Forums - Nintendo Discussion - What Went Wrong? Wii U Edition

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Why did the Wii U failed?

Poor Marketing 15 23.44%
 
Outdated Hardware 7 10.94%
 
Lack of First Party Killer Apps 6 9.38%
 
Lack of 3rd Party support 0 0.00%
 
The tablet controller 6 9.38%
 
The Price 0 0.00%
 
All of the above 27 42.19%
 
None of the above 0 0.00%
 
The Wii killed the Wii U! 1 1.56%
 
WTH! The Wii U was a success! 2 3.13%
 
Total:64
tsogud said:
Leave the Wii U alone! She was trying her best!

Not sure why it has a gender now... but it had a hard start.
Nintendo messed up the design, because of bad design choices.

Spending 180$ out of 300$ on a tablet controller, leaves you with 120$ for the actual hardware.
It resulted in a really poor price vs performance (value) for the device.
It was too weak, and released too late, and too close to the newer consoles.

Nintendo is out of cycle with generations (vs the other two), and the Wii U was just a perfect storm of everything going wrong, and bad timeing.
Then even nintendos 1st party wasnt as good as normal (basically "she wasnt even trying her best").

Nintendo also realised at some point there was no saveing it, and then just choose to abandon it.
Add onto the fact that basically everything the Wii U had that was good, has been ported to the Switch.... yeah.

Last edited by JRPGfan - on 27 September 2019

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All the above for $299.99 please. If it was simply a more powerful Wii, relying on the same Wiimotes, it would have sold much better.

But at this point, who cares. Now it could be argued the interesting ideas Wii U had helped make the Switch a great success.



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theRepublic said:
Software. The answer is almost always the software.

The name, also known as marketing, did not help.

We are seeing virtually the same software thrive on Switch.

If those same games were downgraded for the original Wii, they would have succeeded there as well.



Recently Completed
Gears 5
for X1X (5/5) - Mortal Kombat 11 for X1X (5/5) - Doom 64 for N64 (emulator) (3/5) - Crackdown 3 for X1S/X1X (4/5) - Infinity Blade III - for iPad 4 (3/5) - Infinity Blade II - for iPad 4 (4/5) - Infinity Blade - for iPad 4 (4/5) - Wolfenstein: The Old Blood for X1 (3/5) - Assassin's Creed: Origins for X1 (3/5) - Uncharted: Lost Legacy for PS4 (4/5) - EA UFC 3 for X1 (4/5) - Doom for X1 (4/5) - Titanfall 2 for X1 (4/5) - Super Mario 3D World for Wii U (4/5) - South Park: The Stick of Truth for X1 BC (4/5) - Call of Duty: WWII for X1 (4/5) -Wolfenstein II for X1 - (4/5) - Dead or Alive: Dimensions for 3DS (4/5) - Marvel vs Capcom: Infinite for X1 (3/5) - Halo Wars 2 for X1/PC (4/5) - Halo Wars: DE for X1 (4/5) - Tekken 7 for X1 (4/5) - Injustice 2 for X1 (4/5) - Yakuza 5 for PS3 (3/5) - Battlefield 1 (Campaign) for X1 (3/5) - Assassin's Creed: Syndicate for X1 (4/5) - Call of Duty: Infinite Warfare for X1 (4/5) - Call of Duty: MW Remastered for X1 (4/5) - Donkey Kong Country Returns for 3DS (4/5) - Forza Horizon 3 for X1 (5/5)

JRPGfan said:
tsogud said:
Leave the Wii U alone! She was trying her best!

Not sure why it has a gender now... but it had a hard start.
Nintendo messed up the design, because of bad design choices.

Spending 180$ out of 300$ on a tablet controller, leaves you with 120$ for the actual hardware.
It resulted in a really poor price vs performance (value) for the device.
It was too weak, and released too late, and too close to the newer consoles.

