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Forums - Gaming Discussion - Surprised The Evil Within doesn't get more love, it's awesome

BraLoD said:
curl-6 said:

I actually put off buying it for a while because folks said it was frustrating, and I am easily frustrated, but honestly I don't have a problem with it.

It certainly never felt broken to me. I played though it on easy though, so maybe that helps.

For me it was the opposite.

Wright was praising it to the sky so I got it and I'm glad I did digitally or I might have broken it haha.

I don't remember which difficult I played but it was most likely normal as every other game.

I had a similar problem with Valkyria Chronicles too. Everybody prasing it so much and when I finally played it... damn that game is horribly unballanced and is filled with design flaws everywhere. It got to the point I realized the game wanted me to run to the flag and not try to actually cautionly strategize my actions and it turned really easy...

Played on easy at least I found the balance fine in terms of resource management and difficulty; I was never so stuck on a hard section that I was tempted to walk away, nor did I ever find myself with too little ammo to progress. I'm not an especially skilled gamer either, I've given up on several games over the years when they just got too annoying.

What was unbalanced about it?



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BraLoD said:
curl-6 said:

Played on easy at least I found the balance fine in terms of resource management and difficulty; I was never so stuck on a hard section that I was tempted to walk away, nor did I ever find myself with too little ammo to progress. I'm not an especially skilled gamer either, I've given up on several games over the years when they just got too annoying.

What was unbalanced about it?

I honestly don't remember much about it nowdays, just the feelings it left on me.

I remember parts filled with enemies in the middle of the game (in some empty buildings you had to clear hordes to open some door if I remember correctly) when they just came from everywhere and I would get stuck in door sides while trying to enter a room for cover and run out of ammo and be powerless (I runned out of ammo a lot)

A part where the big guy chase you with a chainsaw in the early game that you have to open a chained gate near a barn I guess, while running away from it and if it touches you its instakill and you have to try all again, including all the stealthing you did before, bumping into corner and with horrible camera angles.

How movements were really bad basically everywhere you needed precision.

Also not a gameplay fault but those shadows are beyond broken too, it was better to just have no shadows instead, it makes everything so ugly xP.

I can't be more specific on details as again I don't remember much (gladly) from it.

I remember liking a lot the aesthetics and creativity in some scenes too, tho.

I feel like if a better developer was behind the game it could have been pretty good.

Just go play 2. It's like going from Assassin's Creed 1 to AC2.



Bite my shiny metal cockpit!

BraLoD said:
curl-6 said:

Played on easy at least I found the balance fine in terms of resource management and difficulty; I was never so stuck on a hard section that I was tempted to walk away, nor did I ever find myself with too little ammo to progress. I'm not an especially skilled gamer either, I've given up on several games over the years when they just got too annoying.

What was unbalanced about it?

I honestly don't remember much about it nowdays, just the feelings it left on me.

I remember parts filled with enemies in the middle of the game (in some empty buildings you had to clear hordes to open some door if I remember correctly) when they just came from everywhere and I would get stuck in door sides while trying to enter a room for cover and run out of ammo and be powerless (I runned out of ammo a lot)

A part where the big guy chase you with a chainsaw in the early game that you have to open a chained gate near a barn I guess, while running away from it and if it touches you its instakill and you have to try all again, including all the stealthing you did before, bumping into corner and with horrible camera angles.

How movements were really bad basically everywhere you needed precision.

Also not a gameplay fault but those shadows are beyond broken too, it was better to just have no shadows instead, it makes everything so ugly xP.

I can't be more specific on details as again I don't remember much (gladly) from it.

I remember liking a lot the aesthetics and creativity in some scenes too, tho.

I feel like if a better developer was behind the game it could have been pretty good.

Fair enough. With the chainsaw guy I guess my RE4 training kicked in and I just picked away at his health while keeping my distance until he keeled over. Also lured him into the spike trap in one of the houses nearby.

With mobs I found they couldn't catch me as long as I kept moving without letting my stamina run out, while using grenades and explosive crossbow bolts to clear out several at a time.

Again though I played on easy so maybe it's just better balanced there?



Played the first and the second one before playing the last of us. I invested a lot of time on the 2nd one, I really liked a lot.

By the time I was playing The Last of Us even my wife told me: “didn’t you played this game before?”, obviously she was referring to TEW2.

To what I said: “Yeah they look similar right”?

But yeah, both games are really good. TEW2 is probably the most underrated game of 2017.



The first game is better by far, was so good. It was made by the great shinki mikami wasn't it?  the RE director. The second felt shorter and didn't have as impactful moments, and wasn;t a big fan of the boss fights. However it depends on the difficulty and the timing and the secret locations you find, as gameplay changes drastically depending on the weapons you have/modifacations changes the game completely, so open world design can have it's pro and cons. Both though,  are way better than the re2/re3 remake. I'm surprised both aren't in the 90/s on metacritic, considering re2remake ( which to me felt over rated) got so much love...

Last edited by KratosLives - on 12 April 2020

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I've only played the first one. As a fan of the RE games, it's pretty good. There are even times when it could've been great but I think the story was a bit too scattershot for my taste. Also, there were also several sections that sucked including SPOILER: The last boss of the game being a turret section. Are you kidding me? In a horror game? Shameful really.

Still, it was the best new horror franchise out of the PS3 era aside from Alien: Isolation though who knows if that one will ever get a sequel.



Spike0503 said:
I've only played the first one. As a fan of the RE games, it's pretty good. There are even times when it could've been great but I think the story was a bit too scattershot for my taste. Also, there were also several sections that sucked including SPOILER: The last boss of the game being a turret section. Are you kidding me? In a horror game? Shameful really.

Still, it was the best new horror franchise out of the PS3 era aside from Alien: Isolation though who knows if that one will ever get a sequel.

Ps3, I thought it was ps4.. Has it really been that long..?



KratosLives said:
Spike0503 said:
I've only played the first one. As a fan of the RE games, it's pretty good. There are even times when it could've been great but I think the story was a bit too scattershot for my taste. Also, there were also several sections that sucked including SPOILER: The last boss of the game being a turret section. Are you kidding me? In a horror game? Shameful really.

Still, it was the best new horror franchise out of the PS3 era aside from Alien: Isolation though who knows if that one will ever get a sequel.

Ps3, I thought it was ps4.. Has it really been that long..?

It was a cross-gen title released in 2014 across both PS4/Xbone and PS3/360.



BraLoD said:
curl-6 said:

I actually put off buying it for a while because folks said it was frustrating, and I am easily frustrated, but honestly I don't have a problem with it.

It certainly never felt broken to me. I played though it on easy though, so maybe that helps.

For me it was the opposite.

Wright was praising it to the sky so I got it and I'm glad I did digitally or I might have broken it haha.

I don't remember which difficult I played but it was most likely normal as every other game.

I had a similar problem with Valkyria Chronicles too. Everybody prasing it so much and when I finally played it... damn that game is horribly unballanced and is filled with design flaws everywhere. It got to the point I realized the game wanted me to run to the flag and not try to actually cautionly strategize my actions and it turned really easy...

You monster!!



Hey curl-6, I read this thread and have always thought of you as a level headed VGC user (and a fellow Aussie) so I bought the game on Steam and will play it when I get through some current projects. I'll let you know what I think...

P.S. Currently playing Golf Story & Doom 2 on Switch, Sunset Overdrive on PC....