Forums - Gaming Discussion - Visions of XVI - Possibly first concept work being developed by Business Division 3 ( Naoki Yoshida/ FF14 team)

Blood_Tears said:
I am really curious how they go about the combat this time around. They have been pushing action based quite hard for the last bit and there has been a lot of community push back for turn based combat which they gave in a little on FF7R with classic mode.

They are never going back to a classic turn based battle system. Games like Bravely Default  and Octopath Traveller fill that void. I can see them going back to FFXII though since that version of the ATB was based off FF MMO's.



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I don't know how they separate teams at SE, but I would rather XVI have a long development cycle and stay in concept stage for a while until they really nail it. The development process behind 15 was a mess and I really want them to focus on the FF7 remakes. I have many criticisms of FF7 remake, but it is my favorite SE game ever released. I really want the second and third (or how ever many more) to be even better in terms of dialogue and cutting out filler. While I generally hate alternative timelines and cyclical storytelling I actually think they did it in the most interesting way possible. I'm still worried that it will be handled poorly given the KH director being behind it and how that series has fallen apart to my tastes. I also don't want to run into a situation where voice actors age too much or can't fulfill the same roles for other reasons. It's pretty jarring to me in games when sequels have different voice actors. So I want the remakes to be polished, but I also want them to be the main focus of the studio and release in a timeline that isn't too dragged out. 

Hot take: I have many thoughts on Kingdom Hearts all the way back from when Kingdom Hearts 2 disappointed me and nearly everyone I knew in real life; I'm on the side of the IGN review everyone wants to complain about, but even more so because the story bothered me back then and was already a mess as far as I'm concerned where the IGN criticisms are all about gameplay. The KH games still always have some redeemable qualities, and I did like KH2 but I think it deserved a much worse meteoritic score compared to the first. However, I'm most interested in FF7 remake sequels followed by FFXVI. 

FFXV was kind of a mess in its own right despite having a ton of themes that I not only found interesting but even paralleled thoughts I had on writing my own fantasy novel. I didn't finish the game, but I've watched many videos on it because I was curious on why I didn't like it and what I was missing out on. It's development budget was rushed into production and they started to lose money before it was ready and thus we are left with a game that is divisive. The same can be said about XIII, KH3, and all games that overlapped its development. I want them to take things slow and not put a ton of money into XVI until they have the concepts nailed down completely and a plan in place. Until then put the main focus in FF7 remakes with the KH team doing its own thing.



This account was created during a period that I lost my information to my old account. However, after locating my old information I decided to use this account instead.

The new mysterious title is already in "full-scale development", meaning the conceptualizations and environmental aesthetics are set. It is worth nothing that Yoshida said in past interviews that he feels the next Final Fantasy core title should be "straightforward fantasy, one that doesn’t have much machinery, and with no mecha in it", which certainly fits this new image!

I don't know what full-scale development means, but I hope they aren't going to go bankrupt again or separate the product to make up money they lose from rushing things. I am a bit worried by this statement, but full-scale development might not mean that it's actually being developed in engine yet. While they say this will be a fantasy without machinery, it doesn't really state the story is finished and those concepts are just as important as aesthetics. I don't know where they draw the line, but for me full-scale development means actual in-engine development, but reading that post I'm not sure that's what they mean.



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FormerlyTeamSilent13 said:

I don't know how they separate teams at SE, but I would rather XVI have a long development cycle and stay in concept stage for a while until they really nail it. The development process behind 15 was a mess and I really want them to focus on the FF7 remakes. I have many criticisms of FF7 remake, but it is my favorite SE game ever released. I really want the second and third (or how ever many more) to be even better in terms of dialogue and cutting out filler. While I generally hate alternative timelines and cyclical storytelling I actually think they did it in the most interesting way possible. I'm still worried that it will be handled poorly given the KH director being behind it and how that series has fallen apart to my tastes. I also don't want to run into a situation where voice actors age too much or can't fulfill the same roles for other reasons. It's pretty jarring to me in games when sequels have different voice actors. So I want the remakes to be polished, but I also want them to be the main focus of the studio and release in a timeline that isn't too dragged out. 

Hot take: I have many thoughts on Kingdom Hearts all the way back from when Kingdom Hearts 2 disappointed me and nearly everyone I knew in real life; I'm on the side of the IGN review everyone wants to complain about, but even more so because the story bothered me back then and was already a mess as far as I'm concerned where the IGN criticisms are all about gameplay. The KH games still always have some redeemable qualities, and I did like KH2 but I think it deserved a much worse meteoritic score compared to the first. However, I'm most interested in FF7 remake sequels followed by FFXVI. 

FFXV was kind of a mess in its own right despite having a ton of themes that I not only found interesting but even paralleled thoughts I had on writing my own fantasy novel. I didn't finish the game, but I've watched many videos on it because I was curious on why I didn't like it and what I was missing out on. It's development budget was rushed into production and they started to lose money before it was ready and thus we are left with a game that is divisive. The same can be said about XIII, KH3, and all games that overlapped its development. I want them to take things slow and not put a ton of money into XVI until they have the concepts nailed down completely and a plan in place. Until then put the main focus in FF7 remakes with the KH team doing its own thing.

Business Division 1 is the old guard FF team (the guys who worked with Sakaguchi). They include Kitase, Nomura and Toriyama. They are currently doing Remake and KH.

Business Division 3 is the division behind FF14 and they are the ones rumored to be behind FFXVI. They have been working on the game for years now. No cross developments with this one. (outside of managing 14 of course ). If you read the OP, the games has already left the Conceptual stage and is the full scale development stage.



Story is very important to me in FFs. The story of XV was a nonsensical borefest. I don't play MMOs. XIII was comicaly bad in its story. XII I could never get into, even though many people like it very much. X had outright crazy tendencies but was good overall. Meaningful character interactions, satisfying arks, interesting themes, no to glaring logical missteps. I think FFX was the last good story they told in FF. Almost two decades ago. VII Remake seems good but this is not a new story and the KH-dude Nomura will surely find a way to still ruin it for everybody.
I have almoat no faith in FFXVIs story being any good. Hope I'm wrong.



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Excited if true. I'd like a fantasy styled FF. Dragon Quest XI was the best game of this gen other than Breath of the Wild.



I want a Fantasy-based Final Fantasy again. No modern crap. No overly stupid action combat systems. Sweeping epic music again. Either bring Uematsu back for 1 game or hire Yasunori Nishiki (Octopath Traveler) . Don't let Nomura come within a 100 miles of it. Have Amano do the character art.



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JuliusHackebeil said:
Story is very important to me in FFs. The story of XV was a nonsensical borefest. I don't play MMOs. XIII was comicaly bad in its story. XII I could never get into, even though many people like it very much. X had outright crazy tendencies but was good overall. Meaningful character interactions, satisfying arks, interesting themes, no to glaring logical missteps. I think FFX was the last good story they told in FF. Almost two decades ago. VII Remake seems good but this is not a new story and the KH-dude Nomura will surely find a way to still ruin it for everybody.
I have almoat no faith in FFXVIs story being any good. Hope I'm wrong.

You should play Final Fantasy 12. Final Fantasy 12 has story that feels like it was written by someone who used books and movies as an inspiration vs anime/Manga. I also still think FF12 is the benchmark for the series. Very slow beginning but once it starts it does not stop. You should also play FF14 as supposedly it also has a great story. 

Again FF16 is not being by BD1 which has the 2 terrible writers (Toriyama, Nomura)



That would be great news if they are working on FFXVI. Even if the game is like 5 years away or something.



I'm ready for FF XVI, and let's hope it doesn't take to the end of gen to see it.



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