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Forums - Gaming Discussion - If the 9th gen consoles launch with BC in 2020, is there any reason to produce 8th gen consoles beyond 2020?

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When will both 8th gen consoles end production?

Today 1 3.23%
 
Tomorrow 1 3.23%
 
2019 0 0%
 
2020 0 0%
 
2021 1 3.23%
 
2022 22 70.97%
 
2525 6 19.35%
 
Total:31
Darwinianevolution said:

Sadly, 8th gen consoles proved to the platform holders that hardware backwards compatibility is not as big of a seller anymore. Maybe the XBTwo will have BC through digital means, but I doubt the PS5 will have any at all, outside of the streaming alternative. And 3rd parties would rather make remakes/remasters at full price rather than allow people to already own them to continue playing them.

It's a shame, because for many people (especially those who didn't purchase a console the previous gen) it immediately adds a ton of value to the new hardware, offering access to a whole library of games at discounted prices, not to mention the value of preserving your collection throughout the generations.

So no, they won't stop producing PS4s for a long time, maybe they will even reach the 100$ mark. XBOnes are going to stop production earlier, though.

From Mark Cerny interview PS5 would be compatible with PS4, it isn't a rumor.



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DonFerrari said:
Mr Puggsly said:

If you recall Sony had the PS3 Super Slim and MS had the 360 E. They were cheaper to produce but as consumers we didn't really benefit from a low price.

I don't think the production will end this year, nor next, it really depends on the intentions of the cheaper 9th gen models. I mean if they can hit 6TF and other improved specs for $299, then we don't really need 8th gen consoles on the market.

I'm really scratching my head looking at the X1S Digital, we don't need this thing. I kinda hope they kill it off first.

Not sure if they were as cheap as you think and if they were making a lot of profits on the HW. I don't remember any reports on this account.

And if you consider PS3 released for 499-599 and were finished at 199 this was and even bigger drop than PS2 299 to 99.

Mr Puggsly said:

PS3 started very high in price, but the parts also dropped quickly and they removed things to lower the price. By 2013 they were selling it at a good profit. But MS also kept the price high so officially prices stayed high during the 7th gen. There might be final revisions for X1 and PS4, I just don't they be a budget price per se. Also, they don't necessarily need to make a new model to make production cheaper.

I have no idea what MS's intentions for the 8th gen are. At the very least we know Gears 5 and Halo Infinite are coming, while some 9th gen content will likely have X1 support. MS is certainly looking to future primarily but I don't believe X1 support is dying immediately. X1 Digital is an interesting way to test the water for an all digital console, but it can't succeed at $250. If they drop it to $149 around 2020, it suddenly make sense.

We might see a PS4 SS at $250, but that's also about the lowest 360 and PS3 went with a HDD, officially. If MS and Sony happen release 9th gen consoles starting at $299, then expect 8th gen sales to die faster.

The parts didn't drop quickly. Sony done several price cuts while still losing a lot of money until the Super Slim. Do you have source for good profit on PS3 sold (HW alone)?

MS kept the price "high" because the direct competitor were losing money at that point and MS had to recover from the previous gen plus RROD. They probably didn't though they would sell much more at a lower price so better keep the price that makes money.

Again, final revisions of PS3 and 360 hardware became cheaper to produce but prices stayed about the same FOR CONSUMERS. PS3 was really $499-$599 at launch but they were pushing the $599 model. Prices went down drastically because the cutting edge hardware was expensive to produce at launch, PS2 specs were eventually removed and the 16GB model didn't have a HDD which is junk.

You're missing the point or changing the argument. I'm saying the PS3 Super Slim DID NOT BENEFIT CONSUMERS. Hence, cheaper to produce models doesn't mean we, consumers, will get cheap hardware. MS could have done a price war with 360 to boost sales, but I'm sure they were content to boost revenue instead.

Either way, at this point I believe Sony and MS rather keep prices relatively high for profits. The price war days on hardware are seemingly over.



