Change every single turn based RPG from the company to Action based gameplay. Its 2019 people, time to grow up.
Funny. I'd do the exact opposite. I vastly prefer turn-based RPGs.
Action RPGs have been around almost as long as turn-based ones. In 1984, Falcom released Dragon Slayer (a long-running series that included the NES title Faxanadu) and T&E Soft released Hydlide. Those were two of the earliest action-based RPG video games, predating Dragon Quest (1986) and Final Fantasy (1987). Falcom also releases Ys in 1987, making it contemporaneous with Final Fantasy I. Nintendo briefly turned The Legend of Zelda into an ARPG with The Adventure of Link in 1987. And SNK released Crystalis in 1990.
Moving to the 16-bit era, Square themselves created the Seiken Densetsu/Mana series in 1991. The Tales series debuted in 1995, and Tales Studio had experience with action RPGs before that with 1991's Arcus Odyssey. Other ARPGs from the 16-bit era include Soul Blazer, Secret of Evermore, Terranigma, and Illusion of Gaia for the SNES and Sword of Vermillion, Landstalker, and Beyond Oasis for the Genesis.
So, while turn-based may have been overall the more popular style of RPG in the 80s & 90s, action-based RPGs aren't anything new, and weren't exactly rare back in the day.
Conclusion: The idea that turn-based RPGs are somehow archaic and outdated and that action-based combat should be the norm because it's "more modern" is without basis.
Rise game prices but get rid of microtransactions.
I'd do something similar as well. Big-budget AAA games would go up to $70-80, but all post-launch content would be absolutely free. Not only would there be no MTX, but there would be no premium DLC/add-on content at all.