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BraLoD said:
DonFerrari said:

I would bet that Sony will price it 400-450

You already did with me

Yes I did, still planning on winning.

Pemalite said:
DonFerrari said:

And for 20 years loading time have been high and in some cases dreadfull - looking at you GTA.

So a faster SSD instead of a slow HDD is a great improvement.

For Sony 1st parties they won't have any need to look at mechanical storage or PC from how what Cerny is pitching so far.

Not for me they haven't! To be fair... The disk drives in consoles for the last 10+ years have been dreadful.. Even the 8th generation tended to rely on extremely low-end, slow and cheap mechanical drives rather than faster 7200rpm variants.

I am not saying an SSD isn't going to be great improvement... People are just overhyping it to be something it's not, I have been using SSD's since they came out on the market and were based around SLC NAND, it's an old technology to me at this point.

You were talking about solutions outside of Hard Disk or even the CD/DVD/BD.

If the solutions were that good the problem wouldn't be the bad HDDs in the consoles.

Technology may be old, but if it wasn't used right for gaming development the right use may bring a lot of good improvements.

lansingone said:

This certainly could be just marketing fluff in top of nothing more than a regular SSD being put into the machine, but I will wait and see before calling it just that. What has me really curious here is that even though they did cherry pick a game that already has really quick load times so that they could achieve a load time less than a second, they did so by a 9X increase in speed. Out of curiosity I looked through several video comparisons of games loading on SSD, and while there were a few bad ones that only got a 1.5X boost, the best range was around a 3.5x boost. To me this says one of 2 things. Either there is some special hardware solution, or (this is sort of answering your question), this game was modified to run differently so that it could load faster.

Load times are here to stay.

The Switch even with solid state storage/ROM still has load times.

HollyGamer said:

Many games built based on mechanical drive, games like Assassin's Creed , GTA, Red Dead Redemption are obviously still using loading phase but it was hidden in the gameplay. Even game like The witcher 3 still has loading screen . I am using a Nvme  SSD but it still has 3 to 4 second on loading time. SSD is faster on loading startup screen on windows and PC OS , also for cinema bench and video editing,  but on gaming it's still the same and you obviously lie if you say no loading screen it still have loading time it' s just slightly faster.  Just look at this article

also read this That is the SSD for PC, PC gamer has been using SSD but none of the benefit of the SSD can be implemented on PC because all developer is just thinking like you, just for boating and caching . It will be different if all games are meant to be build using SSD. watch this video

Btw blast processing on Sega is real actually and the cell also real, for the cloud it's also real but it was translated differently and it was not meant for graphic enhancement but for procedural and persistent physic. 

Not really telling me anything I don't know...

I am not saying Blast Processing, Cell or the Cloud wasn't "real". - They are all technologies that fundamentally exist.
The contention point is that people made those aspects to be something they aren't in order to try and assert their platform choice to be the superior technical choice... When in reality, those technologies didn't really give any particular platform such an edge that it was impossible to run on another platform with similar results.

PC also does benefit from an SSD, in-fact it's baked right into Windows, Game Engines and API's. - Need me to provide some examples?

Sorry but nothing Xbox 360 or Wii could do to similar level what Cell done. It in fact even covered for the inferiority of the GPU. So if Cell+Worse GPU of PS3 gives a greater result than X360 with better GPU, then the Cell was really giving an edge to PS3.

Similar to blast processing, depending on the game Genesis would perform much better than SNES on some specific areas (graphical aspect and sound were worse on Genesis, but framerate from what I remember was better).

About Windows, Engines and APIs. If the SDD is made as after though for the games then the benefits will be minimal, even more when they don't go and make SSD be a minimal standard to run that game because that would cut a lot of players.

duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

Azzanation: "PS5 wouldn't sold out at launch without scalpers."