Recently Completed
River City: Rival Showdown
for 3DS (3/5) - River City: Tokyo Rumble for 3DS (4/5) - Zelda: BotW for Wii U (5/5) - Zelda: BotW for Switch (5/5) - Zelda: Link's Awakening for Switch (4/5) - Rage 2 for X1X (4/5) - Rage for 360 (3/5) - Streets of Rage 4 for X1/PC (4/5) - Gears 5 for X1X (5/5) - Mortal Kombat 11 for X1X (5/5) - Doom 64 for N64 (emulator) (3/5) - Crackdown 3 for X1S/X1X (4/5) - Infinity Blade III - for iPad 4 (3/5) - Infinity Blade II - for iPad 4 (4/5) - Infinity Blade - for iPad 4 (4/5) - Wolfenstein: The Old Blood for X1 (3/5) - Assassin's Creed: Origins for X1 (3/5) - Uncharted: Lost Legacy for PS4 (4/5) - EA UFC 3 for X1 (4/5) - Doom for X1 (4/5) - Titanfall 2 for X1 (4/5) - Super Mario 3D World for Wii U (4/5) - South Park: The Stick of Truth for X1 BC (4/5) - Call of Duty: WWII for X1 (4/5) -Wolfenstein II for X1 - (4/5) - Dead or Alive: Dimensions for 3DS (4/5) - Marvel vs Capcom: Infinite for X1 (3/5) - Halo Wars 2 for X1/PC (4/5) - Halo Wars: DE for X1 (4/5) - Tekken 7 for X1 (4/5) - Injustice 2 for X1 (4/5) - Yakuza 5 for PS3 (3/5) - Battlefield 1 (Campaign) for X1 (3/5) - Assassin's Creed: Syndicate for X1 (4/5) - Call of Duty: Infinite Warfare for X1 (4/5) - Call of Duty: MW Remastered for X1 (4/5) - Donkey Kong Country Returns for 3DS (4/5) - Forza Horizon 3 for X1 (5/5)

Mr Puggsly said:

I'm saying the PS3 Super Slim DID NOT BENEFIT CONSUMERS. Hence, cheaper to produce models doesn't mean we, consumers, will get cheap hardware. MS could have done a price war with 360 to boost sales, but I'm sure they were content to boost revenue instead.

Either way, at this point I believe Sony and MS rather keep prices relatively high for profits. The price war days on hardware are seemingly over.

There were a plethora of advantages even if the prices didn't move much with console revisions... Lower power consumption, less noise, less heat, more reliable...
Even if Sony did drop features to get there. (Ironically Microsoft did the opposite and added features like Wifi.)

There wasn't a rapid movement in price though at the start of the 7th gen because Microsoft and Sony were taking some financial losses on the hardware... The 8th gen is very conservative from a hardware standpoint as well, with very much fixed costs that aren't moving much.



--::{PC Gaming Master Race}::--

Pemalite said:
Mr Puggsly said:

I'm saying the PS3 Super Slim DID NOT BENEFIT CONSUMERS. Hence, cheaper to produce models doesn't mean we, consumers, will get cheap hardware. MS could have done a price war with 360 to boost sales, but I'm sure they were content to boost revenue instead.

Either way, at this point I believe Sony and MS rather keep prices relatively high for profits. The price war days on hardware are seemingly over.

There were a plethora of advantages even if the prices didn't move much with console revisions... Lower power consumption, less noise, less heat, more reliable...
Even if Sony did drop features to get there. (Ironically Microsoft did the opposite and added features like Wifi.)

There wasn't a rapid movement in price though at the start of the 7th gen because Microsoft and Sony were taking some financial losses on the hardware... The 8th gen is very conservative from a hardware standpoint as well, with very much fixed costs that aren't moving much.

It depends, revisions aren't objectively superior. Features can be removed, reliability varies, etc. There are examples of both improvements and downgrades in revisions of MS, Sony and Nintendo hardware.

There is certainly little or no interest in losing money on hardware. But with diminishing returns in visuals, I think that helps them get away with it. I mean modern games can be gorgeous on reasonably priced specs.



