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Forums - Gaming Discussion - Surprised The Evil Within doesn't get more love, it's awesome

kirby007 said:
BraLoD said:
If you are talking about the first one, it's really clunky and frustating.
Lot of good ideas, abismal execution.

beats LoD

Its not even worthy of cleaning the floor I walk with Lod with.



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curl-6 said:
BraLoD said:
If you are talking about the first one, it's really clunky and frustating.
Lot of good ideas, abismal execution.

I thought the execution was fine; combat felt good with enemies feeling genuinely threatening and satisfying to kill, there was variety in encounters and setpieces with new baddies and mechanics introduced at a steady pace, resource management was well balanced in that I had to be careful but was never left empty-handed or under-equipped.

Leynos said:
Sequel is much better. IMO EW2 is better tan RE7.

I'd really love it if the sequel got a Switch port, I'd buy that day 1.

I can't put into words how unballanced that game and how broken it feels, even the camera.

Maybe when you play a second time and know better its ok, but for a first playthrough it was pure frustation.

I rarely drop a game and I thought several times about dropping this while playing.



My big mistake was thinking it could be another RE4. Played through it and it sure wasn't...



BraLoD said:
curl-6 said:

I thought the execution was fine; combat felt good with enemies feeling genuinely threatening and satisfying to kill, there was variety in encounters and setpieces with new baddies and mechanics introduced at a steady pace, resource management was well balanced in that I had to be careful but was never left empty-handed or under-equipped.

I'd really love it if the sequel got a Switch port, I'd buy that day 1.

I can't put into words how unballanced that game and how broken it feels, even the camera.

Maybe when you play a second time and know better its ok, but for a first playthrough it was pure frustation.

I rarely drop a game and I thought several times about dropping this while playing.

I actually put off buying it for a while because folks said it was frustrating, and I am easily frustrated, but honestly I don't have a problem with it.

It certainly never felt broken to me. I played though it on easy though, so maybe that helps.



Bet with Liquidlaser: I say PS5 and Xbox Series will sell more than 56 million combined by the end of 2023.

curl-6 said:
BraLoD said:

I can't put into words how unballanced that game and how broken it feels, even the camera.

Maybe when you play a second time and know better its ok, but for a first playthrough it was pure frustation.

I rarely drop a game and I thought several times about dropping this while playing.

I actually put off buying it for a while because folks said it was frustrating, and I am easily frustrated, but honestly I don't have a problem with it.

It certainly never felt broken to me. I played though it on easy though, so maybe that helps.

For me it was the opposite.

Wright was praising it to the sky so I got it and I'm glad I did digitally or I might have broken it haha.

I don't remember which difficult I played but it was most likely normal as every other game.

I had a similar problem with Valkyria Chronicles too. Everybody prasing it so much and when I finally played it... damn that game is horribly unballanced and is filled with design flaws everywhere. It got to the point I realized the game wanted me to run to the flag and not try to actually cautionly strategize my actions and it turned really easy...



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BraLoD said:
curl-6 said:

I actually put off buying it for a while because folks said it was frustrating, and I am easily frustrated, but honestly I don't have a problem with it.

It certainly never felt broken to me. I played though it on easy though, so maybe that helps.

For me it was the opposite.

Wright was praising it to the sky so I got it and I'm glad I did digitally or I might have broken it haha.

I don't remember which difficult I played but it was most likely normal as every other game.

I had a similar problem with Valkyria Chronicles too. Everybody prasing it so much and when I finally played it... damn that game is horribly unballanced and is filled with design flaws everywhere. It got to the point I realized the game wanted me to run to the flag and not try to actually cautionly strategize my actions and it turned really easy...

Played on easy at least I found the balance fine in terms of resource management and difficulty; I was never so stuck on a hard section that I was tempted to walk away, nor did I ever find myself with too little ammo to progress. I'm not an especially skilled gamer either, I've given up on several games over the years when they just got too annoying.

What was unbalanced about it?



Bet with Liquidlaser: I say PS5 and Xbox Series will sell more than 56 million combined by the end of 2023.

curl-6 said:
BraLoD said:

For me it was the opposite.

Wright was praising it to the sky so I got it and I'm glad I did digitally or I might have broken it haha.

I don't remember which difficult I played but it was most likely normal as every other game.

I had a similar problem with Valkyria Chronicles too. Everybody prasing it so much and when I finally played it... damn that game is horribly unballanced and is filled with design flaws everywhere. It got to the point I realized the game wanted me to run to the flag and not try to actually cautionly strategize my actions and it turned really easy...