Nintendo is out of cycle with generations (vs the other two), and the Wii U was just a perfect storm of everything going wrong, and bad timeing.
Then even nintendos 1st party wasnt as good as normal (basically "she wasnt even trying her best").

Nintendo also realised at some point there was no saveing it, and then just choose to abandon it.
Add onto the fact that basically everything the Wii U had that was good, has been ported to the Switch.... yeah.

Umm excuse me good fellow have you not played Xenoblade Chronicles X??? Super Mario 3D World?? Her virtual console library?? That was the best she could offer and damnit I enjoyed every minute of it. The Wii U walked so the Switch could run. She deserves some respect!

I'm patiently waiting for Nintendo to port XCX, 3D World and Wind Waker HD to the Switch btw idk why in the hell they haven't done it yet....

Last edited by tsogud - on 27 September 2019

 

RolStoppable said:
SammyGiireal said:

@RolStoppable

The Switch remains the most powerful dedicated handheld around. So yes, specs matter. You are paying 300 dollars and you are getting great tech as far as Handhelds go. 200 if you get the lite version. The Wii U was hampered by a collection of issues, horsepower being one of them.

If specs were what mattered for a handheld, then the Vita would have been a good deal at $250.

And the PSP would have soundly beaten the DS.

Mr Puggsly said:
theRepublic said:
Software. The answer is almost always the software.

The name, also known as marketing, did not help.

We are seeing virtually the same software thrive on Switch.

If those same games were downgraded for the original Wii, they would have succeeded there as well.

Having most WiiU games ported over to the Switch just makes the WiiU even a more pointless system from a games perspective... Although as a collector I am enjoying collecting the WiiU as it has a tiny games library and it's cheap to collect for.

The games were great, there just wasn't enough of them often enough, the Switch seems to have solved that issue.



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A Combination of the following:

- Big, cheap feeling awkward clunky controller that allowed for *sort of portable* gaming but like, not really? Not much of a point..

- Lack of compelling games (hell not just 2nd/3rd party but even from Nintendo!)

- Hurdles of the Miiverse crap to jump through just to get to your games

- Poor marketing (resembled more of a Wii add-on than a brand new console - ran with the Wii branding while many of its games leaned more "hardcore" GameCube style. Iwata even had to tweet a pic of him holding the Wii U informing the public that "yes, this IS in fact a separate console."

- Lack of innovative games that had depth or staying power like Wii Play/Fit/Sports. Nintendoland doesn't really count as it was more a compilation of mini games based on existing Nintendo properties. 

My two cents.

I almost see Wii U as a clunky Switch prototype that was clinging to the Wii branding without having much of the spirit of the Wii.



 

"We hold these truths t-be self-ful evident. All men and women created by the.. Go-you know the.. you know the thing!" - Joe Biden

I actually liked the WiiU as a system. The gaming community ruined it. The system could have been a lot more if gamers weren't just worried about visuals at the time.



I had an n64 when I was a child and then the game cube. I never owned a wii because I had no interest in the motik control aspect and I never owned a wii I because I thought the gamepad was stupid. I did however get a Switch. It looked cool, being able to switch between portable and docked mode was amazing and it launched with BOTW which I consider to be one of the best games of all time.



The fact it only had one real controller and focused primarily on single-player experiences. That broke the Wii U.

There was not really any way for it to have a killer app because the hardware prevented it.

Mario Kart 8 is a giant mess on Wii U for multiplayer. Meanwhile, it's a tremendous experience on Switch, largely thanks to the fact that you can take it out with you and play large local multiplayer games, and hook up online to fill the empty slots with other players.

As has been said before, the Wii U was more of a sequel to the Gamecube than the Wii. Similarly, the Switch is more of a proper sequel to the Wii.



I describe myself as a little dose of toxic masculinity.

sethnintendo said:
Let's start with the name. If they named it Super Wii it would have doubled in sales.

I say if they d called it WiiUWiiUWiiU they could ve trippled sales. Maybe even be on par with Xbone sales.



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