Recently Completed
River City: Rival Showdown
for 3DS (3/5) - River City: Tokyo Rumble for 3DS (4/5) - Zelda: BotW for Wii U (5/5) - Zelda: BotW for Switch (5/5) - Zelda: Link's Awakening for Switch (4/5) - Rage 2 for X1X (4/5) - Rage for 360 (3/5) - Streets of Rage 4 for X1/PC (4/5) - Gears 5 for X1X (5/5) - Mortal Kombat 11 for X1X (5/5) - Doom 64 for N64 (emulator) (3/5) - Crackdown 3 for X1S/X1X (4/5) - Infinity Blade III - for iPad 4 (3/5) - Infinity Blade II - for iPad 4 (4/5) - Infinity Blade - for iPad 4 (4/5) - Wolfenstein: The Old Blood for X1 (3/5) - Assassin's Creed: Origins for X1 (3/5) - Uncharted: Lost Legacy for PS4 (4/5) - EA UFC 3 for X1 (4/5) - Doom for X1 (4/5) - Titanfall 2 for X1 (4/5) - Super Mario 3D World for Wii U (4/5) - South Park: The Stick of Truth for X1 BC (4/5) - Call of Duty: WWII for X1 (4/5) -Wolfenstein II for X1 - (4/5) - Dead or Alive: Dimensions for 3DS (4/5) - Marvel vs Capcom: Infinite for X1 (3/5) - Halo Wars 2 for X1/PC (4/5) - Halo Wars: DE for X1 (4/5) - Tekken 7 for X1 (4/5) - Injustice 2 for X1 (4/5) - Yakuza 5 for PS3 (3/5) - Battlefield 1 (Campaign) for X1 (3/5) - Assassin's Creed: Syndicate for X1 (4/5) - Call of Duty: Infinite Warfare for X1 (4/5) - Call of Duty: MW Remastered for X1 (4/5) - Donkey Kong Country Returns for 3DS (4/5) - Forza Horizon 3 for X1 (5/5)

Mr Puggsly said:
DonFerrari said:

Not sure if they were as cheap as you think and if they were making a lot of profits on the HW. I don't remember any reports on this account.

And if you consider PS3 released for 499-599 and were finished at 199 this was and even bigger drop than PS2 299 to 99.

The parts didn't drop quickly. Sony done several price cuts while still losing a lot of money until the Super Slim. Do you have source for good profit on PS3 sold (HW alone)?

MS kept the price "high" because the direct competitor were losing money at that point and MS had to recover from the previous gen plus RROD. They probably didn't though they would sell much more at a lower price so better keep the price that makes money.

Again, final revisions of PS3 and 360 hardware became cheaper to produce but prices stayed about the same FOR CONSUMERS. PS3 was really $499-$599 at launch but they were pushing the $599 model. Prices went down drastically because the cutting edge hardware was expensive to produce at launch, PS2 specs were eventually removed and the 16GB model didn't have a HDD which is junk.

You're missing the point or changing the argument. I'm saying the PS3 Super Slim DID NOT BENEFIT CONSUMERS. Hence, cheaper to produce models doesn't mean we, consumers, will get cheap hardware. MS could have done a price war with 360 to boost sales, but I'm sure they were content to boost revenue instead.

Either way, at this point I believe Sony and MS rather keep prices relatively high for profits. The price war days on hardware are seemingly over.

The OG PS3 models were expensive partially due to housing prior gen hardware. The first big price drop came when PS decided to remove BC, which meant they could remove that hardware. I don't see why you would think the PS3 got so cheap if you believe the cost to manufacture was $750-$1000 initially. If PS were selling PS3's at cost by the end of the life cycle that would be quite surprising.

PS3 SS wasn't a large benefit because it's price wasn't reduced by enough to really matter. It also only had a year on the market before the PS4, which was only $399. PS3 SS was $299 and remained so throughout the PS4 launch period. PS even made it clear themselves in advance that the PS3 price wasn't going to drop anytime soon after the PS4 launch. Since it wasn't that large of a price gap, it's not crazy to think that PS wanted to move on from PS3 asap, so they probably kept the price high to push consumers to buy a PS4, not even taking into account they may still have been losing money on every PS3 sold. You would have to also think with all the dev complaints about PS3, they probably wanted to focus on PS4 instead, and that doesn't happen if PS3 keeps trucking along like the PS2 did.

