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shikamaru317 said:
Ryuu96 said:

Damn I hate the VA of male V. That's one of my major complaints, haha.

I'll try to get my big ass impressions posted soon, I'm almost done with the main story.

I picked female V, so I can't comment much on Male V. I've heard a bit of his voice, and it definitely sounded alot more fitting for street kid or nomad than a corpo, so I will probably pick female V again for the Corpo playthrough I'm planning to do once the Series X optimizations release.

I think that's pretty accurate. I'm playing a male street kid V, and it's very fitting for that role. I've grown quite fond of the VA, but do feel he might be very out of place if played as a Corpo for instance. 

Personally still loving the game overall, personally. It's not quite on the same level that Witcher 3 is, but it's definitely an amazing game. I've only had very minor bugs (for example, whenever I load the game, I get an old line of dialog as a subtitle on screen until I enable and disable them again), so that's not been a big deal on my end. 

My main criticisms of the game right now, being most of the way through it, are...

1. The cops are complete BS. Everything about them sucks. The way they spawn in literally right next to you if you do something naughty, the absurd amounts of damage they do, they're complete inability to chase you even like a single city block if you do the smart thing and decide to peace out after offing a couple of them.....it's all crap. Rework this, from the ground up....ASAP.

2. The origin paths. I was hoping this would be akin to Dragon Age: Origins. An hour or so playable intro, with various impacts on the story moving forward. Here, it's more of a 20 minute experience...if that...and it just feels a bit undercooked. There's a side job that ties into your origin eventually, but it's not close to the standout some of the other side jobs are. More of an afterthought. Besides that, it's just the occasional line of dialog, most of which I would say don't change how anything really plays out. It's just a little bit of flavor. Was hoping for more here.

3. Unless all your decisions boil down to affecting the final act, the story is FAR more linear than I would have imagined. CDPR promised very high replayability for Cyberpunk, and while I think this has been achieved on the gameplay side of things, so far, I'm not seeing it on the narrative end.

4. The AI overall. It's just not very good. Civilian AI I don't honestly care about all that much, but the enemy AI at least could really do with a tune up.

Everything else, I would say, has been as top notch as I expected of the game. The quality of the writing, and the sheer quantity of just how much writing they actually did to fill this world not just with activities, but activities that always feel engaging....even when you've done like 100 of them....can't be understated. The combat...honestly, better than I even could have hoped. Going from fairly simplistic third person sword play, with a sprinkle of magic, to a first person sandbox with all manner of guns, melee weapons, stealth, and hacking in any crazy combination that may result from your personal preferences? That's a night and day change, and they more or less nailed it. Characters? Love em. The city? Stunning. Keanu? Has literally the perfect role in this game. There's not too much, or too little of him....he really is utilized flawlessly to enhance the experience throughout.

I would say that this is the rarest of games, in the sense that it didn't actually quite manage to match my admittedly sky high expectations, but yet I'm still completely in love with it.

None of which is to excuse that CDPR fucked up this launch. It sucks that so many people are having a bad time with this game, because of the state it was allowed to launch in on last gen hardware.



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Almost 20 hours into Dragon Quest XI now. Such a shame we had to wait so long for it to come to Xbox but got FFXV day one...

Truly a fantastic game but there are some minor quirks that prevent it from being a perfect 10/10.

Side quests suck. Already mentionend that one. They aren't interesting and they aren't giving XP so might as well skip them.

Music could be better. The game has three tracks and they started to annoy me within the first 4 hours of playtime. One for fights, one for outdoor adventuring and one for cities/villages.

Comparing equipment stats is inconvinient. When you buy equipment in stores, it will tell you the bonuses you'll receive from it when you equip it compared to your currently equipped item. That's fine but what it doesn't tell you is that you might lose other attributes that the currently equipped item offers. So when the new item has a +20 in defense and your current item has +15 in defense, it will show a +5 increase in defense on the shop screen (which is good). However, if the new item has a +0 agility and the current item has a +5 agility, you won't find the reduction in agility anywhere in the shop screen. To find out, you have to remember the new item's attributes, open the equipment screen, select the currently equipped item and then compare the stats.

It's also a little too easy to avoid enemies. What I do when I visit a new area is avoiding all monsters and go straight to the closest city. Buy new equipment, sleep, save and then go just outside the city limits and level up while coming back to the city to rest and save every once in a while. By doing that I can avoid 95% of all fights in the next dungeon the game sends me because I don't have to level up anymore to beat the dungeon's boss. Even the monsters guarding treasures can be easily avoided. They should be far more aggressive/quicker, forcing you into a fight.

Otherwise the game is easily a 9.5/10 for me.



Barozi said:

Almost 20 hours into Dragon Quest XI now. Such a shame we had to wait so long for it to come to Xbox but got FFXV day one...

