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Forums - Gaming Discussion - The 10th Annual Greatest Games Event - Discussion Thread

I have some catching up to do, it's almost 2020!

#8
Hint 1: What? This game looks like something for little kids!

#7
Hint 1: Balloons.

#6
Hint 1: Snow. A lot of it. Occasionally ice as well.

#5
Hint 1: Le jeu est en 3D pour la première fois.

#4
Hint 1: An iconic game is used as the intro for this game.



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mZuzek said:
Ultrashroomz said:

(...)

Lol. Yeah, Breath of the Wild is correcto.

That's waaaaaay too low!!



S.Peelman said:
The_Liquid_Laser said:

Sid Meier's Pirates?

Nope. In that game you literally have a couple nations, while in my game you only pick a colour, and the rest is circumstantial. I'll post a second hint;

#7: Even though it's never explicitly mentioned in the game, in the manual or anywhere else, I'm pretty sure, given the architecture of the buildings you build, the theme of trading spices and more importantly, the year it's set in combination with said trading of spices, that it's actually about my country; Holland. But, this could also just be my pride talking.

#7 (Hint 2): The year its set is so important, it's also in the game's title. If I mention the year the Dutch trading company was formed though, you'd also know my game.

I was studying my financial history exam earlier today, and there's a whole chapter about the VOC's revolutionary finances.


So, the game should be 1602. Or like Google tells me, Anno 1602: Creation of a New World.



mZuzek said:
Flilix said:

That's waaaaaay too low!!

I was expecting this comment.

I think I also commented that last year. And I will do it again everytime BotW drops on your list.

mZuzek said:

It's just the reality of Breath of the Wild in this day and age. The feeling of wonder and excitement that was so strong in the first playthrough dissipates near entirely when trying to replay it, and the whole experience gets duller and duller the more time you spend with it. It's actually an issue I have with every open world game, actually. Eventually, it just gets to the point where it's hard to care, but Breath of the Wild is particularly bad at this, because of how the game is more fun to play when you have fewer tools - meaning the opening Great Plateau area is always a blast, and from then on the later areas keep getting progressively less interesting until you're so overpowered that nothing matters anymore. Then, the issue is amplified by the game having a trash ending, meaning that even if you were to attempt a crazier playthrough where you go straight for the ending and ignore everything that'd make you too strong, it's still boring because the act of beating the game itself isn't exciting at all - though, to be fair, exploring Hyrule Castle sure is.

I felt the opposite way - normally I don't care much about replaying a game, but Breath of the Wild stays fun. There are just so many ways to play it, that every experience becomes very distinct.



Flilix said:
S.Peelman said:

Nope. In that game you literally have a couple nations, while in my game you only pick a colour, and the rest is circumstantial. I'll post a second hint;

#7: Even though it's never explicitly mentioned in the game, in the manual or anywhere else, I'm pretty sure, given the architecture of the buildings you build, the theme of trading spices and more importantly, the year it's set in combination with said trading of spices, that it's actually about my country; Holland. But, this could also just be my pride talking.

#7 (Hint 2): The year its set is so important, it's also in the game's title. If I mention the year the Dutch trading company was formed though, you'd also know my game.

I was studying my financial history exam earlier today, and there's a whole chapter about the VOC's revolutionary finances.


So, the game should be 1602. Or like Google tells me, Anno 1602: Creation of a New World.

Yes. That is right, good that you payed attention to history.

That particular year for a game about colonizing islands and trading spices while building buildings that look like they belong in Amsterdam can’t be a coincidence right?



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Just two games remain unguessed on my list, so here's another hint for each.
#3
-A space combat game set in the distant future, 32 years after the first great war between the Terran-Vasudan alliance and the mysterious Shivans
-The second, and to date the last game in this series. It ends on a cliffhanger, and its very unlikely we'll ever get to see a conclusion to this story.
#2
-11,000 years before the events of the game, a great war was fought between humans and a race of winged creatures that had enslaved most of the other intelligent races
-Over the course of the game, every main character gains the ability to turn into a more powerful form that once helped the humans win the war 11,000 years ago



Guessed by Flilix

Another contender for the title of most played game ever. This one probably wins. I played this religiously solo, but even more multiplayer with a good friend. At one point we had the tactic down to perfection; reaching the final civilisation level in like an hour, set up the perfect street plans, and from there grow the city to epic proportions. We used the map editor to our benefit; creating maps with the perfect islands and the perfect map layout. The voiceover tells you when you reach certain population milestones. At one point our islands got so crowded that we achieved 10,000 inhabitants in each of our main islands. In newer Anno games that's not very special, but in this game, it's huge. The voiceover said "You're island is now home to ten thousand people. Contact Sunflowers". We were confused. Contact Sunflowers? They want us to call the developers because our cities grew big? We didn't dare to call...



Of all games, I'd say my graphic looks best with Anno 1602. Though my next game makes it look good as well, because it has a similar aesthetic.

#6: This famous game featured five real parks.



#09 - Spyro The Dragon (PS1): I know, this game is not as complex as Spyro 2: Ripto's Rage, but that's actually a good thing for me. Your mission is to rescue dragons, instead of completing missions to earn orbs and relics. Spyro may not have as many powers as the future games, but as a starting point, this game is just brillant.



#16 Super Mario Odyssey 

The beauty of this game is that it's basically a Mario game with 30 different power ups. This means that every five minutes of every level you are doing something a little different, than what you've done before. This helps to keep the game feeling fresh throughout the 20 hour main story. There are only around 13 levels in this game, but they are all massive and bursting with hidden Moons to find. But why am I talking about this, when Dunkmaster 5000 does it so much better? 

#15 Resident Evil 4 

WELCOME... MR. KENNEDY!!!

This may be a long one. This game did sooooo many things right. This was the first game to have context sensitive actions dedicated to a single button. This meant that climbing, opening a container, kicking a plagues etc. all worked on the same single button. Then we have the introduction of quick time events. Except that they weren't lame, or easy. They spiced up boring cutscenes and turned them into thrilling sequences. The Knife fight halfway through the game is tense and memorable, because you're not just a passive spectator anymore. The game forces you to stay on your toes, or die, and that leads to feeling the same tension as Leon. The weapon and item storage system is genius. Forcing you to make do with limited space in your cache of items lead to a great survival horror feel. All the weapons are upgradable, leading to multiple ways to play the game. Do you want to pistol snipe people for headshots, or SMG everyone to death? How about using a high powered rifle throughout the entire game? RE4 constantly changes things up on the player, meaning no two encounters are alike. One minute you're holding off a horde of crazed villagers in a little house, and the next minute you're riding down a minecart as villagers take potshots at you (with thrown axes). In most games escort quests suck, but RE4 revolutionized them, by having the escort character be carried away instead of take damage. This is another game that is PERFECT, PERFECT, PERFECT! 

#14 Horizon Zero Dawn

Ahh Horizon. It's basically Monster Hunter meets Skyrim meets Uncharted. This game ranks so high on my list, because the enemies are an absolute blast to fight. There's nothing quite like running from a giant robot T-Rex as it crushes trees on it's way to kill you. The combat is fast and frantic, while managing to be strategic at the same time. Planning out what traps to set up before a fight means a lot in this game. And did I mention those trees have full blown destruction animations? This game is gorgeous both from a technical and design standpoint. The only flaw is the automated, stilted animations when talking to NPCs. 

Last edited by Cerebralbore101 - on 25 December 2019