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Forums - Sales Discussion - Global Hardware 15 December 2018

I don't see any big turnarround. It's just Nintendo is smartly selling a mobile device with TV connection as a home console with portability. As  a mobile device they won Japan and its good as a present for kids in USA. That's why is selling so well. I woudn't compare it with PS4. It's another market. Graphics wise, power wise, you also can tell that it's a mobile device with TV connection. 



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damn for this week, Switch worldwide domination.



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curl-6 said:

Holy smokes, Switch > PS4 + Xbone hardware combined.

Nintendo may have pissed away Jan-Oct this year but their holiday performance is insane.

aye outselling the competitions figures combined is a bit nuts, if you want to do some other combinations of the sales... consider 3DS and Switch sales together this week alone, 1.5million Nintendo devices in peoples hands over this week alone, any developer who has neglected putting their software onto Nintendo platforms this year have effectively halved their customer base for weeks like this one.

 

When you consider the amount of work which would go into a AAA game pushing for 4k textures and 7.1 sound and at the same time you have the Switch dancing back and forth between 720p and 1080p with ports of games like Doom running sub 720p as a handheld I do think this is sending a message that while some people consider 144hz and 4k to be the best things about gaming... it's rather clear from the sales figures that those gamers are most certainly in the minority as if you just compare the 3ds and X1... it would require 2 in ever 5 X1 systems sold to be the X1X or else it would mean that more gamers picked the 240p handheld system than "the most powerful 4k console".

Does introduce one issue though and that is companies like EA and Activision have used the reasoning that increased costs for newer game engines and higher resolution textures and effects are the reasons for seeing heavy monitization in already insanely overpriced games when you look at special editions of some titles being well into 3 figures, but how are they to justify those extra costs when it comes to creating titles for the Switch, just food for thought since it's fairly obvious that the little systems success will mean an increase of interest towards bringing software to the owners of the device, why would a company pump extra assets into taking a 1080p title to 4k for those niche users on Pro/X when you could invest less to strip that same title down to 720p instead and put it on the system which just sold a million and a quarter units this week.



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PwerlvlAmy said:
damn for this week, Switch worldwide domination.

it..... SMASHED expectations... har har....

 

 

I'll see myself out! Good night :D



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Ganoncrotch said:
PwerlvlAmy said:
damn for this week, Switch worldwide domination.

it..... SMASHED expectations... har har....

 

 

I'll see myself out! Good night :D

-bah dum tish-

I agree, it seemed to have its ULTIMATE week so far. 



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Jranation said:
trunkswd said:

PS4 has been adjusted down in the US and in-turn the rest of North America for December 8 and 15. 

New PS4 figures in the US:

Dec 8 - 228,520

Dec 15 - 236,620

New PS4 figures worldwide:

Dec 8 - 785,784

Dec 15 - 803,717

Now that looks closer to reality. Thank You! 

And another 1mil+ for Switch! 

We got actual reality today from Sony. A whopping 92m after 2018 and spiderman has sold an insane 9m+ as of November 25th. And both figures sold to consumer. Madness. 



Kerotan said:
Jranation said:

Now that looks closer to reality. Thank You! 

And another 1mil+ for Switch! 

We got actual reality today from Sony. A whopping 92m after 2018 and spiderman has sold an insane 9m+ as of November 25th. And both figures sold to consumer. Madness. 

92m is great(gonna hit 100m easily this year)  but the 9m spider-man doesnt look that great if you say only 9m people out of 92m bought spider-man



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PwerlvlAmy said:
Kerotan said:

We got actual reality today from Sony. A whopping 92m after 2018 and spiderman has sold an insane 9m+ as of November 25th. And both figures sold to consumer. Madness. 

92m is great(gonna hit 100m easily this year)  but the 9m spider-man doesnt look that great if you say only 9m people out of 92m bought spider-man

What if only 9m people own PS4s and they've all had 9 die on them so they're all on their 10th PS4? That way it looks great if you say every PS4 owner has a copy of the game... it also looks fucking dreadful in that the PS4 would have been the most unreliable console ever created, making the X360 with its red ring of death look amazing!



Bristow9091 said:
PwerlvlAmy said:

92m is great(gonna hit 100m easily this year)  but the 9m spider-man doesnt look that great if you say only 9m people out of 92m bought spider-man

What if only 9m people own PS4s and they've all had 9 die on them so they're all on their 10th PS4? That way it looks great if you say every PS4 owner has a copy of the game... it also looks fucking dreadful in that the PS4 would have been the most unreliable console ever created, making the X360 with its red ring of death look amazing!

my god, you've uncovered the truth



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CrazyGPU said:

I don't see any big turnarround. It's just Nintendo is smartly selling a mobile device with TV connection as a home console with portability. As  a mobile device they won Japan and its good as a present for kids in USA. That's why is selling so well. I woudn't compare it with PS4. It's another market. Graphics wise, power wise, you also can tell that it's a mobile device with TV connection. 

Your description is like 30% of what the Switch is



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