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Forums - Gaming Discussion - Dreamcast vs Original Xbox

 

I prefer...

Dreamcast 45 51.14%
 
Original Xbox 43 48.86%
 
Total:88
SanAndreasX said:
Hynad said:

Maybe I've always been lucky. The only console that died on me was my Xbox 360. RRODed twice on me. The first time, I was "ok, they said it was a manufacturing defect, so I'll send it for repair and endure". The second time it RRODed, I said screw that, bought a PS3 and never looked back. Sucked, considering I went into that gen with a 360 first, because of games like Lost Odyssey and Fable 2, two of my all time favorite games. When the XBox One announced that they were going to push backward compatibility, I considered getting one, but so few of its exclusive games interested me, so I kept pushing that purchase away. The Series X will finally be the console that make me jump back into the XBox side of gaming. Hopefully, it'll be a good gen for their first party output.

I went through two PS1s (laser failed in the first one), two PS2s (again, laser failed), a PS3 (YLOD), and my PS4 is having a hard time booting up. My original PS1 and PS2 lasted two years, were in well-ventilated areas. I did use them a lot. PS3 was also in a well-ventilated area but it did last a few years as it was a launch 60GB PS3. PS4 is a launch year model.

My 360 failed after 1 year from the E74 error, which was the 360's second major design defect, and mine failed about six months before Microsoft finally acknowledged the E74 was a problem and started fixing them for free. They wanted to charge me $150 for repairs. 

The only console maker whose consoles I have never had fail on me were Nintendo's consoles. Other than the NES's issues with its cartridge slot, which would still work if you adjusted the cartridge, I've never had a Nintendo console fail on me, not even the optical disc-based ones. And of course the drift on the Joycons, LOL, but those have outlasted some other controllers I've had.

True, Nintendo (and Sega consoles) have always been very reliable. Some mild annoyances here and there, but mostly very reliable, lasting much longer than most of their competitor's.



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Pemalite said:
Doctor_MG said:

I would definitely agree with the other guy regarding the Xbox controller. It's heavily inspired by both the Dreamcast and Saturn 3D pads. Xbox had no real need for controller expansion ports on their console as the 8GB of hard disk space was enough for save data, yet they decided to include two controller ports anyway. Why? Not to mention the ABXY arrangement is exactly the same way Sega arranged theirs on the Dreamcast. They used six facebuttons instead of the four that Gamecube and PS2 used. Even the disk like structure in the middle is similar to both the Dreamcast and the Saturn 3D pad. It features analog triggers virtually identical to the Dreamcast and 3D Pad. It even features a breakaway controller plug in JUST like the Xbox controller does. Microsoft was clearly inspired by Sega's controllers.

Already demonstrated how faulty it is using controllers to assert that a console is a "spiritual successor" to another console.

I.E. Playstation 5 uses ergonomics clearly inspired by the Xbox One, doesn't mean the Playstation 5 is the spiritual successor to the Xbox One.

Or the Switch Pro controller is also inspired by the Xbox controller, doesn't mean the Switch is a spiritual successor to the Xbox.

Every company takes design cues from another... A good idea is simply a good idea... Again, Sega wasn't the first company to have ports on the controller for expandability, the Nintendo 64 did it a whole generation earlier.

As for the ABXY arrangement, there is only so many ways you can take that approach... And is an argument that is questionable at best.

Six-face buttons has existed for a long time... Again. The Nintendo 64 did it with it's 4-C button layout plus A+B buttons, doesn't mean the Dreamcast was the spiritual successor to the Nintendo 64.
The Xbox used the secondary white/black buttons mostly as start/select for the most part.


I will say it one last time. Microsoft directly used Dreamcast controllers to model the duke after. This is not a fan comment. This is fact. The controller was by MS own admission in the book Opening the Xbox they used Dreamcast as a focus test console. They modeled the controller after Dreamcast, tho the duke ended up larger than they wanted due to the board. Why it had 2 memory card slots..one of them was going to be for an Xbox VMU that was scrapped. They used the same colored buttons and the same layout. The Xbox controller was directly the successor to the DC controller. Also like the DC the online headset plugged into it and yes DC had a headset that plugged into the controller. Not just the mic. I own it. The DC controller was evolved from the Saturn 3D pad.



Bite my shiny metal cockpit!

DonFerrari said:
Rafie said:
I owned and STILL own both consoles. In pristine condition I might add. Anyway, I'm a bit bias here. I absolutely adored my Dreamcast back then. Over my PS2, Xbox, etc. I still have 22 games for it. Pretty much all of the fighters and beat'em ups, Sonic 2, Crazy Taxi, House of the Dead, etc.

My OG Xbox is loved more than the PS2 as well. I thought it was technology the best thing out then. Maybe because it was. I have all the games for that system as well. All of the popular titles. I very much disliked the controller though.