To have a $199 PS4 SS by late 2020, and a $399-$499 PS5, makes a tonne of sense in terms of profits and goodwill. PS4 is so much cheaper to produce than the PS3 was and the market can't get enough of the PS4, much like the PS2. Unless they decide to try the same thing again, and keep the PS4 at $299 and drop PS5 at $399, but then PS is basically saying they only care to try and hold onto the 120 million PS4 customers they have by then. You can't really expand your market much if you remain a closed ecosystem and you don't create more affordable physical access to your devices, unless you want to offer a compatible handheld or hybrid or Pro level console along with the PS5.

I can see why you might think PS may go with this same type of approach and try to push consumers to PS5, but I don't really see the need or evidence for it at this point in time. With x86 BC, and a slower cross gen exclusive transition, the need to get PS5 off the ground like PS4 did isn't there this time around, with XB being so far behind and Switch being a different type of device.

Last edited by EricHiggin - on 07 May 2019

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Mr Puggsly said:
Pemalite said:

There were a plethora of advantages even if the prices didn't move much with console revisions... Lower power consumption, less noise, less heat, more reliable...
Even if Sony did drop features to get there. (Ironically Microsoft did the opposite and added features like Wifi.)

There wasn't a rapid movement in price though at the start of the 7th gen because Microsoft and Sony were taking some financial losses on the hardware... The 8th gen is very conservative from a hardware standpoint as well, with very much fixed costs that aren't moving much.

It depends, revisions aren't objectively superior. Features can be removed, reliability varies, etc. There are examples of both improvements and downgrades in revisions of MS, Sony and Nintendo hardware.

There is certainly little or no interest in losing money on hardware. But with diminishing returns in visuals, I think that helps them get away with it. I mean modern games can be gorgeous on reasonably priced specs.

Oh I agree. Hence the need to judge each device on it's own individual merits upon release.

There is certainly some negatives that can be drawn from the Xbox 360 E and Playstation 3 Super Slim compared to their prior versions the Xbox 360 Slim and Playstation 3 Slim for example... But I cannot think of any negatives of the Xbox 360 Slim over the older fat OG Xbox 360's.

But in general, the trend is a smaller, quieter, simpler, more efficient, more reliable device.



--::{PC Gaming Master Race}::--

Pemalite said:
Mr Puggsly said:

It depends, revisions aren't objectively superior. Features can be removed, reliability varies, etc. There are examples of both improvements and downgrades in revisions of MS, Sony and Nintendo hardware.

There is certainly little or no interest in losing money on hardware. But with diminishing returns in visuals, I think that helps them get away with it. I mean modern games can be gorgeous on reasonably priced specs.

Oh I agree. Hence the need to judge each device on it's own individual merits upon release.

There is certainly some negatives that can be drawn from the Xbox 360 E and Playstation 3 Super Slim compared to their prior versions the Xbox 360 Slim and Playstation 3 Slim for example... But I cannot think of any negatives of the Xbox 360 Slim over the older fat OG Xbox 360's.

But in general, the trend is a smaller, quieter, simpler, more efficient, more reliable device.

Well the original 360 units were crap and I'm sure you know numerous reasons why. The 360 S basically just fixed a poorly designed device that was already lacking features. The underwhelming BC was primarily software based so they didn't have to remove that. The 360 E really just removed some stuff, it wasn't really an upgrade for consumers.

It sounds like people are really expecting cheap revisions of PS4 and X1, the super slims. I'm just reminding people CONSUMERS didn't get cheap hardware in spite of the cheaper to produce revisions.