Truly a fantastic game but there are some minor quirks that prevent it from being a perfect 10/10.

Side quests suck. Already mentionend that one. They aren't interesting and they aren't giving XP so might as well skip them.

Music could be better. The game has three tracks and they started to annoy me within the first 4 hours of playtime. One for fights, one for outdoor adventuring and one for cities/villages.

Comparing equipment stats is inconvinient. When you buy equipment in stores, it will tell you the bonuses you'll receive from it when you equip it compared to your currently equipped item. That's fine but what it doesn't tell you is that you might lose other attributes that the currently equipped item offers. So when the new item has a +20 in defense and your current item has +15 in defense, it will show a +5 increase in defense on the shop screen (which is good). However, if the new item has a +0 agility and the current item has a +5 agility, you won't find the reduction in agility anywhere in the shop screen. To find out, you have to remember the new item's attributes, open the equipment screen, select the currently equipped item and then compare the stats.

It's also a little too easy to avoid enemies. What I do when I visit a new area is avoiding all monsters and go straight to the closest city. Buy new equipment, sleep, save and then go just outside the city limits and level up while coming back to the city to rest and save every once in a while. By doing that I can avoid 95% of all fights in the next dungeon the game sends me because I don't have to level up anymore to beat the dungeon's boss. Even the monsters guarding treasures can be easily avoided. They should be far more aggressive/quicker, forcing you into a fight.

Otherwise the game is easily a 9.5/10 for me.

Thanks for the update, I am planning to play this after I beat Wasteland 3. Good to know to avoid side quests. This game is supposedly 55+ hours long. 



Xbox: Best hardware, Game Pass best value, best BC, more 1st party genres and multiplayer titles. 

 

sales2099 said:
Barozi said:

Almost 20 hours into Dragon Quest XI now. Such a shame we had to wait so long for it to come to Xbox but got FFXV day one...

Truly a fantastic game but there are some minor quirks that prevent it from being a perfect 10/10.

Side quests suck. Already mentionend that one. They aren't interesting and they aren't giving XP so might as well skip them.

Music could be better. The game has three tracks and they started to annoy me within the first 4 hours of playtime. One for fights, one for outdoor adventuring and one for cities/villages.

Comparing equipment stats is inconvinient. When you buy equipment in stores, it will tell you the bonuses you'll receive from it when you equip it compared to your currently equipped item. That's fine but what it doesn't tell you is that you might lose other attributes that the currently equipped item offers. So when the new item has a +20 in defense and your current item has +15 in defense, it will show a +5 increase in defense on the shop screen (which is good). However, if the new item has a +0 agility and the current item has a +5 agility, you won't find the reduction in agility anywhere in the shop screen. To find out, you have to remember the new item's attributes, open the equipment screen, select the currently equipped item and then compare the stats.

It's also a little too easy to avoid enemies. What I do when I visit a new area is avoiding all monsters and go straight to the closest city. Buy new equipment, sleep, save and then go just outside the city limits and level up while coming back to the city to rest and save every once in a while. By doing that I can avoid 95% of all fights in the next dungeon the game sends me because I don't have to level up anymore to beat the dungeon's boss. Even the monsters guarding treasures can be easily avoided. They should be far more aggressive/quicker, forcing you into a fight.

Otherwise the game is easily a 9.5/10 for me.

Thanks for the update, I am planning to play this after I beat Wasteland 3. Good to know to avoid side quests. This game is supposedly 55+ hours long. 

You should still accept side quests though. Quite a few of them will give you a recipe book in order to forge an item for them.

Crafting equipment is not only a nice mini game but can also increase the stats of the items compared to the base version.



Barozi said:

Almost 20 hours into Dragon Quest XI now. Such a shame we had to wait so long for it to come to Xbox but got FFXV day one...

Truly a fantastic game but there are some minor quirks that prevent it from being a perfect 10/10.

Side quests suck. Already mentionend that one. They aren't interesting and they aren't giving XP so might as well skip them.

Music could be better. The game has three tracks and they started to annoy me within the first 4 hours of playtime. One for fights, one for outdoor adventuring and one for cities/villages.

Comparing equipment stats is inconvinient. When you buy equipment in stores, it will tell you the bonuses you'll receive from it when you equip it compared to your currently equipped item. That's fine but what it doesn't tell you is that you might lose other attributes that the currently equipped item offers. So when the new item has a +20 in defense and your current item has +15 in defense, it will show a +5 increase in defense on the shop screen (which is good). However, if the new item has a +0 agility and the current item has a +5 agility, you won't find the reduction in agility anywhere in the shop screen. To find out, you have to remember the new item's attributes, open the equipment screen, select the currently equipped item and then compare the stats.

