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goopy20 said:

Okay, so you're saying my 1060GTX and i5 will run everything fine when the next gen games come out? To be honest, that's kinda depressing. I mean what's the point of buying a 3080 RTX then?

Come on man, you just proved my point. The ps4 has a 7850 gpu and nowadays you need at least a 7850 and quad core cpu to play almost anything on your pc. Now, assuming native 4k isn't going to be the standard next gen, as that would be a waste of resources for anyone who doesn't sit 3 feet away from their 4k tv, we will probably still see most console games using 30fps and 1080p as the standard. PC gamers always make that seem like its a bad thing but it's really not. I mean just imagine if Half Life 3 got announced exclusively for PC and the game would be running on a engine designed to push a 2080RTX to its limit at a locked, smooth 30 fps in 1080p. Just imagine what that would look and play like? Also, do you think anyone would still be able to play it at a playable frame rate on a mid-range gpu like a 1060GTX? Okay, so you're saying my 1060GTX and i5 will run everything fine when the next gen games come out? To be honest, that's kinda depressing. I mean what's the point of buying a 3080 RTX then?

Next year this will happen with all games developed by major studios who try to push these next gen consoles to its limits. Meaning that if the leaked console specs are correct, you'll need at least a 2080 RTX and 8 core Ryzen to get a similar gaming experience on pc, just like you need a 7850 to play any multiplatform game right now.

And yes, in the end pc will always be superior and we'll see pc hardware come out during the console life cycle that'll allow you to play these games at a higher resolution, framerate and with mod support. But my point is that next year these new consoles games will push the boundaries and we'll see games that'll look better than anything we've seen so far. If not, then everyone should be seriously disappointed and there would be no point in releasing a next gen console or new GPU's. 

Just look at the bolded part. The PS4 came out 6 years ago, of course you need at least that to run games these days. That would have been the case even without consoles.

As for your PC: You i5 will probably be very limiting soon. While the games will most certainly still run on it, framedrops and stutter will become inevitable even on the GPU limit since the CPU simply can't produce enough threads. But with your GPU you certainly can continue gaming until 2022 at the very least without much problems.

What you are expecting, that you would need a 2080Ti going forward, isn't true for over 10 years now. Basically since the 260 GTX/Radeon 4770 you really don't need a high-end GPU anymore. Even before, when the 8800GTX came out, the GTS variant, and later the GT variant, were more than enough for anything from that time. Subverted a bit that the first gen of DX 10 GPUs is infamous for having to buy the top naming tier, as the cut-down versions were so cut down that they were masters of none and went from high-end directly down to entry-level.

And you're proving that yourself. You're playing with a GTX 1060 and you say for yourself that you can still play on Ultra at 1440p with that card. If your point was even just remotely true then that shouldn't be possible at all, you would have been forced to reduce the resolution and the details quite a lot. But, like you say by yourself, that's not the case at all.

The reason for this is the diminished returns from the graphics. The GPU power grows in a more linear fashion than the need in power to visually outdo previous works, which grows more exponentially. This is also why the resolution grows and why other means to improve visuals and experiences (High Dynamic Range, higher framerates, Raytracing... the list goes on), as brute forcing better visuals (better in a sense that you see immediately the difference from a distance) would need way beyond what a 2080Ti could deliver.



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Since we've had talk about "games being designed for consoles", David Cage had a recent interview, in which their future games will now be designed with PC in mind:

https://www.onlysp.com/david-cage-quantic-dream-interview-heavy-rain-beyond-two-souls-detroit-become-human/

Also, just to reiterate:



Mankind, in its arrogance and self-delusion, must believe they are the mirrors to God in both their image and their power. If something shatters that mirror, then it must be totally destroyed.

Hmm, i9-10920X is coming out. Need an upgrade.



Chazore said:
Since we've had talk about "games being designed for consoles", David Cage had a recent interview, in which their future games will now be designed with PC in mind:

https://www.onlysp.com/david-cage-quantic-dream-interview-heavy-rain-beyond-two-souls-detroit-become-human/

Also, just to reiterate:

I don't know man. I think consoles will always be were the money is at for developers. Just look at the sales of a game like AC Oddysey. 72% Of it comes from ps4, 26% from Xbox and only 2% from pc.

http://www.vgchartz.com/article/393568/assassins-creed-odyssey-sells-an-estimated-14-million-units-first-week-at-retail/

This is exactly why nobody is making games that truly push the latest pc hardware. I mean the OP was asking for anyone to name a few games that could push his 2080Ti and he's still waiting for an answer. The truth is, those games simply don't exist yet but they will be... as soon as the next gen console games come out. 

