That's nuts. People obviously pay for it...
Pretty cheap if you compare that to DoA5LR.
I guess it's all about those sexy costumes. Otherwise they wouldn't get away with it.
This scam reminds me of GalGun's pervy goggles for 80$. Who buys this stuff??
https://store.steampowered.com/app/537770/GalGun_Double_Peace__Pheromone_Z_Item/
Also, how did this never make news?
Last edited by Darwinianevolution - on 02 March 2019Oh they can fuck right off with this!
For my money it started with Street Fighter 4 where no matter how much I spent or how many costume packs there were, I just couldn't get them all. They just kept coming. Now I don't even play that series anymore. Hate the feeling that I'm missing out so I just don't play games that keep too much of the experience behind dlc.
d21lewis said: Oh they can fuck right off with this! For my money it started with Street Fighter 4 where no matter how much I spent or how many costume packs there were, I just couldn't get them all. They just kept coming. Now I don't even play that series anymore. Hate the feeling that I'm missing out so I just don't play games that keep too much of the experience behind dlc. |
This is what always confuse me, why do you need those costume packs. As long as people will pay, then they will release them. If there is a demand then someone will sell it to you. Why do gamers believe everything should be for free. The people that make your entertainment do not work for free.
I work as a developer but not for video games. In the industry that I work for customers are always looking for us to do work for free. The problem is that when you work billable hours, you cannot just do stuff for free. A business has metrics that has to be met by each individual head and if those people are not pulling weight, then they get laid off. This is why you see a lot of developers and other staff get laid off after completing projects under game development studios. Game studios cannot support those extra personnel if they are not working and bringing income to the business.
There is a line that is met between a finish game and DLC. The main game should be finished with a complete roster. 18 Characters look like a complete roster and from what I have seen from the main game, there are a decent list of costume for each character. If the main game is complete then anything else created is done to keep the game alive but also keep those people who are not working on a new project employed.
This is the biggest problem with fighting games right now. Looking at Street Fighter and especially DOA, this is worse than Activision and EA. I didn't even think it was possible to spend a thousand bucks on, not a game, but extra content for the $60 game. I think the only reason they get away with this, is fighting games are far more niche than the CoD's and Battlefield's of today.
Fighting games used to be my favorite genre but this level of filthy monetization pushed me away.
With Mortal Kombat X, I got it recently on sale for $5 (all dlc included) and that to me is the only way to push back. Wait until the games are discounted so much that their profits are negligible.
ThatDreamcastTho said:
Its just 2 characters and like 60 some costumes. No stages. The only character conspicuously missing is gen fu. |
But it's not like I cant unlock those characters by playing the game right? I hope it isn't the new characters. I heard Raido is in it. I'll take him over Gen Fu anyday.
Insert Coin. Press START. You Died. Continue?
Machiavellian said:
This is what always confuse me, why do you need those costume packs. As long as people will pay, then they will release them. If there is a demand then someone will sell it to you. Why do gamers believe everything should be for free. The people that make your entertainment do not work for free. I work as a developer but not for video games. In the industry that I work for customers are always looking for us to do work for free. The problem is that when you work billable hours, you cannot just do stuff for free. A business has metrics that has to be met by each individual head and if those people are not pulling weight, then they get laid off. This is why you see a lot of developers and other staff get laid off after completing projects under game development studios. Game studios cannot support those extra personnel if they are not working and bringing income to the business. There is a line that is met between a finish game and DLC. The main game should be finished with a complete roster. 18 Characters look like a complete roster and from what I have seen from the main game, there are a decent list of costume for each character. If the main game is complete then anything else created is done to keep the game alive but also keep those people who are not working on a new project employed. |
I didn't need them. I wanted them. I wanted the "complete experience". When it became too much, I quit. No harm done.
Also, I didn't want anything for free. There was just so much dlc that it began to eclipse the cost of the game. Same with DoA, now. When I bought the first game on PS1, tons of costumes was a selling point. Now, the game seems secondary to the bonus stuff. Sign of the times, I guess. But they have a choice and I have a choice. I choose not to support this at all.
I loved DOA2 and I ended up playing the game for +100 hours because I was always unlocking costumes with no idea how I did it, I was impressed when characters had more than 4 costumes but it went on and some had 8 or more costumes. It was fun, when costumes become DLC the games are death for me. I understand when it is free to play but if you pay for it let people try to own them, let people play 100 matches online etc, beat story 10 times with character, give weekly/montly doable challenges so people keep playing your games etc.