Azzanation said:
You are referring to buying access. I am referring to playing access. Normally if you own a game digitally you can still play it regardless if its been taken down from the store.
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Plenty of games are "locked" behind online access and thus were rendered unplayable.
https://www.funkidslive.com/news/full-list-games-affected-miiverse-closure-nintendo-announces-closure-miiverse-social-network-november-8th-2017-making-games-unplayable/#
Azzanation said:
The same argument can apply to you when buying old physical games, unless you Ebay, you can no longer buy old games.nyway.
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Sure. But the difference there is that if the NAND/HDD fails (Which is a matter of when not if!) you loose your entire games library in one fell swoop. - That doesn't happen with Physical.
You see NAND, especially QLC and TLC NAND found in MicroSD cards and internal storage of the Wii/WiiU/DS/3DS and so on, isn't designed for "cold storage". - We are talking about POSSIBLE data retention in terms of weeks here, not years.
https://www.anandtech.com/show/9248/the-truth-about-ssd-data-retention
NAND isn't designed for cold storage.
Mechanical Hard Drives fair a little better, but they don't do so well with shock loads.
Azzanation said:
Not all my physical media works and i own 100s of games, however i own over 1000+ games on Steam alone and they all work, and some have been taken down from the store to purchase.
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All my Physical media works.
I can even take a game from the 80's and run it on my PC just fine.
Again, there have been PC distribution stores such as Desura which have closed, which means you can't re-download your digital games if you loose your data, can you guarantee that Steam will be around 40 years time? Physical copies will.
In 2010 GOG.com did a "fake closure" which scared many PC gamers into thinking that they were going to loose the ability to redownload their titles. - What if it was a legitimate closure?
https://www.pcgamer.com/gog-com-apologise-for-hoax-closure/
Azzanation said:
Modern games still require online access and accounts to play so phyiscal is basically useless with some games only having half the content while the other half has to be downloaded. Its nice to have the case to look at but unlike the 80s and 90s, physical is basically digital anyway.
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The big difference is if the online store no longer exists, you cannot redownload your game if your device fails or looses data, you can just drop your physical copy into a different device and get started again.
You can work around the loss of online connectivity for the most part. - You can still play OG Xbox games online for example, despite Xbox Live being non-existent, you just cannot download new titles. Yay Physical.
https://www.teamxlink.co.uk/
And you are right, that Physical is starting to rely a little heavier on digital distribution, which absolutely sucks, generally when that happens there is a bit of a community uproar and some developers are taking note.
StuOhQ said:
Radek said:
If Rockstar ever ported GTA V I wonder if they would fit the game + online on a single 32GB card considering how many GIGS all the radio stations weight, there's 20 of them and game is 77 GB on my PS4.
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The audio compression would probably be terrible if they did. Maybe we'll have those fabled 64GB cards by the time the Switch Pro/2 arrives...
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They are probably doing full lossless 7.1 Audio.
Compressing it down via your usual FLAC codec with a decent enough bitrate @5.1 would be sufficient for most users I would think.
Generally if you want the best visuals and audio fidelity, Nintendo consoles aren't the platforms to opt for to start with and most tech-enthusiasts would understand that.
Last edited by Pemalite - on 11 February 2020