Anyway, I'm picking Dreamcast solely for those incredible games that released. I agree with some saying that we will probably never see an influx of titles the way Dreamcast did it. Capcom seemed to have heavily invested in Dreamcast. I have damn near all of their titles on it. Moving on, my family & friends and I gamed on it constantly. Loved the VMU and such. It was ahead of it's time back then. Xbox was nothing to scoff at either. I was just more impressed with the Dreamcast because nothing was like it in the market at that time.

That is because even if one hardware is better or have more features what you are going to remember is what you played on it.

Right. We all know the OG Xbox was the strongest back then, but man the Dreamcast was just stellar. I think Sega can compete if they re-entered the console business again.



PSN ID- RayCrocheron82

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DonFerrari said:

6 buttons was already present on the Genesis/MegaDrive, I think the model after street fighter II and the turbo controller. Perhaps even console prior to it had some 6 button controller as well.

Yeah. Just reaffirms my point that companies take inspiration/ideas of each other all the time.

Leynos said:

I will say it one last time. Microsoft directly used Dreamcast controllers to model the duke after. This is not a fan comment. This is fact. The controller was by MS own admission in the book Opening the Xbox they used Dreamcast as a focus test console. They modeled the controller after Dreamcast, tho the duke ended up larger than they wanted due to the board. Why it had 2 memory card slots..one of them was going to be for an Xbox VMU that was scrapped. They used the same colored buttons and the same layout. The Xbox controller was directly the successor to the DC controller. Also like the DC the online headset plugged into it and yes DC had a headset that plugged into the controller. Not just the mic. I own it. The DC controller was evolved from the Saturn 3D pad.

Citation needed.



--::{PC Gaming Master Race}::--

LudicrousSpeed said:

Not really. DC had that same PC vibe with online browser support, keyboard support, and more importantly games like Quake 3 Arena and Unreal Tournament which both ran fantastic on DC and had amazing online play for 56k machines. In the case of Quake 3 you could even play with PC users and let them slaughter you with their broadband connections.

There were other PC ports that ran well, like Rainbow Six, etc. Plus titles like Phantasy Star Online felt like something you'd only previously been able to play on a PC. The issue was the DC just didn't last long enough. The Xbox didn't differ from the DC in terms of feeling like a PC squeezed into a console box, it just continued where the DC left off. IIRC the DC was discontinued before the Xbox even launched.

I feel PSO is underappreciated in what it brought to consoles despite being different to games that would use similar multiplayer concepts such as Monster Hunter it laid the ground work on consoles for the path to lead to such games.



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Rafie said:
DonFerrari said:

That is because even if one hardware is better or have more features what you are going to remember is what you played on it.

Right. We all know the OG Xbox was the strongest back then, but man the Dreamcast was just stellar. I think Sega can compete if they re-entered the console business again.

It's worth noting the Xbox is 3 years newer than Dreamcast in terms of hardware so naturally its more powerful, but DC was an absolute beast for its time and could hold its own against the PS2 graphically despite releasing 2 years earlier.



Well i Choose Xbox original over Dreamcast, but Peter moore the one who brought Xbox 360 glory in 2009 love Dreamcast . My point is that even on Xbox division most are them are related to Sega and place their loyalty to Microsoft as new home.  



curl-6 said:
Rafie said:

Right. We all know the OG Xbox was the strongest back then, but man the Dreamcast was just stellar. I think Sega can compete if they re-entered the console business again.

It's worth noting the Xbox is 3 years newer than Dreamcast in terms of hardware so naturally its more powerful, but DC was an absolute beast for its time and could hold its own against the PS2 graphically despite releasing 2 years earlier.

The DC couldn't really hold its own against the PS2 graphically, and it launched 1 year and 4 months earlier.



Farsala said:
curl-6 said:

It's worth noting the Xbox is 3 years newer than Dreamcast in terms of hardware so naturally its more powerful, but DC was an absolute beast for its time and could hold its own against the PS2 graphically despite releasing 2 years earlier.

The DC couldn't really hold its own against the PS2 graphically, and it launched 1 year and 4 months earlier.

It couldn't quite match PS2 graphically but I feel it could hold its own as in remaining respectably close, not that many PS2 games look better than Soul Calibur IMHO.



curl-6 said:
Farsala said:

The DC couldn't really hold its own against the PS2 graphically, and it launched 1 year and 4 months earlier.

It couldn't quite match PS2 graphically but I feel it could hold its own as in remaining respectably close, not that many PS2 games look better than Soul Calibur IMHO.

It is undeniable though that the PS2 was harder to develop for than the DC (and GC/Xbox). With that, we can praise the architecture of the DC. DC developers could more easily reach peak performance for the games.