Last edited by goopy20 - on 24 September 2019

goopy20 said:
Chazore said:
Since we've had talk about "games being designed for consoles", David Cage had a recent interview, in which their future games will now be designed with PC in mind:

https://www.onlysp.com/david-cage-quantic-dream-interview-heavy-rain-beyond-two-souls-detroit-become-human/

Also, just to reiterate:

I don't know man. I think consoles will always be were the money is at for developers. Just look at the sales of a game like AC Oddysey. 72% Of it comes from ps4, 26% from Xbox and only 2% from pc.

http://www.vgchartz.com/article/393568/assassins-creed-odyssey-sells-an-estimated-14-million-units-first-week-at-retail/

This is exactly why nobody is making games that truly push the latest pc hardware. I mean the OP was asking for anyone to name a few games that could push his 2080Ti and he's still waiting for an answer. The truth is, those games simply don't exist yet but they will be... as soon as the next gen games come out. 

The money is there for PC's just as much. You're also putting all of the gaming industry basket in just some AAA games, not all the other types of games out there.

Also, Ubisoft managed to sell more for TD2 on PC than consoles, so take that what you will.

https://www.pcgamer.com/the-division-2-sold-10-times-as-many-copies-on-uplay-as-the-first-game/

(Consoles sales of that game also fell short of Ubi's expectations as well)

No, it's not exactly why, and Pemalite also pointed out games that do make use of the hw, but you're throwing out excuses to demerit them, or claiming they aren't as important.

I think you're being rather disingenuous in this thread, in regards to what a good gaming PC can do and what it has access to.

Going by how you've yet to yield in this thread, and the way you post, I seriously hope you aren't some dormant alt account, because I've gotten used to tell-tale signs over the years on here. 

Last edited by Chazore - on 24 September 2019

Mankind, in its arrogance and self-delusion, must believe they are the mirrors to God in both their image and their power. If something shatters that mirror, then it must be totally destroyed.

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goopy20 said:

Okay, so you're saying my 1060GTX and i5 will run everything fine when the next gen games come out? To be honest, that's kinda depressing. I mean what's the point of buying a 3080 RTX then?

I never made such an assertion.
But your GTX 1060 isn't going to be depreciated overnight, games will continue to run on it for years to come.

And the point of the RTX 3080 is simple. 4k, 5k, 8k, 16k, triple monitor, VR, high-frame rates, ray tracing and all the other bells and whistles.

goopy20 said:

Come on man, you just proved my point. The ps4 has a 7850 gpu and nowadays you need at least a 7850 and quad core cpu to play almost anything on your pc.

You would be surprised how many games will run on a Radeon 5870 from 10 years ago...
And you would be surprised how many games will run on a Core 2 Quad from 12 years ago...

Both are parts that came out before the 8th gen consoles.

Where do you draw the line of acceptable hardware? 12 years isn't old enough for you?

Your point was that you will need to upgrade your hardware when the new consoles release, that's a point that I have actually debunked, not proven.

goopy20 said:

Now, assuming native 4k isn't going to be the standard next gen, as that would be a waste of resources for anyone who doesn't sit 3 feet away from their 4k tv, we will probably still see most console games using 30fps and 1080p as the standard. PC gamers always make that seem like its a bad thing but it's really not. I mean just imagine if Half Life 3 got announced exclusively for PC and the game would be running on a engine designed to push a 2080RTX to its limit at a locked, smooth 30 fps in 1080p. Just imagine what that would look and play like? Also, do you think anyone would still be able to play it at a playable frame rate on a mid-range gpu like a 1060GTX?

