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Forums - Nintendo Discussion - Your thoughts on the Next Ninty Console

Mar1217 said:
Errorist76 said:

It’s ok...keep living in the past, if you must.

What you mean, I just think we need better VR systems before it would be truly worthwhile to make the jump. No harm there, I even an Oculus Go. I played games with VR but it clearly needs more time in the cockpot before maturity comes.

Oculus Go isn’t real VR. It lacks full 6DOF tracking.

There are dozens of great games already. In fact my GOTY is a PSVR game. I can’t hear this “it’s not there yet” talk anymore. It’s 2018 and people should stop fooling themselves.

At less than 200 dollars PSVR is more than worth it already, assuming one already has a PS4 of course.



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curl-6 said:
Soundwave said:

We'll see, you can't know that because you can't read the mind of every single third party developer. 

Embracing a PC like setup where there is no real generations personally I think is smart and in the *long run* consumers will also see it as a positive and not want to go back to the old model. And getting in on that "Pro money" model that Apple/Samsung/Sony/Microsoft all make good $$$$ from is something Nintendo is going to end up doing most likely regardless of a few people on an internet message board complaining about it.

The reality is a 2-3x style "Pro upgrade" of a Switch simply would allow a lot of games that would be a real pain in the ass or impossible to port to the old Switch to become reasonable feasible on the Pro model. Some third parties will likely bite on that proposition and Nintendo won't stop them. 

Well, actions speak louder than words and the actions of third parties speak loud and clear that they're not particularly enthusiastic about supporting Nintendo hardware. If they wouldn't support the base Switch in 2017, why would they support a Pro revision with an install base starting from zero in 2020?

The GameCube and Wii U (when it was market relevant) did get OK third party support. The people who are going to always look at the PS4/XB1 and ask "well OK, yeah we got this one game, but what about this other one" are never going to be happy anyway. Switch is something I bet a lot of devs like and it has 3rd party positive demographics (ie: it's not being sold on the back of casuals). 

The chipset is the only big bottleneck from *some* (not all, but some) third party games being on it. The Square-Enix president for example said he'd like every game on the Switch, it's a technical issue where the game has to be compromised too much or it would be too costly/resource intensive, but you remove that barrier and things change for some devs. 

And that's fine. Inevitably yes there will be some person crying on a message board that Switch Pro got Call of Duty but doesn't have Battlefield and EA are mean and that equals bad third party support because PS4/XB1 have Battlefield. Who cares. 

Because of the portable nature of the Switch it changes a lot of things too. A lot of people thumbed their nose at Wii U 3rd party ports because some of them weren't day and date with the PS3/360, but on Switch would anyone look down at say Witcher 3 coming out on it today? No. Because you can't play it on the go, on the Wii U plenty of perfectly good, enjoyable games got a "dur hur third parties suck, this is 2 months too late!" nonsense labelled on them. 

Last edited by Soundwave - on 01 December 2018

Soundwave said:
curl-6 said:

Well, actions speak louder than words and the actions of third parties speak loud and clear that they're not particularly enthusiastic about supporting Nintendo hardware. If they wouldn't support the base Switch in 2017, why would they support a Pro revision with an install base starting from zero in 2020?

The GameCube and Wii U (when it was market relevant) did get OK third party support. The people who are going to always look at the PS4/XB1 and ask "well OK, yeah we got this one game, but what about this other one" are never going to be happy anyway. Switch is something I bet a lot of devs like and it has 3rd party positive demographics (ie: it's not being sold on the back of casuals). 

The chipset is the only big bottleneck from *some* (not all, but some) third party games being on it. The Square-Enix president for example said he'd like every game on the Switch, it's a technical issue where the game has to be compromised too much or it would be too costly/resource intensive, but you remove that barrier and things change for some devs. 

And that's fine. Inevitably yes there will be some person crying on a message board that Switch Pro got Call of Duty but doesn't have Battlefield and EA are mean and that equals bad third party support because PS4/XB1 have Battlefield. Who cares. 

Thing is though, by 2020 the technical bar for multiplats will have risen so that a Switch Pro won't be any easier to port to in 2020 than the base Switch was in 2017, so if they didn't port to the latter, why would they port to the former?



curl-6 said:
Soundwave said:

The GameCube and Wii U (when it was market relevant) did get OK third party support. The people who are going to always look at the PS4/XB1 and ask "well OK, yeah we got this one game, but what about this other one" are never going to be happy anyway. Switch is something I bet a lot of devs like and it has 3rd party positive demographics (ie: it's not being sold on the back of casuals). 

