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Forums - Nintendo Discussion - Are there any years worse for Nintendo than 2015 and 2016?

Marth said:
1963 - 1968 was WAY worse.

I'll nominate 1945.



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TheMisterManGuy said:

I terms of the 3DS, I'd say Nintendo also made the mistake of assuming third parties and developers will blindly trust them with the 3DS because of its predecessor's pedigree, so they decided to cut corners on Launch titles, so that third parties can take the spotlight. But when it became apparent that third parties didn't have much ready either due to them still supporting the DS, the bigger titles not being ready yet, or skepticism of the system versus the PlayStation Vita, Nintendo scrambled to try and clean up the mess they created with their naive assumption. I once heard that Retro Studios was only brought in for Mario Kart 7 just to get the game out in time for the Holiday season.

This mistake would be repeated with the Wii U as Nintendo just assumed the Wii's brand recognition, and increased power would mean the third parties would just crawl to their side en mass. But when the reality of the Wii U became apparent, Nintendo was caught with their pants down, and lost a ton of money on just trying to keep the system afloat as Third parties began packing their bags for the real next gen consoles.

Nintendo really screwed up the 3DS's launch, but they were able to get away with it thanks to Sony making an even bigger mess of the Vita, and Nintendo managing to get a couple of killer apps (Mario Kart 7 and Super Mario 3D Land) out before the Vita even launched.

They were clearly relying on the same thing happening with the Wii U, but this time around Sony absolutely hit it out of the park with the PS4, and even the Xbox One was salvageable once Microsoft ditched Kinect and cut the price. It kinda says everything that even in 2014, when the Wii U hit its peak and the Xbox One was floundering, the One still outsold the Wii U every single week of that year.



Financially maybe.

Games-wise each year has at least something to it. 2011 had bad droughts for both the aging Wii and the just-launched 3DS, but it still had a great new Zelda, the North American release of Xenoblade, the 3D remake of Ocarina, and the 1-2 punch of Mario 3d Land and MK7. 2012 saw the 3DS hit its stride and begin releasing great game after great game. 2015 saw Xenoblade X, Splatoon, Mario Maker on the Wii U while the 3DS continued to hit it out of the park.



As a hardcore GameCube fan back in the day, I can tell you the late N64 days and most of the Cube days were pretty rough too. Lots of weird, niche stuff, and just felt like Nintendo was still locked in this pointless arms race rather than just making appealing game, though I still liked a lot of the N64/Cube stuff, it was more 2nd and 3rd party titles. 



 

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In terms of both Physical Software and Hardware sales 2016 is the worst year on VGC (data from 2007 onwards). Nintendo really were dying until 2017, they sold less hardware and software every single year for 8 years in a row. If Switch didn't take off they were done.

2015 was the second worst in hardware and the third worst in physical software, (2017 was slightly worse). So yeah I think it's easy to say 2015 and 2016 are Nintendo's worst years in terms of sales.

In terms of game releases that's subjective, but I'm not particularly fond of there game output, though I think a lot of games I didn't like simply because I had to play them on the WiiU.

2008 was the best year for both Hardware and Software.



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2016 is probably the all-time worst, but 2011-2012 were pretty rough too.

The Wii's first and third party support were very much dying from 2011 onward, and the 3DS and Wii U had underwhelming launches (to put it politely).




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Switch: 125 million (was 73, then 96, then 113 million)

PS5: 105 million Xbox Series S/X: 60 million

PS4: 122 mil (was 100 then 130 million) Xbox One: 50 mil (was 50 then 55 mil)

3DS: 75.5 mil (was 73, then 77 million)

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melbye said:
No, in retrospect both the WiiU and 3DS was duds when all is said and done, despite having some good games along the way.

I'm thinking about 3DS-game i liked and between A Link Between Worlds and Metroid Samus Returns i can't think of any. There probably were something, but it must have been completely forgettable

Its a damn shame in the whole lifespan of DS and 3DS they only made ONE singleplayer 2d new Zelda game.



Immersiveunreality said:
melbye said:
No, in retrospect both the WiiU and 3DS was duds when all is said and done, despite having some good games along the way.

I'm thinking about 3DS-game i liked and between A Link Between Worlds and Metroid Samus Returns i can't think of any. There probably were something, but it must have been completely forgettable

Its a damn shame in the whole lifespan of DS and 3DS they only made ONE singleplayer 2d new Zelda game.

Phantom Hourglass and Spirit Tracks? Not optimal games considering the control-scheme but still 2D



Nothing to see here, move along

Probably 1993 ... they released Star Fox which was a big deal, but the only other major first party game for the rest of the year was Super Mario All-Stars which is a compilation of older games. Of course, back in those days it didn't matter as much because Nintendo had such great third party support.

I actually didn't think 2015 was that bad at all ... Splatoon (biggest new Nintendo IP in ages), Mario Maker, Xenoblade X, Yoshi's Wooly World. 

2016 was bad but it also contributed to 2017 being so full. 



Jumpin said:
N64 and Gamecube eras were significantly worse, IMO, because it was like one decade long drought. Wii U was a much shorter dark age.

During the N64 and Gamecube era it wasn’t a situation like on the Wii or Switch where “there’s no games this month,” but in fact there were 30-60 games that month, just nothing 5-star; N64 and Gamecube had months where there were literally NO new games released. I don’t recall the Wii U having this issue, there were always new games each week.

Another couple of issues. With a few exceptions like Donkey Kong 64, Zelda 64, and Ogre Battle 64: N64 games were generally really short and really expensive. Gamecube had the lowest number of exclusives on a Nintendo home console, ever, and just about all the rest were uninspired and lacklustre PS2 ports, usually with missing content or functionality.

N64 had Gameboy Color a companion and Gamecube had GBA, is not, financial terms and creative side, worst years, on the portable side. 3DS and Wiiu is the worst generation, creative and financial terms, for Nintendo. Only last 3DS years Nintendo, turn around, in the 3DS side.  

But, Gamecube is a worst stationary console, launched by Nintendo. In good macroeconomic trends, sells only 22 million was a disaster. Wiiu navigates a worst macroeconomic situation.