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Like alot of others on here I've had problems in RPGs where I saved the game when I shouldn't have had, or didn't created any backup saves.  Super Mario RPG was my first ever in the genre back in the day, and for my first playthrough I only used one save slot, same as pretty much any other game with save capabilities that I had ever played up to that point (Super Mario World, ALTTP, etc).

Later on in the game I almost screwed myself over a few times by saving either right before a boss battle or in an area where you couldn't really back track to stock up.  I got my ass kicked by that stupid wedding cake in Marrymore so many times before I was finally able to beat it.

I think the worst decision I ever made was ruining my buddy's Super Metroid save file by accident.  Back in the day I had Game Genie for the SNES, and I brought it over his house one time to try it on some of his games.  He was pretty far into the game already, and we wanted to try some of the codes out that allowed you to unlock stuff like the Hyperbeam right away.  Well, I should have read the code manual a bit closer because apparently it warned users that certain SNES games like Metroid had a built in cheat device detector that if triggered would automatically erase any save files on the cartridge.  There was a "master code" you were supposed to input in order to avoid having your saves wiped, but we skipped that part and lo and behold once we started up the game we got a warning screen, and all of his progress went right down the drain.

Needless to say, he was PISSED!  But hey, at least he got to replay the game with the Hyperbeam from the get go lol.



On 2/24/13, MB1025 said:
You know I was always wondering why no one ever used the dollar sign for $ony, but then I realized they have no money so it would be pointless.