Cyberpunk, and next gen systems all in one year. Sign me the fuck up. This gon' be good.
Top 10 Graphics Of 2020 - The Five Highest Move on To Finals | |||
Control | 0 | 0% | |
Resident Evil 3 | 0 | 0% | |
Final Fantasy VII: Remake | 1 | 5.00% | |
The Last Of Us: Part II | 7 | 35.00% | |
Ghost of Tsushima | 1 | 5.00% | |
Crysis Remastered | 0 | 0% | |
Black Ops: Cold War (Next... | 0 | 0% | |
Demon's Souls | 2 | 10.00% | |
Spider Man: Miles Morales (Next Gen only) | 0 | 0% | |
Cyberpunk 2077 (PC only -... | 9 | 45.00% | |
Total: | 20 |
Cyberpunk, and next gen systems all in one year. Sign me the fuck up. This gon' be good.
I'm not really expecting Cyberpunk to be in the contest. HDR implementation excluded.
Thus far I'm most looking forward to TLOU2 and Witchfire, visually - the latter of which I'm particularly curious about given its beautiful teaser but lack of footage since. Excited to see what next gen announcements will have in store for us. A Horizon 2 launch title would be nice.
What do you think the chances are of Star Citizen getting any sort of official launch this year?
So far Doom eternal and The last of us 2 looks to be my favorite games this year, so I'll probably vote for either of those. My expectection is that Sony will have a PS5 exclusive game that will beat everything in graphics that no game can even come close to match, that includes PC.
6x master league achiever in starcraft2
Beaten Sigrun on God of war mode
Beaten DOOM ultra-nightmare with NO endless ammo-rune, 2x super shotgun and no decoys on ps4 pro.
1-0 against Grubby in Wc3 frozen throne ladder!!
CGI-Quality said: For now, we're gonna start discussing sure-fire visual showpieces set to launch this year! I'll start with what jumps right out... - Control (exception due to no 2019 coverage + Steam release technicality). - Final Fantasy VII Remake -PS4-
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I mostly agree with your list, I'm more curious to see what November/December will have.
duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."
PS4, Dreams - saw this on EG today.
What amazes me about this and Dreams is that nothing here is polygons and textures...I've read the full pdf last year about what they went through over the years to make their engine, and understood some of it (not much though to be honest), things like "signed distance fields and pointsplatting volumetric rendering" are above my current level of understanding, but this is something I'd like to see more of in the future and what I generally, for the lack of my own knowledge, put (most likely wrongly) into same category of voxel octrees and similar methods when I mention paradigm shifts in how visuals are done.
CGI-Quality said:
Eh, I'm enjoying it and think the faces are fine. Sure, it has some issues, but maxed out on a PC capable of doing the raytracing justice just makes for a pretty sweet experience! |
Even when I played it on PS4 Pro it looked pretty damn good! Especially anything related to physics and particles.
Can't get exited by control. The RT on/off had a very platic doll feel to it.
duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."
Gran Turismo 7, as a PS5 launch title with real-time ray-tracing on Polyphony Digital's next-gen engine
If this happens, what could beat that???