Yeah. Not actually that big of a deal that they make it out to be... Just like the Power of the Cell.
There are plenty of ways to side-step the issue of storage speeds, we have been dealing with it for decades after all.
Compression, Mesh/Texture Streaming, Longer Load Times into larger DRAM buffers, Procedural Generation... List goes on.
NAND certainly has it's advantages when leveraged right, especially in asset streaming and load times, but usually game engines are engineered to deal with the lowest common denominator... And that is mechanical storage.
Next gen I would assume that developers will still need to keep in mind for mechanical storage on console (External) and PC.
And for 20 years loading time have been high and in some cases dreadfull - looking at you GTA.
So a faster SSD instead of a slow HDD is a great improvement.
For Sony 1st parties they won't have any need to look at mechanical storage or PC from how what Cerny is pitching so far.
Not for me they haven't! To be fair... The disk drives in consoles for the last 10+ years have been dreadful.. Even the 8th generation tended to rely on extremely low-end, slow and cheap mechanical drives rather than faster 7200rpm variants.
I am not saying an SSD isn't going to be great improvement... People are just overhyping it to be something it's not, I have been using SSD's since they came out on the market and were based around SLC NAND, it's an old technology to me at this point.
This certainly could be just marketing fluff in top of nothing more than a regular SSD being put into the machine, but I will wait and see before calling it just that. What has me really curious here is that even though they did cherry pick a game that already has really quick load times so that they could achieve a load time less than a second, they did so by a 9X increase in speed. Out of curiosity I looked through several video comparisons of games loading on SSD, and while there were a few bad ones that only got a 1.5X boost, the best range was around a 3.5x boost. To me this says one of 2 things. Either there is some special hardware solution, or (this is sort of answering your question), this game was modified to run differently so that it could load faster.
Load times are here to stay.
The Switch even with solid state storage/ROM still has load times.
Many games built based on mechanical drive, games like Assassin's Creed , GTA, Red Dead Redemption are obviously still using loading phase but it was hidden in the gameplay. Even game like The witcher 3 still has loading screen . I am using a Nvme SSD but it still has 3 to 4 second on loading time. SSD is faster on loading startup screen on windows and PC OS , also for cinema bench and video editing, but on gaming it's still the same and you obviously lie if you say no loading screen it still have loading time it' s just slightly faster. Just look at this article https://www.pcgamer.com/how-do-ssds-affect-gaming-performance/
also read this https://techguided.com/ssd-vs-hdd-gaming/. That is the SSD for PC, PC gamer has been using SSD but none of the benefit of the SSD can be implemented on PC because all developer is just thinking like you, just for boating and caching . It will be different if all games are meant to be build using SSD. watch this video https://www.youtube.com/watch?v=V3AMz-xZ2VM
Btw blast processing on Sega is real actually and the cell also real, for the cloud it's also real but it was translated differently and it was not meant for graphic enhancement but for procedural and persistent physic.
Not really telling me anything I don't know...
I am not saying Blast Processing, Cell or the Cloud wasn't "real". - They are all technologies that fundamentally exist.
The contention point is that people made those aspects to be something they aren't in order to try and assert their platform choice to be the superior technical choice... When in reality, those technologies didn't really give any particular platform such an edge that it was impossible to run on another platform with similar results.
PC also does benefit from an SSD, in-fact it's baked right into Windows, Game Engines and API's. - Need me to provide some examples?