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Forums - Nintendo Discussion - To me, 2017 wasn't as amazing for the Switch looking back

AngryLittleAlchemist said:
Vodacixi said:

I mean... if you want to mention mid tier games too like Star Fox Adventure, Wave Race, Mario Party 4 and Resident Evil 0, let's add to the Switch: Mario Kart 8 Deluxe, Splatoon 2, ARMS, Mario x Rabbids and Fire Emblem Warriors... heck, if you count Super Monkey Ball and Wave Race for the Gamecube, let's put FAST RMX and Snipperclips on the Switch list too xD

As for third party releases... The Simpsons Road Gage? Gauntlet Dark Legacy? Spiderman? Really? For the love of God, those game were mediocre at best. Road Gage is absolute trash. As for the Switch... DOOM, Skyrim, Rocket League, Super Bomberman R, Disgea 5, LEGO City Undercover, Sonic Mania, Dragon Ball Xenoverse 2... plus all the indies in the world, plus the sports games.

All that being said... I may have gone to far saying "any console". I agree that Gamecube and N64 had a great first year. But at least you'll agree that those happened 18 to 23 years ago. How good PS2, Xbox, PS3, Xbox 360, Wii U, PS4 and Xbox One were on their first year? Not even close to what those consoles and the Wii had. The Switch absolutely blow away any recent console's first year.

First of all, this comment sounds really passive aggressive. It also completely misinterprets the point. The point, as I said at the end, is that Nintendo's home consoles have had pretty strong first years for a long time now - and in that respect the Switch isn't out of the norm. The reason that people are acting like Switch's first year is out of this world mostly has to do with the fact that A ) Most forum users were either not "gamers" when the Wii/Gamecube/N64 launched or B ) Most forum users did not have the expendable income or market knowledge to be interested in or buy any games they wanted when these systems released. All I'm simply saying is that Switch's first year is not that out of the norm, all things considered it's pretty comparable to the N64, Gamecube, and Wii (though N64's lineup isn't the greatest, but it had a very small library overall) - and you don't even disagree with that, yet you're mocking my reply. 

Second, you're not acknowledging market differences. Sports games in the 6th generation were extraordinarily important releases, they were often some of the highest rated games on their respective platforms. Some sports franchises might sell more now, but that's mostly because of the increase in software purchases overall. Sports games now do not really command the same kind of respect they once did, so I have no idea why you're acting like they're just the same thing. A lot of the games I listed are not even out on Switch or do not permeate the market in the same way they once did. The same could be applied to you mocking Super Monkey Ball or Wave Race and comparing them to Fast RMX and Snipperclips. Both were bigger deals for their individual consoles in their individual generations than two indie games, but because software sales have grown so much and because those consoles did not sell well you can now look back and make that faulty comparison. Also, you don't seem to understand the reason I listed these games was not to make the Switch's library look worse - I quite literally was listing every exclusive that was known for being a well made quality title, I wasn't trying to "one up" Switch. A lot of the third party Gamecube games I listed were also big deals at the time, so just making fun of them because what you believe to be the quality now is nonsense.

You also don't seem to get that I made the list of current, at the time new releases. Stuff like Fast RMX, Lego City Undercover, Mario Kart 8 and DOOM are not new releases, although you're more than welcome to use them since they don't negate my point. And if you don't think Resident Evil 0 was a big deal at the time then I don't know what to say ...

Everything you've replied with is insinuating that Switch is more comparable to N64/Gamecube/Wii, which is my EXACT point! You're right that recent consoles have had bad first years - but let's put 2+2 together. N64 had a good first year, Gamecube had a good first year, Wii had a good first year, Wii U didn't, Switch did. What is the common trend? That - compared to other competitors - Nintendo home consoles have good first years. Wii U didn't because it was rushed and it was the Wii U, the amount of worthwhile games could fit on three hands at most. So yes, compared to other Nintendo home consoles, the Switch's first year is not so astronomically better that it isn't in the same ballpark. It absolutely is. But compared to most Playstation and Xbox launches - it's by far better. 

