Provide me an example of how a game would be developed differently and thus take advantage of an SSD over a mechanical drive?
Many games built based on mechanical drive, games like Assassin's Creed , GTA, Red Dead Redemption are obviously still using loading phase but it was hidden in the gameplay. Even game like The witcher 3 still has loading screen . I am using a Nvme SSD but it still has 3 to 4 second on loading time. SSD is faster on loading startup screen on windows and PC OS , also for cinema bench and video editing, but on gaming it's still the same and you obviously lie if you say no loading screen it still have loading time it' s just slightly faster. Just look at this article https://www.pcgamer.com/how-do-ssds-affect-gaming-performance/
also read this https://techguided.com/ssd-vs-hdd-gaming/. That is the SSD for PC, PC gamer has been using SSD but none of the benefit of the SSD can be implemented on PC because all developer is just thinking like you, just for boating and caching . It will be different if all games are meant to be build using SSD. watch this video https://www.youtube.com/watch?v=V3AMz-xZ2VM
Btw blast processing on Sega is real actually and the cell also real, for the cloud it's also real but it was translated differently and it was not meant for graphic enhancement but for procedural and persistent physic.Last edited by HollyGamer - on 23 May 2019