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Forums - Gaming Discussion - Gamer Motivation Profile

 

What was your highest score?

Action 4 20.00%
 
Social 3 15.00%
 
Mastery 2 10.00%
 
Achievement 4 20.00%
 
Creativity 3 15.00%
 
Immersion 4 20.00%
 
Total:20

Don’t care much about unlocking skins or putting huge efforts into creating characters so my creativity is super low I guess. I don’t really agree with that, most games have plenty of ways to be creative without having customized characters.

Not surprised at the rest. I greatly enjoy multiplayer games and I try to get every achievement/trophy when I play games.



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Calm, Independent, Deeply Immersed, and Creative. Meh, fair enough, I guess.

Also, why is destruction a measured motivation?



You know it deserves the GOTY.

Come join The 2018 Obscure Game Monthly Review Thread.

Last edited by Shiken - on 09 May 2020

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Darwinianevolution said:

Also, why is destruction a measured motivation?

Because many people like to destroy things while playing games?



Also:

97% Destruction

95% Power

94% Strategy

64% Community

37% Design

1% Story

I don't think this accurately represents my taste in games. My main issue with the survey is that there were too many questions focused on action and violence, but very few questions focused on relaxation and creativity. I have spent countless hours playing The Sims, Cities: Skylines, Animal Crossing, and Minecraft, but that doesn't really reflect in these results. I answered "strongly agree" to basically every question because I do like fast-paced action games, but there's also a whole world of games that don't even try to incorporate action, and this survey seems to ignore them. I would say that immersion is super important to me, but I guess my score is so low because I don't care about storylines in games. A game doesn't need a story to be immersive, and I do feel that story is the least important aspect of a good video game.

BTW The 6 games I listed were: Minecraft, Fallout 4, Super Mario Maker 2, Civ VI, Doom 2016, and Rocket League. Plus three mobile games which aren't action oriented at all.



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Well, mine got all weird shapes: https://apps.quanticfoundry.com/profiles/gamerprofile/FKWPCFppoHNXx8KuT4Vsei/

And as for my secondary stats:

Last edited by Bofferbrauer2 - on 09 May 2020

I thought this quiz was fun, accurate, and marginally useful as a small minority of the games they recommended me I don't yet own. I also enjoyed the contrived wording of many of the questions. Here were my results:

I can't figure out how to include the other graphic with the secondary characteristics, so here were those, with a line dividing categories over/below 50 percent:

Discovery: 92%
Fantasy: 86%
Story: 81%
---------------------
Community: 38%
Design: 28%
Completion: 23%
Strategy: 22%
Excitement: 21%
Competition: 19%
Challenge: 13%
Destruction: 13%
Power: 0%

That seems pretty accurate. I answered most of the questions as only marginally important because, honestly, I consider myself open-minded about the genre and design of games, so not many specific details really matter much to me. How a game makes me feel is what I consider the most important. That's what gives it the most meaning to me, and that's usually decided by like the art factors: story, themes, characters, writing, voice acting, visual style, music and atmosphere, humor, hiccups (which can be funny sometimes!), that sorta thing. I prefer to play as another character with their own arc, not just a direct stand-in for me that I have to design, but I'm okay with it either way.

The game recommendations they gave me seemed pretty accurate in all three categories (niche, popular, and balanced), as I own and enjoy a large majority of them already.

Last edited by Jaicee - on 09 May 2020

If this got something right, is that I'm not a competitive type. I rather come up with strategies on how to beat x than engaging on PvP.

It was a neat questionnaire, but I think it would've been much interesting with more questions to provide with a more accurate graph.



Pretty hard to answer some questions as the answers can be complete opposite for different games. I like racing other people online, but generally prefer single player over anything, played Death stranding off line for the best experience even though it takes 3 times as long. Still the survey puts me at 45% social...

Achievement 59%
Creativity 50%
Mastery 47%
Social 45%
Action 25%
Immersion 24%

While Immersion is about the nr 1 for me, playing almost only VR games for over a year before going back to a more balanced diet.


Secondary

Discovery 92% (got that right, exploration nr 1)
Strategy 79% (I would call it more going for efficiency in my case)
Fantasy 76% (depends on the game, realism is just as important in other games)
Excitement 64% (depends on the game, mostly triggered by enjoying rhythm games like Beat Saber I think, didn't like the action parts in Death stranding for example)
Power 56%
Completion 54%
Competition 49% (only for racing)
Community 42% (not sure why I got that, but I do spend considerable time on gaming websites, fair is fair)
Challenge 20% (I don't care about difficulty levels at all, efficiency is usually my goal)
Design 11% (depends on the game, but generally don't care about customization)
Destruction 8% (still too high, I like building things, not blowing them up)
Story 3% (out of patience nowadays to read dialogue or sit through cut scenes, tell your story through world building and game play or gtfo)



RolStoppable said:

7 out of 48 game recommendations for me were acceptable. None of the recommendations were platformers despite Super Mario Odyssey being one of the three games I told them about. It seems the entire database they have shoots miles past classic games.

At least the image feels about right.

 The conclusion I took was it was just another data mine thinly disguised as a legit survey .



Research shows Video games  help make you smarter, so why am I an idiot