Who cares?
When Half Life 2 released in november of 2004 it was a pretty big technical showpiece... And it would take a Geforce 6 6800 to get 60fps at 1600x1200 on max settings.
Yet the game could scale downwards to a Geforce 4 MX 440 and get 60fps @ 1280x1024. - Thus a few Geforce 256/Geforce 2 cards from 1999/2000 should be able to run the game as well.
Sources:
https://www.anandtech.com/show/1549/10
https://www.anandtech.com/show/1546/13


Games on PC tend to be scalable across various generations of hardware... Unlike consoles.

goopy20 said:

Next year this will happen with all games developed by major studios who try to push these next gen consoles to its limits. Meaning that if the leaked console specs are correct, you'll need at least a 2080 RTX and 8 core Ryzen to get a similar gaming experience on pc, just like you need a 7850 to play any multiplatform game right now.

Nah. It takes a few years for game engines to be overhauled to take advantage of new hardware, until then current game engines just get reworked with a few new effects bolted on.
Happened for the 6th generation, happened in the 7th generation, happened in the 8th generation.

You will not need an RTX 2080 or an 8-core Ryzen for next-gen to start with... Not to mention not all 8-cores on the next-gen consoles will be available for games anyway.

People used your exact same argument when the Playstation 4 released, that because the PC didn't have 8GB GDDR5 GPU's and 8-core CPU's, that the Playstation 4 was superior, how history turned out differently huh?

goopy20 said:

And yes, in the end pc will always be superior and we'll see pc hardware come out during the console life cycle that'll allow you to play these games at a higher resolution, framerate and with mod support. But my point is that next year these new consoles games will push the boundaries and we'll see games that'll look better than anything we've seen so far. If not, then everyone should be seriously disappointed and there would be no point in releasing a next gen console or new GPU's. 

PC is always superior. Even when new consoles release.

goopy20 said:

I don't know man. I think consoles will always be were the money is at for developers. Just look at the sales of a game like AC Oddysey. 72% Of it comes from ps4, 26% from Xbox and only 2% from pc.

http://www.vgchartz.com/article/393568/assassins-creed-odyssey-sells-an-estimated-14-million-units-first-week-at-retail/

This is exactly why nobody is making games that truly push the latest pc hardware. I mean the OP was asking for anyone to name a few games that could push his 2080Ti and he's still waiting for an answer. The truth is, those games simply don't exist yet but they will be... as soon as the next gen console games come out. 

PC is actually the bigger market.
Source: https://newzoo.com/insights/articles/global-games-market-reaches-99-6-billion-2016-mobile-generating-37/



goopy20 said:

This is exactly why nobody is making games that truly push the latest pc hardware. I mean the OP was asking for anyone to name a few games that could push his 2080Ti and he's still waiting for an answer. The truth is, those games simply don't exist yet but they will be... as soon as the next gen console games come out. 

Why are you under the false illusion that games aren't being made to push the latest PC hardware?

Where the Ray Tracing on the Playstation 4 and Xbox One?
Where are your 5k,8k, 16k, triple monitor resolutions for the Playstation 4 and Xbox One?
Where are your ultra-level details on your Playstation 4 and Xbox One?
Where are your 75hz/120hz/144hz/200hz/240hz on the Playstation 4 and Xbox One?

You know all those things aren't free on hardware resources, right? Right?



And what about the games I listed prior like StarCitizen which is pushing PC technology? Did you just conveniently ignore all those? What is the point in me providing evidence if you are going to simply ignore it?

I think going forward if you are going to assert something as factual in this thread... Then you probably better provide actual evidence rather than just opinions that can be discarded.

Last edited by Pemalite - on 24 September 2019


www.youtube.com/@Pemalite

Pemalite said:
goopy20 said:

Okay, so you're saying my 1060GTX and i5 will run everything fine when the next gen games come out? To be honest, that's kinda depressing. I mean what's the point of buying a 3080 RTX then?

I never made such an assertion.
But your GTX 1060 isn't going to be depreciated overnight, games will continue to run on it for years to come.

And the point of the RTX 3080 is simple. 4k, 5k, 8k, 16k, triple monitor, VR, high-frame rates, ray tracing and all the other bells and whistles.

goopy20 said:

Come on man, you just proved my point. The ps4 has a 7850 gpu and nowadays you need at least a 7850 and quad core cpu to play almost anything on your pc.

