#16 Super Mario Odyssey
The beauty of this game is that it's basically a Mario game with 30 different power ups. This means that every five minutes of every level you are doing something a little different, than what you've done before. This helps to keep the game feeling fresh throughout the 20 hour main story. There are only around 13 levels in this game, but they are all massive and bursting with hidden Moons to find. But why am I talking about this, when Dunkmaster 5000 does it so much better?
#15 Resident Evil 4
WELCOME... MR. KENNEDY!!!
This may be a long one. This game did sooooo many things right. This was the first game to have context sensitive actions dedicated to a single button. This meant that climbing, opening a container, kicking a plagues etc. all worked on the same single button. Then we have the introduction of quick time events. Except that they weren't lame, or easy. They spiced up boring cutscenes and turned them into thrilling sequences. The Knife fight halfway through the game is tense and memorable, because you're not just a passive spectator anymore. The game forces you to stay on your toes, or die, and that leads to feeling the same tension as Leon. The weapon and item storage system is genius. Forcing you to make do with limited space in your cache of items lead to a great survival horror feel. All the weapons are upgradable, leading to multiple ways to play the game. Do you want to pistol snipe people for headshots, or SMG everyone to death? How about using a high powered rifle throughout the entire game? RE4 constantly changes things up on the player, meaning no two encounters are alike. One minute you're holding off a horde of crazed villagers in a little house, and the next minute you're riding down a minecart as villagers take potshots at you (with thrown axes). In most games escort quests suck, but RE4 revolutionized them, by having the escort character be carried away instead of take damage. This is another game that is PERFECT, PERFECT, PERFECT!
#14 Horizon Zero Dawn
Ahh Horizon. It's basically Monster Hunter meets Skyrim meets Uncharted. This game ranks so high on my list, because the enemies are an absolute blast to fight. There's nothing quite like running from a giant robot T-Rex as it crushes trees on it's way to kill you. The combat is fast and frantic, while managing to be strategic at the same time. Planning out what traps to set up before a fight means a lot in this game. And did I mention those trees have full blown destruction animations? This game is gorgeous both from a technical and design standpoint. The only flaw is the automated, stilted animations when talking to NPCs.
Last edited by Cerebralbore101 - on 25 December 2019