So which 16-bit Windows games do you miss?
Most games for Windows 3.1 also had a DOS-mode (which usually ran a lot faster). Windows was an afterthought for games until the launch of Windows 95, so almost any PC game until then runs in DOSbox.
Windows-95-games without Win3.1-compatibility were already 32-bit and most of them run on Windows 10.
Then we have dozens of point&click adventures of that transition era (f.e. King's Quest VII), which run perfectly on ScummVM... and ScummVM itself runs on a lot of different devices and operating systems.
I'm really curious which old Windows games still worth playing aren't running on Windows 7, 8 or 10.
@bolded: That was for Win95/98. Windows 3.1 brought a slew of enthusiasts who wanted to program games strictly for that platform. And since Win95 and 98 are 32 bit OS, they don't have that problem.
Stars! would be a big one.
Spaceward Ho! is another one.
Castle of the Winds is one, too.
Enemy Nations is yet another one.
I can't get Battle Isle 3 running on my Win10 PC, not even the GOG version. That game was always finicky to begin with and seriously ahead of time (it came out in 1994 but needed the upcoming Windows 95 to run properly), which makes it break some future conventions, I guess.
And that's just a couple of the games I can't play right now. Well, I could with a virtual PC and a 32bit Windows installed into it, but those are both getting hard to come by, tend to get expensive and finicky to set up for playing classic games.
Another problem with those old games is that often the installers of pre-2000 games are 16bit executables, meaning you can't install the games even though they themselves would run just fine.
The Nintendo eShop rating Thread: http://gamrconnect.vgchartz.com/thread.php?id=237454