You would be surprised how many games will run on a Radeon 5870 from 10 years ago...
And you would be surprised how many games will run on a Core 2 Quad from 12 years ago...

Both are parts that came out before the 8th gen consoles.

Where do you draw the line of acceptable hardware? 12 years isn't old enough for you?

Your point was that you will need to upgrade your hardware when the new consoles release, that's a point that I have actually debunked, not proven.

goopy20 said:

Now, assuming native 4k isn't going to be the standard next gen, as that would be a waste of resources for anyone who doesn't sit 3 feet away from their 4k tv, we will probably still see most console games using 30fps and 1080p as the standard. PC gamers always make that seem like its a bad thing but it's really not. I mean just imagine if Half Life 3 got announced exclusively for PC and the game would be running on a engine designed to push a 2080RTX to its limit at a locked, smooth 30 fps in 1080p. Just imagine what that would look and play like? Also, do you think anyone would still be able to play it at a playable frame rate on a mid-range gpu like a 1060GTX?

Who cares?
When Half Life 2 released in november of 2004 it was a pretty big technical showpiece... And it would take a Geforce 6 6800 to get 60fps at 1600x1200 on max settings.
Yet the game could scale downwards to a Geforce 4 MX 440 and get 60fps @ 1280x1024. - Thus a few Geforce 256/Geforce 2 cards from 1999/2000 should be able to run the game as well.
Sources:
https://www.anandtech.com/show/1549/10
https://www.anandtech.com/show/1546/13


Games on PC tend to be scalable across various generations of hardware... Unlike consoles.

goopy20 said:

Next year this will happen with all games developed by major studios who try to push these next gen consoles to its limits. Meaning that if the leaked console specs are correct, you'll need at least a 2080 RTX and 8 core Ryzen to get a similar gaming experience on pc, just like you need a 7850 to play any multiplatform game right now.

Nah. It takes a few years for game engines to be overhauled to take advantage of new hardware, until then current game engines just get reworked with a few new effects bolted on.
Happened for the 6th generation, happened in the 7th generation, happened in the 8th generation.

You will not need an RTX 2080 or an 8-core Ryzen for next-gen to start with... Not to mention not all 8-cores on the next-gen consoles will be available for games anyway.

People used your exact same argument when the Playstation 4 released, that because the PC didn't have 8GB GDDR5 GPU's and 8-core CPU's, that the Playstation 4 was superior, how history turned out differently huh?

goopy20 said:

And yes, in the end pc will always be superior and we'll see pc hardware come out during the console life cycle that'll allow you to play these games at a higher resolution, framerate and with mod support. But my point is that next year these new consoles games will push the boundaries and we'll see games that'll look better than anything we've seen so far. If not, then everyone should be seriously disappointed and there would be no point in releasing a next gen console or new GPU's. 

PC is always superior. Even when new consoles release.

goopy20 said:

I don't know man. I think consoles will always be were the money is at for developers. Just look at the sales of a game like AC Oddysey. 72% Of it comes from ps4, 26% from Xbox and only 2% from pc.

http://www.vgchartz.com/article/393568/assassins-creed-odyssey-sells-an-estimated-14-million-units-first-week-at-retail/

This is exactly why nobody is making games that truly push the latest pc hardware. I mean the OP was asking for anyone to name a few games that could push his 2080Ti and he's still waiting for an answer. The truth is, those games simply don't exist yet but they will be... as soon as the next gen console games come out. 

PC is actually the bigger market.
Source: https://newzoo.com/insights/articles/global-games-market-reaches-99-6-billion-2016-mobile-generating-37/



goopy20 said:

This is exactly why nobody is making games that truly push the latest pc hardware. I mean the OP was asking for anyone to name a few games that could push his 2080Ti and he's still waiting for an answer. The truth is, those games simply don't exist yet but they will be... as soon as the next gen console games come out. 

Why are you under the false illusion that games aren't being made to push the latest PC hardware?

Where the Ray Tracing on the Playstation 4 and Xbox One?
Where are your 5k,8k, 16k, triple monitor resolutions for the Playstation 4 and Xbox One?
Where are your ultra-level details on your Playstation 4 and Xbox One?
Where are your 75hz/120hz/144hz/200hz/240hz on the Playstation 4 and Xbox One?

