My point is GamePass purpose is to eventually lead into Streaming(to be on more than just Xbox) which PSNow has beaten it to the punch in that regard. Not to mention, Sony added the ability to directly download a large portion of the games just like XB1 so that is a moot point.
The quality disparity could def be a big factor...but I question how much. As Sony just said in their Keynote they had a week ago, average consumers do not look at games in pixel ratios. Sure, they latch on to the buzz words but mostly they just want to be able to have the experience for the cheapest and most unhindered. Most of the kids playing on PC are using dated monitors and hardware by Elite Pro standards. Phones and Switch also are not sporting 4K visuals and why would they need to? People will go with what has more of perceived value, usually quality vs Price.
PSNow can be the inferior performing streaming service....but if it is the service with more games and more exclusives on the devices that people predominantly own......then it can maintain it's lead. Not to mention no matter what MS does, their service will not have Sony exclusives which are likely a service seller and decider.
As had been said by others before, you're comparing apples to oranges here. Gamepass is never intended to become a streaming service; that's Xcloud's job. It's also the one Microsoft called the Netflix for games, not Gamepass. The rumored digital-only Xbox One will probably come with just that, meaning it will be an Xbox branded streaming box comparable to the Playstation TV. It's also probably xCloud, and not Gamepass, that will make it onto the Switch.
So nope, Gamepass is a game download subscription service and thus comparing it to a streaming service and considering the lack of streaming the killing feature is just plain wrong. Let's see how xCloud will work out and then we can compare it to PSNow, as that would make much more sense. Main difference between the two apart from the game library will probably be that xCloud will bring the newest Xbox games while Sony waits a couple years before bringing it's newest games to their service.
About consumers not looking at game pixel ratios, that's true... but they probably remember the shiny pictures from trailers and the like and will wonder why it looks much worse ingame.
As an anecdote,or me personally, neither xCloud or PSNow would be good for me. I tried PSNow, but streaming games just isn't for me, which would mean Gamepass would win by default since it's something different entirely.
I am not the only one even in this thread theorizing that "Project xCloud" is just a facet of Gamepass or they will be one in the same when it is all said and done.
If not part of some sort of subscription how are you imagining Cloud gaming to work?
Are you thinking Cloud version as a seperate sku to sell to consumers? Similar to how there is Physical and Digital, then maybe Cloud version.
I find that highly unlikely.
PSNow offers Streaming and Download where applicable (mostly PS4 titles). So the service has XCloud/Gamepass on both fronts.
I think some of you are jumping the gun thinking that MS(or Sony) by some miraculous reason is going to convince 3rd parties to jump fully on board to have their games on any Sub service. If they can't get a ton on for localized distribution via stream, how are they suppose to do cloud distribution? I just don't forsee the number of contributors being larger than what we already know to exist on current Gamepass/PSNow. It might grow over time, but that time will likely be long, in which Sony has plenty of time to build up their server strength. This is speaking as if this is really suppose to take any sizable chunk from traditional locally processed gaming.
I keep hearing "But MS has Day 1 Games". THAT IS ONLY THEIR FIRST PARTY! Which is easily argued the weakest distributor of games out of the big three. That is not the huge selling point unless their quality and appeal step up big time or 3rd Party support Day 1 releases on the service.
About the Graphical Fidelity: I would also add that if MS taught us anything, all you have to do is have the most powerful console on the market as an option, and everyone will start toting your brand as the definitive....even if it is only on a very select model or path. The PS4 models are superior to all XB1 models except the X....but now all the commercials say "Best on Xbox One" and gamers followed suit....even though XB1X makes up the smallest percentage of Xbox Ones out there. I will also say that gamers are at least partially aware that certain conveniences come with caveats. You know when playing Fortnite on your Smartphone you are not going to get it at the best of quality, but you don't care because you want to alleviate your bordom in class. Every console gamer knows that PC capabilities out strip what is possible on console but they aim for convenience of use, budget pricing, and game selection. Streaming is no different, you have to go into streaming understanding it will always have limitations(even xcloud) and those who stress over wireless controller latency will never be satisfied with that.....but they are not the market.
And me personally, I don't want Stream based gaming either. I have never had very consistent internet and abhor the idea of needing to be tethered constantly to play my games. My general thought is what happens when the internet goes out? All of a sudden my console becomes a paper weight. Still....if we are talking about Streaming Gaming services of the future Sony is the one in the lead currently because they are the only one with anything fully implemented. And I am calling into question whether MS can even steal that from them regardless of superior tech.