Recently Completed
River City: Rival Showdown
for 3DS (3/5) - River City: Tokyo Rumble for 3DS (4/5) - Zelda: BotW for Wii U (5/5) - Zelda: BotW for Switch (5/5) - Zelda: Link's Awakening for Switch (4/5) - Rage 2 for X1X (4/5) - Rage for 360 (3/5) - Streets of Rage 4 for X1/PC (4/5) - Gears 5 for X1X (5/5) - Mortal Kombat 11 for X1X (5/5) - Doom 64 for N64 (emulator) (3/5) - Crackdown 3 for X1S/X1X (4/5) - Infinity Blade III - for iPad 4 (3/5) - Infinity Blade II - for iPad 4 (4/5) - Infinity Blade - for iPad 4 (4/5) - Wolfenstein: The Old Blood for X1 (3/5) - Assassin's Creed: Origins for X1 (3/5) - Uncharted: Lost Legacy for PS4 (4/5) - EA UFC 3 for X1 (4/5) - Doom for X1 (4/5) - Titanfall 2 for X1 (4/5) - Super Mario 3D World for Wii U (4/5) - South Park: The Stick of Truth for X1 BC (4/5) - Call of Duty: WWII for X1 (4/5) -Wolfenstein II for X1 - (4/5) - Dead or Alive: Dimensions for 3DS (4/5) - Marvel vs Capcom: Infinite for X1 (3/5) - Halo Wars 2 for X1/PC (4/5) - Halo Wars: DE for X1 (4/5) - Tekken 7 for X1 (4/5) - Injustice 2 for X1 (4/5) - Yakuza 5 for PS3 (3/5) - Battlefield 1 (Campaign) for X1 (3/5) - Assassin's Creed: Syndicate for X1 (4/5) - Call of Duty: Infinite Warfare for X1 (4/5) - Call of Duty: MW Remastered for X1 (4/5) - Donkey Kong Country Returns for 3DS (4/5) - Forza Horizon 3 for X1 (5/5)

EricHiggin said:
Mr Puggsly said:

Again, final revisions of PS3 and 360 hardware became cheaper to produce but prices stayed about the same FOR CONSUMERS. PS3 was really $499-$599 at launch but they were pushing the $599 model. Prices went down drastically because the cutting edge hardware was expensive to produce at launch, PS2 specs were eventually removed and the 16GB model didn't have a HDD which is junk.

You're missing the point or changing the argument. I'm saying the PS3 Super Slim DID NOT BENEFIT CONSUMERS. Hence, cheaper to produce models doesn't mean we, consumers, will get cheap hardware. MS could have done a price war with 360 to boost sales, but I'm sure they were content to boost revenue instead.

Either way, at this point I believe Sony and MS rather keep prices relatively high for profits. The price war days on hardware are seemingly over.

The OG PS3 models were expensive partially due to housing prior gen hardware. The first big price drop came when PS decided to remove BC, which meant they could remove that hardware. I don't see why you would think the PS3 got so cheap if you believe the cost to manufacture was $750-$1000 initially. If PS were selling PS3's at cost by the end of the life cycle that would be quite surprising.

PS3 SS wasn't a large benefit because it's price wasn't reduced by enough to really matter. It also only had a year on the market before the PS4, which was only $399. PS3 SS was $299 and remained so throughout the PS4 launch period. PS even made it clear themselves in advance that the PS3 price wasn't going to drop anytime soon after the PS4 launch. Since it wasn't that large of a price gap, it's not crazy to think that PS wanted to move on from PS3 asap, so they probably kept the price high to push consumers to buy a PS4, not even taking into account they may still have been losing money on every PS3 sold. You would have to also think with all the dev complaints about PS3, they probably wanted to focus on PS4 instead, and that doesn't happen if PS3 keeps trucking along like the PS2 did.

To have a $199 PS4 SS by late 2020, and a $399-$499 PS5, makes a tonne of sense in terms of profits and goodwill. PS4 is so much cheaper to produce than the PS3 was and the market can't get enough of the PS4, much like the PS2. Unless they decide to try the same thing again, and keep the PS4 at $299 and drop PS5 at $399, but then PS is basically saying they only care to try and hold onto the 120 million PS4 customers they have by then. You can't really expand your market much if you remain a closed ecosystem and you don't create more affordable physical access to your devices, unless you want to offer a compatible handheld or hybrid or Pro level console along with the PS5.

I can see why you might think PS may go with this same type of approach and try to push consumers to PS5, but I don't really see the need or evidence for it at this point in time. With x86 BC, and a slower cross gen exclusive transition, the need to get PS5 off the ground like PS4 did isn't there this time around, with XB being so far behind and Switch being a different type of device.

Well getting back to my original point, I can see $249 for 8th gen specs if the 9th gen consoles launch for $399.