You know all those things aren't free on hardware resources, right? Right?



And what about the games I listed prior like StarCitizen which is pushing PC technology? Did you just conveniently ignore all those? What is the point in me providing evidence if you are going to simply ignore it?

I think going forward if you are going to assert something as factual in this thread... Then you probably better provide actual evidence rather than just opinions that can be discarded.

I'm sorry but it's pointless to show me benchmarks of games that can still run on a 5870. Sure, there are always games that run at 120fps on a toaster but it's silly to think that you can play any modern game you want at playable settings on a 5870. I know because I recently bought a whole new pc as I couldn't bare the frustration anymore. 

I know a modern pc can run current games at 260 fps with triple monitors and whatnot, but that's the whole point. Running games at 120fps is complete overkill and if you can run games like that, it just means the hardware isn't really being taken advantage of. Fact is that there are very few proper games being developed by top developers who bother to really take advantage of cutting edge pc hardware and it's not really a mystery why that is either. No developer is going to risk making a game on a AAA budget that only 1% of the gaming population can run.

You're making it sound like like Ray Tracing is the norm on pc, even though it only works on 2000 RTX cards and a 1080ti can barely play Metro at 15fps with Ray Tracing enabled in 1080p. Also, if the rumors are true and the next gen consoles do have hardware ray tracing support, it basically means everyone who doesn't own a 2000RTX gpu will need to upgrade to play most multi platform games. Personally I think that would be awesome and I would love to see AAA games taking full advantage of things like Ray tracing. I'm not trying to attack pc gaming here and maybe I can still run some games on my 1060GTX when the ps5 comes out. But as a graphics enthusiast, I would be disappointed if I could, that's all. 

Also, I didn't reply to Star Ship Citizen because I don't count that as a proper game. I does look amazing, though. And I do hope it ever gets released. 



goopy20 said:

I'm sorry but it's pointless to show me benchmarks of games that can still run on a 5870. Sure, there are always games that run at 120fps on a toaster but it's silly to think that you can play any modern game you want at playable settings on a 5870. I know because I recently bought a whole new pc as I couldn't bare the frustration anymore. 

Benchmarks are evidence.
So what you are saying is that you are against any evidence provided? Wow.





Either way, I am refuting your comments not to change your mind, but for others who peruse the forums... Thus the evidence just makes your arguments look like you have an extreme confirmation bias and thus you don't have any real argument to present.

In short those videos proves that a Radeon 5870 can run:
* Overwatch. - Perfectly playable, 1080P, High Settings.
* Sea of Thieves. - Perfectly playable, 30fps. 1080P.
* Fortnite. 1080P, 60fps.
* For Honor. 1080P. 60fps.
* Battlefield 1/5 1080P. 30fps.

GTA 5, FarCry 5, Dirt 4, Rainbow Six: Siege, Witcher 3... Again. All playable on a 10 year old Radeon 5870.


Meaning your argument that you need the latest and greatest GPU's on PC "because of the consoles" is actually redundant.


goopy20 said:

I know a modern pc can run current games at 260 fps with triple monitors and whatnot, but that's the whole point. Running games at 120fps is complete overkill and if you can run games like that, it just means the hardware isn't really being taken advantage of.

120fps is overkill? Clearly you have never used a 120hz monitor otherwise you wouldn't be saying that.

You should do some research on refresh rate and why it is important and why you need a framerate to match.

http://gaminghardwarereviews.com/monitors/monitor-refresh-rate/

goopy20 said:

Fact is that there are very few proper games being developed by top developers who bother to really take advantage of cutting edge pc hardware and it's not really a mystery why that is either. No developer is going to risk making a game on a AAA budget that only 1% of the gaming population can run.

Majority of multiplats take advantage of cutting edge PC technology. Control is the latest example.


PC also has exclusives which I listed prior such as StarCitizen which are visual showpieces.

Thus your argument is entirely without merit and can be dropped into the "fake news" category, it's been proven otherwise.

goopy20 said:

You're making it sound like like Ray Tracing is the norm on pc, even though it only works on 2000 RTX cards and a 1080ti can barely play Metro at 15fps with Ray Tracing enabled in 1080p.