It's also a little too easy to avoid enemies. What I do when I visit a new area is avoiding all monsters and go straight to the closest city. Buy new equipment, sleep, save and then go just outside the city limits and level up while coming back to the city to rest and save every once in a while. By doing that I can avoid 95% of all fights in the next dungeon the game sends me because I don't have to level up anymore to beat the dungeon's boss. Even the monsters guarding treasures can be easily avoided. They should be far more aggressive/quicker, forcing you into a fight.

Otherwise the game is easily a 9.5/10 for me.

I platinumed it on PS4, replaying it on Xbox now.  The game like a ton of stories have 3 acts not sure you are in Act II yet but the game changes, the first act is laughable easy but ACT II/III push up the difficulty but never really hard. The equipment issue is really something you don't have to worry about because again like so many JRPG's their is like a Master weapon for each of them. The quests give items and if you want all achievements you will need most of the items and I guess you need to complete every quest for an achievement anyway.







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Countdown Sale is live!

https://www.trueachievements.com/n44309/xbox-countdown-sale-2020



konnichiwa said:
Barozi said:

Almost 20 hours into Dragon Quest XI now. Such a shame we had to wait so long for it to come to Xbox but got FFXV day one...

Truly a fantastic game but there are some minor quirks that prevent it from being a perfect 10/10.

Side quests suck. Already mentionend that one. They aren't interesting and they aren't giving XP so might as well skip them.

Music could be better. The game has three tracks and they started to annoy me within the first 4 hours of playtime. One for fights, one for outdoor adventuring and one for cities/villages.

Comparing equipment stats is inconvinient. When you buy equipment in stores, it will tell you the bonuses you'll receive from it when you equip it compared to your currently equipped item. That's fine but what it doesn't tell you is that you might lose other attributes that the currently equipped item offers. So when the new item has a +20 in defense and your current item has +15 in defense, it will show a +5 increase in defense on the shop screen (which is good). However, if the new item has a +0 agility and the current item has a +5 agility, you won't find the reduction in agility anywhere in the shop screen. To find out, you have to remember the new item's attributes, open the equipment screen, select the currently equipped item and then compare the stats.

It's also a little too easy to avoid enemies. What I do when I visit a new area is avoiding all monsters and go straight to the closest city. Buy new equipment, sleep, save and then go just outside the city limits and level up while coming back to the city to rest and save every once in a while. By doing that I can avoid 95% of all fights in the next dungeon the game sends me because I don't have to level up anymore to beat the dungeon's boss. Even the monsters guarding treasures can be easily avoided. They should be far more aggressive/quicker, forcing you into a fight.

Otherwise the game is easily a 9.5/10 for me.

I platinumed it on PS4, replaying it on Xbox now.  The game like a ton of stories have 3 acts not sure you are in Act II yet but the game changes, the first act is laughable easy but ACT II/III push up the difficulty but never really hard. The equipment issue is really something you don't have to worry about because again like so many JRPG's their is like a Master weapon for each of them. The quests give items and if you want all achievements you will need most of the items and I guess you need to complete every quest for an achievement anyway.


No I'm at the end of Act I and yeah it's not been too hard. My whole party only died once during a boss fight back when you only had two characters. But again I'm always levelled up quite a bit, probably even one or two levels higher than the game expects me to and always have the best equipment available.

I do agree about the master weapon, but there are multiple different sets of headwear and clothing/armour where this is a legit problem.

Not going for 1000G, that would take way too long compared to the main mission.



Barozi said:
konnichiwa said:

I platinumed it on PS4, replaying it on Xbox now.  The game like a ton of stories have 3 acts not sure you are in Act II yet but the game changes, the first act is laughable easy but ACT II/III push up the difficulty but never really hard. The equipment issue is really something you don't have to worry about because again like so many JRPG's their is like a Master weapon for each of them. The quests give items and if you want all achievements you will need most of the items and I guess you need to complete every quest for an achievement anyway.


No I'm at the end of Act I and yeah it's not been too hard. My whole party only died once during a boss fight back when you only had two characters. But again I'm always levelled up quite a bit, probably even one or two levels higher than the game expects me to and always have the best equipment available.

I do agree about the master weapon, but there are multiple different sets of headwear and clothing/armour where this is a legit problem.

Not going for 1000G, that would take way too long compared to the main mission.

I think I died for the first time at the same enemy because at that point I basically never had to use buffs or heal and the boss overwhelmed me.  Going to beat the main mission will require you to complete a lot though but luckily they cut some things in this game like cross bow hunting/weather cows etc.. anyway will say no more have fun :).






This whole situation with Cyberpunk is crappy. I'm getting the game for Christmas, but I'm hesitant to start a playthrough. I may wait for the next-gen version update and hopefully by then a lot of the issues will be fixed.



Control Ultimate Edition comes to Xbox Series X|S on February 2nd

60 FPS Performance mode and 30 FPS Quality mode with Ray Tracing.

Last edited by Barozi - on 18 December 2020