By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Gaming Discussion - Worst decision you can/did make in a game?

TruckOSaurus said:
danasider said:
In my first run of Final Fantasy XII back on the Playstation 2, I didn't use the manual.

I was trying to max everything on all the characters. And because the license board was the same for every character, it meant every character could do everything (I forget if there was a limit on unlocking weapons, because it's been so long).

Anyways, to get the strongest weapon in the game, there was an treasure chest that had nothing special about it that wasn't supposed to be opened. Of course, being the min-maxer I am, I go to every corner of every map and open everything. Bad idea. Just opening that treasure chest which seemed to have no significance killed my dream of having the best weapon. Sometimes the game will ask if you are sure you want to do something and you second guess it because not doing the action may lead to something better later, but this didn't happen here.

So when I got to the main end area to beat the game, I read the strategy to find why I hadn't unlocked that weapon. Had to go all the way back to the beginning and re-level/replay everything up to that point to unlock the weapon.

Those random chests you can't open if you want the best weapon in FFXII has to be one of the stupidest game design decisions of all-time. I never look at walkthroughs for RPGs until I'm at the end game and when I read that part I was like "fuck you Square!". I didn't restart my game for the weapon though.

LMAO yeah it was a big middle finger to the players. Way too random for something that mattered to people. Still love the game.

Around the Network

Last one. Baldur's Gate 2 SoA. If you know anything about that series you know that if you get to the Underdark really quickly with a bad mage and 5 warriors you are going to have a problem. This happened to me, I could not beat the Beholder or Mindflayer stronghold. Had to quit and restart.

Selling out the Phantom Thieves in Persona 5 and getting the bad ending as a result.
Thank God it was the bad ending and I was able to learn and fix what I did wrong to move on in the game, because if that was the Real Ending, I would have been SUPER pissed!!!

I wanted my brother to play Zelda A Link to the Past on the SNES when I was really little (back then I enjoyed watching others play more than playing myself). He didn't oblige me, so I deleted his save file. I still to this day feel bad about that. I'm 27, about to be 28 and he is 30 now lol.

Also, trying to beat the freaking Paper Mario stairs at the end of the game without a walkthrough. My goodness did that part cause headaches for me and my friends...

Around the Network
TruckOSaurus said:

In Final Fantasy Tactics, there's two successive battles before you fight Velius. You're given the option to save your game in between the two fights, which I did. The problem is that the fight against Velius is fucking brutal. I got my ass handed to me over and over and thanks to saving right before the fight, I didn't have the option to go back to the world map to level. I thought I'd have to start over from the beginning of the game (which would have meant many many hours lost) but I finally managed to win with some tweaking of my party and a lot of luck.

That part was such BS. If you don't have the right job for Ramza, you are screwed. Such a terrible mechanic. Not to mention, if you beat that part you have another boss on top of the roof with two guards who instantly kills you.

It's a great game, but this part almost put me off the game.

Hiku said:
VAMatt said:

I don't think I ever felt bad in a moral sense about a choice I made a video game. they're just games, nobody actually dies. We're just exercising a little bit of control over how we experience the story. I don't feel bad about any of that.

I've felt bad due to how my choices impact characters in game many times. Most recently in the Zero Escape series, every time I made a bad vote.

It's because some of the characters build up a trusting relationship towards each other throughout the game through the choices you made earlier. Which makes it sting all the more if you chose to betray them, knowing that they still trust you to make the right call.

Oh damn ! I was just gonna talk about this one !

I'd say the worst moment ever I had in the game was to betray Luna during the vote, it never felt right and it never will. (I mean this specially once you see her ending)

Or to be honest, just pretty much about anybody in the game.(Except one) Although when I got thrown under the bus by others at last minute notice, I always felt an indescriptable sentiment of dread ...

Switch Friend Code : 3905-6122-2909 

pokoko said: 

In Fallout 4, I really struggle with siding against the Brotherhood.  Not because it's the Brotherhood, I hate what they stand for, but because it means I have to kill Scribe Haylen.  She's a good person and a sweet girl who really cares about her comrades.  If you join them before deciding to fight them, it feels like you have to kill a friend.  More than that, it makes you realize that a LOT of the regular soldiers you're killing are probably good people, as well.

In Skyrim, when that one group wanted me to kill the Dragon that had helped us.  Jeez, I did not want to do that.  Like, at all.  But, I did it, because it seemed like the smartest way forward.  I felt so crappy afterwards, though, and looking down at the Dragon's dead body, I though, "my character would not do this."  So, I reloaded, and kept him alive.  Next time I played, I used a mod that let me have my cake and dragon, too.

IIRC, Fallout 4 had a cut option where you could get Danse to revolt against Maxson and ptentially become the leader of the brotherhood. This really would've redeemed the brotherhood for me. There wasnt really a right choice IMO. The Brotherhood would be the equivilent of the far right, while Railroad are basically social justice warriors. Minutemen felt the most correct (their focus is on protecting the people), however their questline is boring AF.

As for Skyrim, it's funny, I killed the dragon too, and then reloaded my save afterwards as well. Screw the Blades.

Bet with Intrinsic:

The Switch will outsell 3DS (based on VGchartz numbers), according to me, while Intrinsic thinks the opposite will hold true. One month avatar control for the loser's avatar.

Xxain said:

Assassin's Creed Odyssey.

The very first moral choice you get to make is wether to kill a sick family that isn't recovering. They looked fine and they said they were getting better, so I killed their would be killers and they were free. Turns out they were sick with the Plague of Athens. Now the intro Island is covered in a eerily thick fog with dead bodies littering the towns and villages. Perpetual rain as well. I could have stopped the Plague of Athens from spreading, now it will effect the rest of the games regions by end game.

I did that same thing.

Not having multiple saves in some older adventure games whitch meant that in some cases the game is unbeatable because of a decision you made a couple of hours earlier (and you are not alerted that you can’t beat the game until you reach a certain point further into the game).

The ability to make a decision that renders the game unbeatable in combination with moon logic makes multiple save files a must.