget sensitive project than FFVII Alternative, yet after my playthrough it easily achieved the barem of what it tried to achieved in comparison to it's original release.

Anywoo, it's sold numbers from PC + Japan = more than 400K-500K copies sold. With the West, it's probably around 700K-800K right now.
If it reaches a million, I'll consider this a success for SE.

74-76 is almost the definition of mediocrity on Metacritic, it is a very near to average score.

Are you my father?



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DonFerrari said:
Because it isn't as good. FFVIIR for me looks and play 100x better than the original even if only covering a part of the story and it felt satisfying and enough for an entry already saying it will be continued.

Nah. ToMR is great. Tho I find this thread unnecessary as the popularity of the two has a massive gap between them and it should be obvious.



Bite my shiny metal cockpit!

Otter said:

Aside from the IP comparisons, a game of Final Fantasy's budget and art direction is just on another level in terms of mass appeal.

As Final Fantasy games became less and less frequent, I started to look for other JRPGs to fill the gulf and then I sadly realised that there are very few games which has the same art sensibilities, blending western and japanese styles. Often JRPGS are just too anime feeling and tell stories in a ways that I struggle to get into.

Even when you take budget out of the equation. Something like FFVIII or IX which 21 years old still looks more appealing to me character and world wise.



When Anime is done with distinction (Persona for example) or I'm told that something is extremely good, then I'll check it out. 


You hit the nail on the head for me and even provided an example that I 100% agree with. I adore VII and VIII for their blend of modernity and fantasy. There's just not that many J-RPGs with the kind of aesthetics the FF games have. I really wanna get into more classic J-RPGs but after playing FF VI-VII-VIII there's just not that many that connect me with me in the same way.

I tried to get into the Breath of Fire games some time ago and I just couldn't get into them for that reason. That's why the Mana games don't interest me at all.



Dulfite said:
DonFerrari said:

74-76 is almost the definition of mediocrity on Metacritic, it is a very near to average score.

Are you my father?

I'm a lot stricter with my son and myself =p

But that is real, only very bad games get a 50-60 meta, the average game is on the 75 neighborhood.

Leynos said:
DonFerrari said:
Because it isn't as good. FFVIIR for me looks and play 100x better than the original even if only covering a part of the story and it felt satisfying and enough for an entry already saying it will be continued.

Nah. ToMR is great. Tho I find this thread unnecessary as the popularity of the two has a massive gap between them and it should be obvious.

On your opinion. Doesn't really seem to be a consensus.

Spike0503 said:
Otter said:

Aside from the IP comparisons, a game of Final Fantasy's budget and art direction is just on another level in terms of mass appeal.

As Final Fantasy games became less and less frequent, I started to look for other JRPGs to fill the gulf and then I sadly realised that there are very few games which has the same art sensibilities, blending western and japanese styles. Often JRPGS are just too anime feeling and tell stories in a ways that I struggle to get into.

Even when you take budget out of the equation. Something like FFVIII or IX which 21 years old still looks more appealing to me character and world wise.



When Anime is done with distinction (Persona for example) or I'm told that something is extremely good, then I'll check it out. 


You hit the nail on the head for me and even provided an example that I 100% agree with. I adore VII and VIII for their blend of modernity and fantasy. There's just not that many J-RPGs with the kind of aesthetics the FF games have. I really wanna get into more classic J-RPGs but after playing FF VI-VII-VIII there's just not that many that connect me with me in the same way.

I tried to get into the Breath of Fire games some time ago and I just couldn't get into them for that reason. That's why the Mana games don't interest me at all.

I played several JRPG to basically discover that i don't like JRPGs in general, but love FF.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

DonFerrari said:

I played several JRPG to basically discover that i don't like JRPGs in general, but love FF.

Maybe I wouldn't got that far cause I've played and liked some others like Chrono Trigger and Legend of Dragoon but I can definitely echo your sentiment. I don't love every FF but when I find one that I do enjoy then there just isn't anything quite like it out there.




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Spike0503 said:
DonFerrari said:

I played several JRPG to basically discover that i don't like JRPGs in general, but love FF.

