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Forums - Nintendo - Super Mario Titles to be released on Switch for Mario's 35th Anniversary

I've been replaying Mario Galaxy recently and I'm curious to how a port would translate because it features a lot of motion controls (more than I remembered). Stuff like the ray races and balancing on the ball can be reproduced with the gyro controls easily but all the pointer interactions are gonna be tricky: picking up star bits, the levels where you're in a bubble and move the cursor around to blow the bubble through obstacle, pull stars, shooting star bits and probably more I'm forgetting right now.



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TruckOSaurus said:
I've been replaying Mario Galaxy recently and I'm curious to how a port would translate because it features a lot of motion controls (more than I remembered). Stuff like the ray races and balancing on the ball can be reproduced with the gyro controls easily but all the pointer interactions are gonna be tricky: picking up star bits, the levels where you're in a bubble and move the cursor around to blow the bubble through obstacle, pull stars, shooting star bits and probably more I'm forgetting right now.

On docked mode: Use the IR Pointer of the right JoyCon

On portable mode: Use the touchscreen.

Alternatively: Do as the Nvidia Shield port and use the analog stick for the motion control parts (this is the least ideal solution due to some precision loss, but the easiest one to implement and the more consistent for both modes)



Vodacixi said:
TruckOSaurus said:
I've been replaying Mario Galaxy recently and I'm curious to how a port would translate because it features a lot of motion controls (more than I remembered). Stuff like the ray races and balancing on the ball can be reproduced with the gyro controls easily but all the pointer interactions are gonna be tricky: picking up star bits, the levels where you're in a bubble and move the cursor around to blow the bubble through obstacle, pull stars, shooting star bits and probably more I'm forgetting right now.

On docked mode: Use the IR Pointer of the right JoyCon

On portable mode: Use the touchscreen.

Alternatively: Do as the Nvidia Shield port and use the analog stick for the motion control parts (this is the least ideal solution due to some precision loss, but the easiest one to implement and the more consistent for both modes)

Don't you need a sensor bar to do IR aiming?

I'm sure they'll figure it out, I just hope it feels as good as the original games.



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The motion controls would be done the same way as with the Wii using the accelerometers in the joycons.
And they would use the gyroscopes in the joycons to substitute the wiimotes IR pointer controls.

The IR camera in the right joycon has only been used to detect objects and distances. It could be used the same way at the IR camera in the wiimote, problems are the camera is awkwardly pointing downwards plus there is no sensor LED bar with the Switch.

EDIT: Back in 2016 a patent came out and we discussed three possible uses of the joycon IR camera sensor: gesture motions, IR pointer and biometric sensor... I completely forgot about the pulse sensor which they did use it in Ring Fit Adventure!

Last edited by TomaTito - on 31 March 2020

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Really hope the new Paper Mario is more like Super Paper Mario, the best game in the series.



My (locked) thread about how difficulty should be a decision for the developers, not the gamers.

https://gamrconnect.vgchartz.com/thread.php?id=241866&page=1

Sounds like a catchy headline. Since nintendo hasn't officially announced any major titles for the rest of 2020, these companies that survive off of clicks are now desperate enough generate their own clicks with "rumors". This is an example of that.

These gaming websites are starved for information. All the gaming brands (xbox, microsoft, and playstation) have been vey hush hush about what their future plans are.



RolStoppable said:
TruckOSaurus said:

Don't you need a sensor bar to do IR aiming?

I'm sure they'll figure it out, I just hope it feels as good as the original games.

Yes, you need a sensor bar, otherwise the IR camera won't have any reference points.

No, you don't need a sensor bar



RolStoppable said:
SKMBlake said:

No, you don't need a sensor bar

If you are overly pedantic, yes, you can also put two candles under or above the TV to simulate a sensor bar. Then technically, you don't need a sensor bar.

Or just, you know, make some researches on how the joycons actually works



RolStoppable said:
SKMBlake said:

No, you don't need a sensor bar

If you are overly pedantic, yes, you can also put two candles under or above the TV to simulate a sensor bar. Then technically, you don't need a sensor bar.

The right joycon has an ir emitter too so reflective tape can work as reference points as seen in Labo. The camera is only 30fps whereas Wii's was 60fps and every demo of the joycon ir camera shows noticeable lag.



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