First of all... I'm not being passive agressive. I'm just saying that some of the games you listed are either not good at all or have limited importance for the matter we're discussing. If we count digital only games, the Switch have a crap ton more games than the Gamecube on its first year. But I'm not gonna mention all the 1-2 dollar games we can find on the eShop. Just as you shouldn't mention things like Spiderman or Road Gage just because they belong to popular franchises.

Second, I think it's fantastic you're in your early 30s (or maybe more) and you know so much about videogames history. But don't make a fool out of me (and now I'm actually being passive agressive BTW): sports games were sports games. There were some critically acclaimed sports games before and there are some now (though due to microtransactions it got worse from 2016 to now). Sports games were important then and are important now. They sold then and they sell now. Gamers on Europe buy millions of FIFA then and they do it now. Don't act like those games were considered some kind of must have games for the system where they were sold for other than sports fans. It just wasn't that way. I was there. I read my videogame magazines back then. You're just being a liar right here.

Thrid, Gauntlet Dark Legacy launched first on the Playstation 2 (a year earlier to be exact). Medal of Honor launched first on the PS2, as did some other titles on your list. If DOOM doesn't quite fit for you, those shouldn't either.

Fourth, If you think Road Gage was a big deal... think twice Mr. I Was There, I Saw It All. The game was garbage. Luckly for us, Hit and Run happened.

I have nothing more to say to you. Have a nice day/night



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Vodacixi said:

First of all... I'm not being passive agressive. I'm just saying that some of the games you listed are either not good at all or have limited importance for the matter we're discussing. If we count digital only games, the Switch have a crap ton more games than the Gamecube on its first year. But I'm not gonna mention all the 1-2 dollar games we can find on the eShop. Just as you shouldn't mention things like Spiderman or Road Gage just because they belong to popular franchises.

Second, I think it's fantastic you're in your early 30s (or maybe more) and you know so much about videogames history. But don't make a fool out of me (and now I'm actually being passive agressive BTW): sports games were sports games. There were some critically acclaimed sports games before and there are some now (though due to microtransactions it got worse from 2016 to now). Sports games were important then and are important now. They sold then and they sell now. Gamers on Europe buy millions of FIFA then and they do it now. Don't act like those games were considered some kind of must have games for the system where they were sold for other than sports fans. It just wasn't that way. I was there. I read my videogame magazines back then. You're just being a liar right here.

Thrid, Gauntlet Dark Legacy launched first on the Playstation 2 (a year earlier to be exact). Medal of Honor launched first on the PS2, as did some other titles on your list. If DOOM doesn't quite fit for you, those shouldn't either.

Fourth, If you think Road Gage was a big deal... think twice Mr. I Was There, I Saw It All. The game was garbage. Luckly for us, Hit and Run happened.

I have nothing more to say to you. Have a nice day/night

It's hilarious that you're saying this while bringing up games like Snipperclips while i'm bringing up games like Resident Evil Zero, Star Wars Rogue Squadron, etc. You replied to me trying to prove that the Switch had similar output  to N64, Gamecube, and Wii ... which was my entire point. Those consoles' first years ARE comparable. I pointed out how your arguments were faulty but that we are on the same wave length.  You got more mad at that reply even though I'm saying we are in agreement. And whether or not you thought those games launched "first" on a system they were still games that were recent brand spanking new releases, compared to something like Mario Kart 8, or FAST RMX. Doom should count I agree.

Road Rage literally sold 3.6 million copies on Playstation 2 alone and 1 million on Xbox. It didn't sell as well on Gamecube but it's hardly surprising because that's generally the case with Nintendo consoles. When I say it was a "big deal", I don't mean it was good. I said that the exclusives I picked were based on how much acclaim or importance they have, not the multiplat games.  I said this because I didn't want to be that guy who picked that obscure Chinese exclusive game no one's played to make a console look better than it is. 