Played on easy at least I found the balance fine in terms of resource management and difficulty; I was never so stuck on a hard section that I was tempted to walk away, nor did I ever find myself with too little ammo to progress. I'm not an especially skilled gamer either, I've given up on several games over the years when they just got too annoying.

What was unbalanced about it?

I honestly don't remember much about it nowdays, just the feelings it left on me.

I remember parts filled with enemies in the middle of the game (in some empty buildings you had to clear hordes to open some door if I remember correctly) when they just came from everywhere and I would get stuck in door sides while trying to enter a room for cover and run out of ammo and be powerless (I runned out of ammo a lot)

A part where the big guy chase you with a chainsaw in the early game that you have to open a chained gate near a barn I guess, while running away from it and if it touches you its instakill and you have to try all again, including all the stealthing you did before, bumping into corner and with horrible camera angles.

How movements were really bad basically everywhere you needed precision.

Also not a gameplay fault but those shadows are beyond broken too, it was better to just have no shadows instead, it makes everything so ugly xP.

I can't be more specific on details as again I don't remember much (gladly) from it.

I remember liking a lot the aesthetics and creativity in some scenes too, tho.

I feel like if a better developer was behind the game it could have been pretty good.



BraLoD said:
curl-6 said:

Played on easy at least I found the balance fine in terms of resource management and difficulty; I was never so stuck on a hard section that I was tempted to walk away, nor did I ever find myself with too little ammo to progress. I'm not an especially skilled gamer either, I've given up on several games over the years when they just got too annoying.

What was unbalanced about it?

I honestly don't remember much about it nowdays, just the feelings it left on me.

I remember parts filled with enemies in the middle of the game (in some empty buildings you had to clear hordes to open some door if I remember correctly) when they just came from everywhere and I would get stuck in door sides while trying to enter a room for cover and run out of ammo and be powerless (I runned out of ammo a lot)

A part where the big guy chase you with a chainsaw in the early game that you have to open a chained gate near a barn I guess, while running away from it and if it touches you its instakill and you have to try all again, including all the stealthing you did before, bumping into corner and with horrible camera angles.

How movements were really bad basically everywhere you needed precision.

Also not a gameplay fault but those shadows are beyond broken too, it was better to just have no shadows instead, it makes everything so ugly xP.

I can't be more specific on details as again I don't remember much (gladly) from it.

I remember liking a lot the aesthetics and creativity in some scenes too, tho.

I feel like if a better developer was behind the game it could have been pretty good.

Just go play 2. It's like going from Assassin's Creed 1 to AC2.



Bite my shiny metal cockpit!

BraLoD said:
curl-6 said:

Played on easy at least I found the balance fine in terms of resource management and difficulty; I was never so stuck on a hard section that I was tempted to walk away, nor did I ever find myself with too little ammo to progress. I'm not an especially skilled gamer either, I've given up on several games over the years when they just got too annoying.

What was unbalanced about it?

I honestly don't remember much about it nowdays, just the feelings it left on me.

I remember parts filled with enemies in the middle of the game (in some empty buildings you had to clear hordes to open some door if I remember correctly) when they just came from everywhere and I would get stuck in door sides while trying to enter a room for cover and run out of ammo and be powerless (I runned out of ammo a lot)

A part where the big guy chase you with a chainsaw in the early game that you have to open a chained gate near a barn I guess, while running away from it and if it touches you its instakill and you have to try all again, including all the stealthing you did before, bumping into corner and with horrible camera angles.

How movements were really bad basically everywhere you needed precision.

Also not a gameplay fault but those shadows are beyond broken too, it was better to just have no shadows instead, it makes everything so ugly xP.

I can't be more specific on details as again I don't remember much (gladly) from it.

I remember liking a lot the aesthetics and creativity in some scenes too, tho.

I feel like if a better developer was behind the game it could have been pretty good.

Fair enough. With the chainsaw guy I guess my RE4 training kicked in and I just picked away at his health while keeping my distance until he keeled over. Also lured him into the spike trap in one of the houses nearby.

With mobs I found they couldn't catch me as long as I kept moving without letting my stamina run out, while using grenades and explosive crossbow bolts to clear out several at a time.

Again though I played on easy so maybe it's just better balanced there?



Bet with Liquidlaser: I say PS5 and Xbox Series will sell more than 56 million combined by the end of 2023.

Played the first and the second one before playing the last of us. I invested a lot of time on the 2nd one, I really liked a lot.

By the time I was playing The Last of Us even my wife told me: “didn’t you played this game before?”, obviously she was referring to TEW2.

To what I said: “Yeah they look similar right”?

But yeah, both games are really good. TEW2 is probably the most underrated game of 2017.