Maybe I wouldn't got that far cause I've played and liked some others like Chrono Trigger and Legend of Dragoon but I can definitely echo your sentiment. I don't love every FF but when I find one that I do enjoy then there just isn't anything quite like it out there.

Perhaps I was a little harsh since there are some I liked, Persona (probably will like Yakuza 7), Nier, kinda liked Ni-no-kuni and Tales of Zestiria, etc. But I can't say I like the genre as a whole. But if I analyze myself I don't really love a specific genre, it is more of some genres I like more games and others I like less.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

DonFerrari said:
Spike0503 said:

Maybe I wouldn't got that far cause I've played and liked some others like Chrono Trigger and Legend of Dragoon but I can definitely echo your sentiment. I don't love every FF but when I find one that I do enjoy then there just isn't anything quite like it out there.

Perhaps I was a little harsh since there are some I liked, Persona (probably will like Yakuza 7), Nier, kinda liked Ni-no-kuni and Tales of Zestiria, etc. But I can't say I like the genre as a whole. But if I analyze myself I don't really love a specific genre, it is more of some genres I like more games and others I like less.

Yeah, I can sympathize with this.

For example, I thought I liked horror games as a whole but I think what I really enjoy is RE-like games. Games where all you do is run away from threats are really boring to me and that's what you find in some classics of the genre like Clock Tower and of course all of the Amnesia-clones that we got after Amnesia exploded.



Spike0503 said:
DonFerrari said:

Perhaps I was a little harsh since there are some I liked, Persona (probably will like Yakuza 7), Nier, kinda liked Ni-no-kuni and Tales of Zestiria, etc. But I can't say I like the genre as a whole. But if I analyze myself I don't really love a specific genre, it is more of some genres I like more games and others I like less.

Yeah, I can sympathize with this.

For example, I thought I liked horror games as a whole but I think what I really enjoy is RE-like games. Games where all you do is run away from threats are really boring to me and that's what you find in some classics of the genre like Clock Tower and of course all of the Amnesia-clones that we got after Amnesia exploded.

True, although some psicological horror makes a good thing. Alien Isolation I just absolutely love, you can't really kill anything and things kill you easily on hard, but it is thrilling. I guess it is more that some games get the right balance and others just abuse mechanics, like turn based or tatics like game they can be good, the mechanic can be excellent or it can just be a bore.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

DonFerrari said:
Spike0503 said:

Yeah, I can sympathize with this.

For example, I thought I liked horror games as a whole but I think what I really enjoy is RE-like games. Games where all you do is run away from threats are really boring to me and that's what you find in some classics of the genre like Clock Tower and of course all of the Amnesia-clones that we got after Amnesia exploded.

True, although some psicological horror makes a good thing. Alien Isolation I just absolutely love, you can't really kill anything and things kill you easily on hard, but it is thrilling. I guess it is more that some games get the right balance and others just abuse mechanics, like turn based or tatics like game they can be good, the mechanic can be excellent or it can just be a bore.

We're getting away from the main topic a bit haha, but yeah, I agree with you once again. Isolation worked for me cause, while the Alien was indestructible, your actions did have an effect on it with the use of distraction devices and even other humans on the station.

The android enemies also worked GREAT as a way to release stress. After being hunted down like a rat for hours, being able to defend yourself against something was a breath of fresh air. The game provided a great balance as you said.



Spike0503 said:
DonFerrari said:

True, although some psicological horror makes a good thing. Alien Isolation I just absolutely love, you can't really kill anything and things kill you easily on hard, but it is thrilling. I guess it is more that some games get the right balance and others just abuse mechanics, like turn based or tatics like game they can be good, the mechanic can be excellent or it can just be a bore.

We're getting away from the main topic a bit haha, but yeah, I agree with you once again. Isolation worked for me cause, while the Alien was indestructible, your actions did have an effect on it with the use of distraction devices and even other humans on the station.

The android enemies also worked GREAT as a way to release stress. After being hunted down like a rat for hours, being able to defend yourself against something was a breath of fresh air. The game provided a great balance as you said.

I tried to avoid all combat like a little bitch, until I picked the flamethrower then everything changed and I became a mofo.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."