You're way too upset considering that we are literally agreeing. The only thing my comment was meant to show was that Switch's first year is comparable to many Nintendo consoles, not just the Wii's, because ... it is. Getting defensive and trying to downplay the first year of other consoles is not the answer, because I wasn't attacking the Switch. Also, if you think that I need to have "been there" to make the very obvious conclusion that recency bias is a huge reason why the Switch's first year is being praised as if it's not comparable to almost any other commercially successful system ... then I don't know what to say, because you basically agreed with this when you set the Switch's benchmark as consoles that recently released (PS4, Wii U, Xbox One etc) and not ones from before then.

Last edited by AngryLittleAlchemist - on 01 January 2019

I disagree. The value of content released for the Switch in 2017 is unparalleled for any year on any console in Nintendo's history.

Being an oldie, I have been around for just about all of them; over 30 years of Nintendo. (I am also including international releases, I had a fire converter growing up! *cough*AndAlsoEmulators*cough*)

 

Pivoting back to topic before I get into a rant on "da good ol' days"

2017 launched the Switch with Zelda, and a number of interesting nostalgic feeling indie titles - particularly Blaster Master and Shovel Knight. It was barely any time later when we got the first major RPG with Disgaea and also Mario Kart for multiplayer - which had people going nuts at the office, every fucking lunch hour for about a year, and half to most days throughout 2018. Splatoon, Rabbids, and ARMs made for some good lighter summer games, and then there was the surprisingly great Golf Story, and Stardew Valley, then Xenoblade Chronicles 2 later in the year, along with Super Mario Odyssey. There were even games I didn't have time for, like FE Warriors.

What lows do you mean exactly? There wasn't time for lows!
I can't be the only one here who needed most of 2018 to finish up with 2017 games =D
And I can't be the only one who foresees themselves picking up 2017 games to play regularly to semi-regularly from time to time for the next 2-3 years to come.

I'm sorry, I can't agree with you on this one.
2017 was a phenomenal year for releases, of the likes that we may not see again for quite some time.



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KLXVER said:
Well if you are a huge fan of indies, I can see 2018 being better.

I am a huge fan of playing console games on the go.  So for example, Valkeria Chronicles 4, Ys VIII, Dragonball FighterZ, South Park, Wolfenstein 2, Warframe, Fortnite, Paladins, Crash N Sane, Starlink, Okami HD, NBA 2k19, Dark Souls, etc being portable gives me plenty of reasons to play on Switch rather than PS4 or X1.

 

That is not even getting into games like Pokemon, Smash, Octopath, Xenoblade Torna, and the Octo expansion or any of the WiiU ports most gamers missed out on.

 

Now overall, I still say 2017 was better than 2018.  But by no means was 2018 a truly "bad" year in general.  You can say that YOU did not find much, but to imply that there was not much to offer as a whole is just insane.  The Switch offered a lot this year overall.



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I have to disagree with the overall premise of the post. 2017 was the system launch year. It had Splatoon 2, Arms, Zelda, and Odyssey. For a normal year that is light. For a lunch year that tops almost every launch year in Big games throughout History. I agree overall 2018 has a bigger selection. But we cant downplay 2017 because it laid the ground work for Switch success. And most Launch years are history abysmal for new systems. 2019 will def be the best year so far game wise.



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Well, I suppose if you're looking more for 3rd party and indie games, I can see why this year seems better than the last. Your OP doesn't seem to really convey that though. It seems you sort of contradict your opinion, saying things like 3rd party still being mediocre or not being console moving games, as well as it coming down to quantity vs quality. I'm not really convinced after reading your OP and I still think 2017 was really excellent.



 

              

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Cloudman said:
Well, I suppose if you're looking more for 3rd party and indie games, I can see why this year seems better than the last. Your OP doesn't seem to really convey that though. It seems you sort of contradict your opinion, saying things like 3rd party still being mediocre or not being console moving games, as well as it coming down to quantity vs quality. I'm not really convinced after reading your OP and I still think 2017 was really excellent.

