Damn NBA 2K21 next gen version is quite a bit improved. Players look excellent.



Damn NBA 2K21 next gen version is quite a bit improved. Players look excellent.



With all the talent they've recruited saying not to expect a game the quality of Naughty Dog is very disappointing.
Ryuu96 said:
That's not what he is saying, he's talking about scale, it's not going to be some massive AAA, 20+ hour blockbuster with extremely high production values, there's not many games out there with production values that big. Instead compared to Remedy which are more like 10-12 hour experiences, still AAA but definitely not near Naughty Dog levels of production. But even then it would be unrealistic to expect a brand new studio with 60 employees, to release a 93+ meta title on their first attempt. If they can be like Remedy, releasing great quality titles, except on a much faster basis, that'd be awesome, especially set in a Cyberpunk universe. |
With the talent they've been recruiting you'd expect a Naughty Dog production even for new studio. Anything less is a disappointment imo.
jason1637 said:
With the talent they've been recruiting you'd expect a Naughty Dog production even for new studio. Anything less is a disappointment imo. |
I have to agree to an extent. There will be some disappointment if they don't deliver first game out
You can't call yourself the first ever AAAA studio and not hit the ground running.
I don't care if the game lasts 5 hours because Gamepass but better be an awesome 5 hours.
shikamaru317 said:
To be fair, the AAAA thing was only in their earliest job listings, it was later removed, and the studio head, Darrell Gallagher, has played down the AAAA angle in interviews, saying that his goal was to stay small and agile for their early projects, with a focus on innovation rather than scale. So yeah, if people are still expecting a AAAA like GTA V, RDR2, or Cyberpunk (the only 3 games released so far that I would class as AAAA), they are going to be majorly disappointed. I’m expecting AAA short games, similar scale to Ninja Theory’s Hellblade 2, which is expected to be a good bit bigger than Hellblade 1 (dev team is twice the size of the first game). Maybe 10-12 hours for each of The Initiative’s early games/episodic campaigns, at least on the singleplayer (maybe there will be The Coalition developed multiplayer to lengthen the first game, since it has been rumored for a long time the Coalition is developing the multiplayer aspect of the Perfect Dark universe spy cyberpunk game). I’m certainly not expecting some 100+ hour open world AAAA behemoth like RDR2 or Cyberpunk, or even a 15-30 hour AAA experience like Naughty Dog specializes in. If they surprise me with something bigger than I am expecting, great, but I don't want to be let down by expecting the AAAA thing at this point. Sadly most gaming writers missed the fact that The Initiative stopped calling it a AAAA game and downplayed the AAAA thing in interviews, you can do a search for "The Initiative AAAA" and see many recent articles that are still calling it a AAAA game. These journalists are fueling the fires of massive expectations that the studio will be unable to live up to. This game is probably going to meta sub 90 even if it is amazing, simply because critics will still have AAAA expectations for it, maybe even sub 85. User reviews will also suffer as a result of the massive AAAA expectations many still have. |
I'm not expecting anything ground breaking, I'm just expecting them to deliver on the talent they've acquired, the freedom and money MS provides.
If I get an episodic and/or anthology, it should hit somewhere between he 80-90 range in my personal review. It doesn't necessarily matter that they've stopped calling themselves AAAA. It's a bar they personally set themselves. I don't expect the to reach it first try out but I do want a compelling experience.
ND takes basically an entire gen to release a shorter game with huge focus on production and graphics. I’d prefer if Initiative doesn’t follow suit. I’d rather they take the opposite approach, it means more releases and hopefully games that I’ll play through more than once. Remedy is a perfect comparison imho, their games have good production values but they also focus on narrative and gameplay.
I’m completely down with condensed AAA approach. A generation is only 6-7 years long. We need as many games as possible to feed the Game Pass beast. Destroy the no games narrative. Keep em coming and keep those metas high.
shikamaru317 said:
So, do you guys think they may show a tease for Horizon 5, with a full reveal at The Game Awards next Thursday? If so, it definitely feels like Horizon 5 may be a Spring release, Horizon games have always been announced about 4 or 5 months before release. |
I feel like if they were gonna do a reveal it would be a surprise. I’ll keep my hopes in check with this one, maybe it’s just a new mode or DLC. But I hope I’m wrong and it’s a Forza Horizon 5 teaser.
ironmanDX said:
I'm not expecting anything ground breaking, I'm just expecting them to deliver on the talent they've acquired, the freedom and money MS provides. If I get an episodic and/or anthology, it should hit somewhere between he 80-90 range in my personal review. It doesn't necessarily matter that they've stopped calling themselves AAAA. It's a bar they personally set themselves. I don't expect the to reach it first try out but I do want a compelling experience. |
This. I don't mind if the game is an anthology as long as the games are at least 8-10 hours. All I want is for the quality of the game to be up these with Naughty Dog, Santa Monica, Rockster etc. In the last two years we've seen headlines that the Initiative taps into some of the best developers from some of these high quality studios so the expectations I have and have seen people have for their games are up there in terms of production.
Finished Splinter Cell: Blacklist.
Great game but not my favourite of the series (and honestly I didn't complete that many of them).
Graphics were probably pretty good for its time but even then, character models weren't the best. Because it got an X enhancement patch, the game can hold up with most 8th gen games, at least when it comes to lighting and shadows. Since the game is pretty dark for the most time (I literally had to increase the in-game brightness to max and still could only barely see anything in dark areas), low res textures aren't really noticeable.
The game controls well for the most part. Sadly you can't switch the camera from left shoulder to right shoulder or vice versa, so your sight is a bit limited when looking around corners.
The story is your typical spec ops terrorism stuff. There's not much to uncover, you know from the beginning who the bad guy is, you just don't know what he exactly wants to accomplish but since you have to stop him anyway it's not important. Overall, I much preferred the plot of Conviction.
8/10