shikamaru317 said:
I picked female V, so I can't comment much on Male V. I've heard a bit of his voice, and it definitely sounded alot more fitting for street kid or nomad than a corpo, so I will probably pick female V again for the Corpo playthrough I'm planning to do once the Series X optimizations release. |
I think that's pretty accurate. I'm playing a male street kid V, and it's very fitting for that role. I've grown quite fond of the VA, but do feel he might be very out of place if played as a Corpo for instance.
Personally still loving the game overall, personally. It's not quite on the same level that Witcher 3 is, but it's definitely an amazing game. I've only had very minor bugs (for example, whenever I load the game, I get an old line of dialog as a subtitle on screen until I enable and disable them again), so that's not been a big deal on my end.
My main criticisms of the game right now, being most of the way through it, are...
1. The cops are complete BS. Everything about them sucks. The way they spawn in literally right next to you if you do something naughty, the absurd amounts of damage they do, they're complete inability to chase you even like a single city block if you do the smart thing and decide to peace out after offing a couple of them.....it's all crap. Rework this, from the ground up....ASAP.
2. The origin paths. I was hoping this would be akin to Dragon Age: Origins. An hour or so playable intro, with various impacts on the story moving forward. Here, it's more of a 20 minute experience...if that...and it just feels a bit undercooked. There's a side job that ties into your origin eventually, but it's not close to the standout some of the other side jobs are. More of an afterthought. Besides that, it's just the occasional line of dialog, most of which I would say don't change how anything really plays out. It's just a little bit of flavor. Was hoping for more here.
3. Unless all your decisions boil down to affecting the final act, the story is FAR more linear than I would have imagined. CDPR promised very high replayability for Cyberpunk, and while I think this has been achieved on the gameplay side of things, so far, I'm not seeing it on the narrative end.
4. The AI overall. It's just not very good. Civilian AI I don't honestly care about all that much, but the enemy AI at least could really do with a tune up.
Everything else, I would say, has been as top notch as I expected of the game. The quality of the writing, and the sheer quantity of just how much writing they actually did to fill this world not just with activities, but activities that always feel engaging....even when you've done like 100 of them....can't be understated. The combat...honestly, better than I even could have hoped. Going from fairly simplistic third person sword play, with a sprinkle of magic, to a first person sandbox with all manner of guns, melee weapons, stealth, and hacking in any crazy combination that may result from your personal preferences? That's a night and day change, and they more or less nailed it. Characters? Love em. The city? Stunning. Keanu? Has literally the perfect role in this game. There's not too much, or too little of him....he really is utilized flawlessly to enhance the experience throughout.
I would say that this is the rarest of games, in the sense that it didn't actually quite manage to match my admittedly sky high expectations, but yet I'm still completely in love with it.
None of which is to excuse that CDPR fucked up this launch. It sucks that so many people are having a bad time with this game, because of the state it was allowed to launch in on last gen hardware.








That's one of my major complaints, haha.