Can you see the contradiction in your statements?
Let me point it out:

goopy20 said:

You're making it sound like like Ray Tracing is the norm on pc, even though it only works on 2000 RTX cards

And:

goopy20 said:

1080ti can barely play Metro at 15fps with Ray Tracing enabled in 1080p.

As for Ray Tracing, it is most certainly able to be the norm on PC. - There is an application that uses the depth buffer to enable Ray Tracing, hence why we can have Ray Tracing in any game, even Crysis from 2007, which released 12 years ago.

See here:

goopy20 said:

Also, if the rumors are true and the next gen consoles do have hardware ray tracing support, it basically means everyone who doesn't own a 2000RTX gpu will need to upgrade to play most multi platform games. Personally I think that would be awesome and I would love to see AAA games taking full advantage of things like Ray tracing. I'm not trying to attack pc gaming here and maybe I can still run some games on my 1060GTX when the ps5 comes out. But as a graphics enthusiast, I would be disappointed if I could, that's all. 

The rumors? Microsoft have outright stated that their console will have hardware accelerated Ray Tracing, Sony hasn't made such a confirmation AFAIK, but they have stated they will support Ray Tracing.

And no. Everyone who doesn't own a 2000 series RTX GPU will need to upgrade to play most multi-plats. - You do know you can turn visual settings on and off right?

goopy20 said:

Also, I didn't reply to Star Ship Citizen because I don't count that as a proper game. I does look amazing, though. And I do hope it ever gets released. 

It is most certainly a proper game. - And it's being released in "modules".









www.youtube.com/@Pemalite

Pemalite said:

You would be surprised how many games will run on a Radeon 5870 from 10 years ago...
And you would be surprised how many games will run on a Core 2 Quad from 12 years ago...

Both are parts that came out before the 8th gen consoles.

goopy20 said:

I'm sorry but it's pointless to show me benchmarks of games that can still run on a 5870. Sure, there are always games that run at 120fps on a toaster but it's silly to think that you can play any modern game you want at playable settings on a 5870. I know because I recently bought a whole new pc as I couldn't bare the frustration anymore. 

I know a modern pc can run current games at 260 fps with triple monitors and whatnot, but that's the whole point. Running games at 120fps is complete overkill and if you can run games like that, it just means the hardware isn't really being taken advantage of. Fact is that there are very few proper games being developed by top developers who bother to really take advantage of cutting edge pc hardware and it's not really a mystery why that is either. No developer is going to risk making a game on a AAA budget that only 1% of the gaming population can run.

You're making it sound like like Ray Tracing is the norm on pc, even though it only works on 2000 RTX cards and a 1080ti can barely play Metro at 15fps with Ray Tracing enabled in 1080p. Also, if the rumors are true and the next gen consoles do have hardware ray tracing support, it basically means everyone who doesn't own a 2000RTX gpu will need to upgrade to play most multi platform games. Personally I think that would be awesome and I would love to see AAA games taking full advantage of things like Ray tracing. I'm not trying to attack pc gaming here and maybe I can still run some games on my 1060GTX when the ps5 comes out. But as a graphics enthusiast, I would be disappointed if I could, that's all. 

Also, I didn't reply to Star Ship Citizen because I don't count that as a proper game. I does look amazing, though. And I do hope it ever gets released. 

Give me a week and I'll be back home. My old PC runs on an Athlon X4 630 and a Radeon HD 5770, so relatively similar to the hardware Perm touted before. I'm not very big on modern games from AAA studios since they've become increasingly exploitative and formulaic, but I could give it a try. Age of Wonders III, Galactic Civilizations III, South Park: The fractured but Whole and DiRT Rally are a couple of games that do run on my PC just fine in 1080p, some with reduced details. I can try Kingdom Come: Deliverance on it when I'll be back home since I have that game in my library, but didn't get around to play it yet.



Pemalite said:
goopy20 said:

I'm sorry but it's pointless to show me benchmarks of games that can still run on a 5870. Sure, there are always games that run at 120fps on a toaster but it's silly to think that you can play any modern game you want at playable settings on a 5870. I know because I recently bought a whole new pc as I couldn't bare the frustration anymore. 

