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Spike0503 said:
DonFerrari said:

True, although some psicological horror makes a good thing. Alien Isolation I just absolutely love, you can't really kill anything and things kill you easily on hard, but it is thrilling. I guess it is more that some games get the right balance and others just abuse mechanics, like turn based or tatics like game they can be good, the mechanic can be excellent or it can just be a bore.

We're getting away from the main topic a bit haha, but yeah, I agree with you once again. Isolation worked for me cause, while the Alien was indestructible, your actions did have an effect on it with the use of distraction devices and even other humans on the station.

The android enemies also worked GREAT as a way to release stress. After being hunted down like a rat for hours, being able to defend yourself against something was a breath of fresh air. The game provided a great balance as you said.

I tried to avoid all combat like a little bitch, until I picked the flamethrower then everything changed and I became a mofo.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

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