Ryuu96 said:
Hmm, hope Microsoft manages to convince Mikami to stick around, apparently M-Two was formed with the intention of Mikami leaving Tango to join Minami, hence it being called M-Two, it is still called M-Two, Mikami refused because he wanted to finish Ghostwire but who knows, he might be intending on leaving after Ghostwire...Would be a pretty poor look if Mikami leaves immediately after Microsoft acquires them. |
I actually thought about it being a possibility. Can easily see Mikami to leave Tango now after MS acquisition because in a current state it would be a bit depressing to work for Microsoft for any Japanese game designer. Yeah, it's a bit sad but it's the truth.
As for The Initiative's game. Doesn't matter what exactly it would be. But in the end it should nail two things perfectly: be a high quality game and have a mass exposure. Actually, that's what all XGS games should do. That's the only way to kill off this "no games" narrative. This year they've released around 10 games, maybe more - don't remember the list. But still, increase in quantity doesn't help. The narrative still there even though some games have been of very high quality. The problem is that all these games have been very niche with a target audience of 1m people or even less. XGS is in extreme need of 10m+ high-quality sellers to really turn the tide. There is no need to put 10+ games per year. 3-4 will be enough if they are all high-quality and have the reach of around 10m gamers.