What I'm saying is that, I don't mean to discredit 2017 too much, it certainly had stellar titles and helped get the Switch to where it is now. My point was that people may be overrating how good 2017 was a bit. 2017 was only as good as it was because Nintendo made sure there were 4 big system sellers on the Switch as early as possible, but take those away, you have a deceptively lackluster year compared to 2018 and soon 2019, mainly due to third party support just not being there for most of the year. It was largely up to Nintendo to prove the Switch's worth and they managed to do so with flying colors.

2018 would see less big titles from Nintendo, however, it made up for it by having more Nintendo published games released in the year, plus, third party support was much better by the Switch's second year vs. launch window, with more and more relevant games being confirmed for the platform. This is what I mean by quality vs quantity. You have a choice between a smaller number of games, but with most of them being massive AAA games. VS. a quieter year with less big releases, but overall a larger and more diverse library of still solid titles. Hope that clarifies things a bit. 



2018 was much better in terms of overall support, it just lacked 1 or 2 1st party mega sellers in Q1-Q3.



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AngryLittleAlchemist said:
I don't think 2017 was as impressive as it's made out to be but I don't really find the arguments in the OP compelling, especially when you mentioned announced but not released third party exclusives (Octopath and SMTV), but don't mention released third party exclusives (like Mario + Rabbids or Fire Emblem Warriors).

Agreed. I didn't find last years line up amazing but I right feel the op made a convincing line up. 



TheMisterManGuy said:

I know this is already going to draw some controversy and drive-by shitposts, but let me explain myself. Some people were disappointed in the Switch lineup this year, mainly after coming off of such a ground breaking launch with 2 GOTY contenders back to back. And while it's true that Nintendo put out some really amazing titles last year, if you look deeper at the Switch lineup itself in 2017, it wasn't as amazing as many make it out to be. In fact in some ways, it was actually worse than this year.

Now yes, you can argue that 2018 was fairly mediocre on the first party front. But third party support has been pretty great so far that it's able to make up for a mostly weaker showing from Nintendo. Here's the thing though, 2018 for the Switch was consistent. No major game released that many considered awful, but nothing that would really move systems in a way that Zelda or Mario would, with the exception of Pokemon and Smash Bros. towards the end of the year. You can even see that reflected in the sales. Switch hardware sales have been keeping a steady pace all year with only minor dips in the first half vs last year, and a huge boost in the Holiday season. 2017 meanwhile, had higher highs, but it also had lower lows.

Prior to the launch of the system, Nobody really believed in it. It seemed like it was yet another wacky Nintendo thing that could either sink or swim depending entirely on how much draw it's gimmick has. And considering the Wii U's failure, many bet on the former. It also didn't help that third party support prior to launch wasn't very good. Sega showed up with no games, Skyrim was already announced, and the only major third party announcements were SMT V and Octopath Traveler. Of course, the Switch would then proceed to blow away everyone's expectations, but things were rough for the first half of the year.

While most of Nintendo's titles were stellar, there were actually far less first party games for the Switch last year compared to this year. As Nintendo still had developers releasing a lot of 3DS productions at the time. Third party support was better than anticipated, but it was still mediocre at best, only really picking up towards the end of the year with Rocket League and the Doom/Wolfenstien II announcements. 2018 had less big Nintendo games, but Nintendo actually published more games for the Switch this year as well. Most of the year saw them release 2 games each month. So it's really a matter of quantity vs. quality. Sure, there weren't as many big AAA releases, but there were more games. Even then, third parties and indies still backed Nintendo up when there wasn't a lot of big releases. The Switch saw a lot more relevant third party releases/announcements this year vs. 2017. Fortnite, Street Fighter, Mega Man 11, Valkyria Chronicles 4, DBFZ, BlazBlue Cross Tag, Diablo III, Civ VI, and even more quality indie titles.

TL:DR - Point is, 2017 had less games, but it had bigger titles, 2018 had less big games, but it had a more good games and a bigger release slate. 2019 looks to be the best of both.

SO... how are you defining what a good year?  What makes one year better than another, and why?  Is there an objective criteria we can use?