Benchmarks are evidence.
So what you are saying is that you are against any evidence provided? Wow.





Either way, I am refuting your comments not to change your mind, but for others who peruse the forums... Thus the evidence just makes your arguments look like you have an extreme confirmation bias and thus you don't have any real argument to present.

In short those videos proves that a Radeon 5870 can run:
* Overwatch. - Perfectly playable, 1080P, High Settings.
* Sea of Thieves. - Perfectly playable, 30fps. 1080P.
* Fortnite. 1080P, 60fps.
* For Honor. 1080P. 60fps.
* Battlefield 1/5 1080P. 30fps.

GTA 5, FarCry 5, Dirt 4, Rainbow Six: Siege, Witcher 3... Again. All playable on a 10 year old Radeon 5870.


Meaning your argument that you need the latest and greatest GPU's on PC "because of the consoles" is actually redundant.


goopy20 said:

I know a modern pc can run current games at 260 fps with triple monitors and whatnot, but that's the whole point. Running games at 120fps is complete overkill and if you can run games like that, it just means the hardware isn't really being taken advantage of.

120fps is overkill? Clearly you have never used a 120hz monitor otherwise you wouldn't be saying that.

You should do some research on refresh rate and why it is important and why you need a framerate to match.

http://gaminghardwarereviews.com/monitors/monitor-refresh-rate/

goopy20 said:

Fact is that there are very few proper games being developed by top developers who bother to really take advantage of cutting edge pc hardware and it's not really a mystery why that is either. No developer is going to risk making a game on a AAA budget that only 1% of the gaming population can run.

Majority of multiplats take advantage of cutting edge PC technology. Control is the latest example.


PC also has exclusives which I listed prior such as StarCitizen which are visual showpieces.

Thus your argument is entirely without merit and can be dropped into the "fake news" category, it's been proven otherwise.

goopy20 said:

You're making it sound like like Ray Tracing is the norm on pc, even though it only works on 2000 RTX cards and a 1080ti can barely play Metro at 15fps with Ray Tracing enabled in 1080p.

Can you see the contradiction in your statements?
Let me point it out:

goopy20 said:

You're making it sound like like Ray Tracing is the norm on pc, even though it only works on 2000 RTX cards

And:

goopy20 said:

1080ti can barely play Metro at 15fps with Ray Tracing enabled in 1080p.

As for Ray Tracing, it is most certainly able to be the norm on PC. - There is an application that uses the depth buffer to enable Ray Tracing, hence why we can have Ray Tracing in any game, even Crysis from 2007, which released 12 years ago.

See here:

goopy20 said:

Also, if the rumors are true and the next gen consoles do have hardware ray tracing support, it basically means everyone who doesn't own a 2000RTX gpu will need to upgrade to play most multi platform games. Personally I think that would be awesome and I would love to see AAA games taking full advantage of things like Ray tracing. I'm not trying to attack pc gaming here and maybe I can still run some games on my 1060GTX when the ps5 comes out. But as a graphics enthusiast, I would be disappointed if I could, that's all. 

The rumors? Microsoft have outright stated that their console will have hardware accelerated Ray Tracing, Sony hasn't made such a confirmation AFAIK, but they have stated they will support Ray Tracing.

And no. Everyone who doesn't own a 2000 series RTX GPU will need to upgrade to play most multi-plats. - You do know you can turn visual settings on and off right?

goopy20 said:

Also, I didn't reply to Star Ship Citizen because I don't count that as a proper game. I does look amazing, though. And I do hope it ever gets released. 

It is most certainly a proper game. - And it's being released in "modules".






All, I'm saying is that benchmarks of which 10 year old gpu can still run ps4 titles nowadays is pointless. The point is that the limits of current gen consoles have been reached, hence why new consoles will come out next year. We still have to wait for the exact specs but yes, Ray Tracing will no doubt be the standard. So how can you then still say something like a 1060 GTX will be able to run these next gen games, when a 2080ti can't even chug out 20 fps with ray tracing enabled? https://www.youtube.com/watch?v=wmleyuN7-Ew

Of course, your can turn down graphic settings. But if you want equal or even better graphics compared to the next gen consoles, you simply will need a 2080RTX or better and a 8 core cpu to run them.