But what if the 9th gen consoles manage to hit $299 at launch? Maybe something like a X1X in GPU power but with a modern CPU, more/better RAM, etc. Essentially 9th gen games simply aiming for 1080p or higher when possible. If that happens, there won't be much interest in pushing 8th gen specs. Instead they may just try to clear out 8th gen inventory.



Recently Completed
River City: Rival Showdown
for 3DS (3/5) - River City: Tokyo Rumble for 3DS (4/5) - Zelda: BotW for Wii U (5/5) - Zelda: BotW for Switch (5/5) - Zelda: Link's Awakening for Switch (4/5) - Rage 2 for X1X (4/5) - Rage for 360 (3/5) - Streets of Rage 4 for X1/PC (4/5) - Gears 5 for X1X (5/5) - Mortal Kombat 11 for X1X (5/5) - Doom 64 for N64 (emulator) (3/5) - Crackdown 3 for X1S/X1X (4/5) - Infinity Blade III - for iPad 4 (3/5) - Infinity Blade II - for iPad 4 (4/5) - Infinity Blade - for iPad 4 (4/5) - Wolfenstein: The Old Blood for X1 (3/5) - Assassin's Creed: Origins for X1 (3/5) - Uncharted: Lost Legacy for PS4 (4/5) - EA UFC 3 for X1 (4/5) - Doom for X1 (4/5) - Titanfall 2 for X1 (4/5) - Super Mario 3D World for Wii U (4/5) - South Park: The Stick of Truth for X1 BC (4/5) - Call of Duty: WWII for X1 (4/5) -Wolfenstein II for X1 - (4/5) - Dead or Alive: Dimensions for 3DS (4/5) - Marvel vs Capcom: Infinite for X1 (3/5) - Halo Wars 2 for X1/PC (4/5) - Halo Wars: DE for X1 (4/5) - Tekken 7 for X1 (4/5) - Injustice 2 for X1 (4/5) - Yakuza 5 for PS3 (3/5) - Battlefield 1 (Campaign) for X1 (3/5) - Assassin's Creed: Syndicate for X1 (4/5) - Call of Duty: Infinite Warfare for X1 (4/5) - Call of Duty: MW Remastered for X1 (4/5) - Donkey Kong Country Returns for 3DS (4/5) - Forza Horizon 3 for X1 (5/5)

Mr Puggsly said:
Pemalite said:

Oh I agree. Hence the need to judge each device on it's own individual merits upon release.

There is certainly some negatives that can be drawn from the Xbox 360 E and Playstation 3 Super Slim compared to their prior versions the Xbox 360 Slim and Playstation 3 Slim for example... But I cannot think of any negatives of the Xbox 360 Slim over the older fat OG Xbox 360's.

But in general, the trend is a smaller, quieter, simpler, more efficient, more reliable device.

Well the original 360 units were crap and I'm sure you know numerous reasons why. The 360 S basically just fixed a poorly designed device that was already lacking features. The underwhelming BC was primarily software based so they didn't have to remove that. The 360 E really just removed some stuff, it wasn't really an upgrade for consumers.

It sounds like people are really expecting cheap revisions of PS4 and X1, the super slims. I'm just reminding people CONSUMERS didn't get cheap hardware in spite of the cheaper to produce revisions.

The Original Fat Xbox 360 Jasper v2 was actually a pretty solid unit... 65nm CPU, GPU and eDRAM. The e74 dramas and RROD was pretty much solved with this revision for the most part.

The Slim of course took it another step farther with a 45nm single chip... And integrated some extra stuff and is probably the definitive console in the 360 lineup without a doubt.

The RROD is largely attributed to a combination of the clamping mechanism used, heat and the solder. - In-fact... nVidia had catastrophically high failure rates with some of it's Geforce 8000/9000 GPU's across desktop and notebooks for almost the exact same reason.

So I wouldn't outright state that all fat Xbox 360 units were crap, some revisions were actually solid... Granted you still wouldn't have got a 500GB HDD, Wifi, Kinect and all the other whiz-shiz-bang.



--::{PC Gaming Master Race}::--

PS4 still has lots of shelf life left. Xbox one, probably not.

PS4 will be selling for years to come with a slimmer model and lower price. Perfect for ppl who want a great console with tons of great games and can’t afford a $400-$500 PS5.