Nice to know the Series X is performing as expected, not that I really had any doubts. Next week is gonna be fun.
Nice to know the Series X is performing as expected, not that I really had any doubts. Next week is gonna be fun.
ironmanDX said:
apparently MS have been sending them out early to quite a few people, hopefully you get yours early! |
I mean, that would be absolutely dope, but it still don't know why they took the charge off my account. Oh Well
shikamaru317 said:
Holiday 2021 is exactly what I expected. I mean, the game began active development in late 2015 as soon as Fallout 4 released, so it already has 5 years of active development, 1.5 years more than any of their previous games. They've also been on a hiring spree since it began development. Fallout 4 had a team of about 120 Bethesda Game Studios devs, about 100 Bethesda Softworks (publishing division) QA testers, and about 30 contract devs from Behaviour Interactive. Around the time that Fallout 4 released, Bethesda opened their Montreal studio with 40 devs and it has since grown to 108 devs according to LinkedIn. In 2018 Battlecry Studios was rebranded as BGS Austin, and they now have 91 devs. Also in 2018, Escalation Studios was rebranded as BGS Dallas, and they now have 45 devs. Meanwhile, the original BGS in Maryland has grown from about 120 in 2015 to around 200 now I believe. So even with BGS split working on so many projects at once (Starfield, TES 6, TES Blades, and Fallout 76), Starfield's dev team should still be quite a bit larger than Fallout 4's dev team. So, Starfield then has already had 1.5 more years of active development than any previous BGS game, with their largest dev team ever. It would be shocking to me if Starfield wasn't 2021. I know there were rumors of development issues back in late 2018 I believe, rumors that Starfield had originally been built on the older Fallout 76 build of Creation which was causing too many texture and geometry loading issues with fast spaceship travel, resulting in Starfield needing to be transferred over to the new, mostly revamped build of Creation that engine team was building for TES 6. But even with those issues slowing development, it should still be ready by Holiday 2021, where it would have 6 years of active development. |
The one hiccup I can think of is as a formerly independent publisher, it’s in Bethesda’s interest to space out their games for yearly revenue gains. Next year would have Deathloop, Ghostwire Tokyo and supposedly Starfield. Do you think that’s a bit much for one calendar year?
sales2099 said:
The one hiccup I can think of is as a formerly independent publisher, it’s in Bethesda’s interest to space out their games for yearly revenue gains. Next year would have Deathloop, Ghostwire Tokyo and supposedly Starfield. Do you think that’s a bit much for one calendar year? |
No
Different genres released together I think is ok.
...to avoid getting banned for inactivity, I may have to resort to comments that are of a lower overall quality and or beneath my moral standards.
I'm very curious to see how long it takes before we get an update on Halo
Ryuu96 said:
Probably E3 2021 if it is launching Holiday 2021 If it's launching early 2021 then I assume X020 or TGA's. They said they wouldn't but they've gone almost completely dark since the backlash to the reveal, I don't think they're going to show anything again until it's perfect... |
Yes, I could imagine that being the case. I do believe they're ultimately still confident in the game they've created, hell, I hope they are anyway, but they're going to want the actual tech to be on point before they show it again. No more Craig memes.
Ryuu96 said:
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Perfect timing.
I see valhalla 65€ on that green man site. So whats the huge discount here?
Well: https://www.ign.com/articles/ea-reveals-full-ps5-xbox-series-x-upgrade-plan
Looks like the difference of power is starting to show.
Multiplatforms will simply run better on Xbox Series X and Rogue Squadron offers full 4K on Serie X but cannot achieve that on Sony's console.
I still believe that this "boost" mode is really just a last minute attempt to boost that 9.x TFLOPS to a better number on paper and we can already see that the 2 consoles are more than a "very slight" difference away and the giving less power to the CPU to boost the GPU is not really doable without a drawback in either way.
Play Station exclusives will still look amazing as always but this time, the Series X has the edge and exclusives from Xbox Studios (the 23 of them
) will look great.
Also, this shows that the "S" or even old Xbox console does not stop games for looking really better on the Series X.