The chipset is the only big bottleneck from *some* (not all, but some) third party games being on it. The Square-Enix president for example said he'd like every game on the Switch, it's a technical issue where the game has to be compromised too much or it would be too costly/resource intensive, but you remove that barrier and things change for some devs. 

And that's fine. Inevitably yes there will be some person crying on a message board that Switch Pro got Call of Duty but doesn't have Battlefield and EA are mean and that equals bad third party support because PS4/XB1 have Battlefield. Who cares. 

Thing is though, by 2020 the technical bar for multiplats will have risen so that a Switch Pro won't be any easier to port to in 2020 than the base Switch was in 2017, so if they didn't port to the latter, why would they port to the former?

I don't really buy devs are gonna let go of the PS4/XB1 userbase so quickly even if PS5/XB2 arrive in 2020. Case in point, last gen really took like 2 years to get going, and this gen will probably be worse because you have the PS4 Pro/XB1X. Devs are not going to want to abandon that userbase, and if Switch can comfortably port PS4/XB1 without too much fuss, it can stand to benefit from ports for quite some time, probably well into 2022/2023 when devs get really serious about PS5/XB2 only games.

By which time Nintendo can release another model Switch that can better handle those types of games if they want. A new high end model every 3 years works well for Nintendo IMO, that's enough of a gap, but it's also not too large of a gap where they're stuck with some kind of hardware that really can't run any of the modern games. There's gonna be a new major hardware model for all of Playstation/XBox/Switch every 3 years now give or take I think, it's just going to become the new normal in the industry (I'm not talking just New 3DS or PS4 Slim type revisions either, those will also be there, but full on Pro/X model refreshes). 

Last edited by Soundwave - on 01 December 2018

Soundwave said:
curl-6 said:

Thing is though, by 2020 the technical bar for multiplats will have risen so that a Switch Pro won't be any easier to port to in 2020 than the base Switch was in 2017, so if they didn't port to the latter, why would they port to the former?

I don't really buy devs are gonna let go of the PS4/XB1 userbase so quickly even if PS5/XB2 arrive in 2020. Case in point, last gen really took like 2 years to get going, and this gen will probably be worse because you have the PS4 Pro/XB1X. Devs are not going to want to abandon that userbase, and if Switch can comfortably port PS4/XB1 without too much fuss, it can stand to benefit from ports for quite some time, probably well into 2022/2023 when devs get really serious about PS5/XB2 only games.

By which time Nintendo can release another model Switch that can better handle those types of games if they want. A new high end model every 3 years works well for Nintendo IMO, that's enough of a gap, but it's also not too large of a gap where they're stuck with some kind of hardware that really can't run any of the modern games. There's gonna be a new major hardware model for all of Playstation/XBox/Switch every 3 years now give or take I think, it's just going to become the new normal in the industry (I'm not talking just New 3DS or PS4 Slim type revisions either, those will also be there, but full on Pro/X model refreshes). 

A lot of those cross-gen ports will be just barely running on PS4/Xbone though, just like say MGS5, Middle Earth Shadow of Mordor, or Far Cry 4 just barely ran on PS3/360. And if they just barely run on PS4/Xbone, I wouldn't count on Switch Pro getting a look in.

Once again though, I think I'm gonna bow out of this discussion as I'm trying to be less negative on VGChartz.



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curl-6 said:
Soundwave said:

I don't really buy devs are gonna let go of the PS4/XB1 userbase so quickly even if PS5/XB2 arrive in 2020. Case in point, last gen really took like 2 years to get going, and this gen will probably be worse because you have the PS4 Pro/XB1X. Devs are not going to want to abandon that userbase, and if Switch can comfortably port PS4/XB1 without too much fuss, it can stand to benefit from ports for quite some time, probably well into 2022/2023 when devs get really serious about PS5/XB2 only games.

By which time Nintendo can release another model Switch that can better handle those types of games if they want. A new high end model every 3 years works well for Nintendo IMO, that's enough of a gap, but it's also not too large of a gap where they're stuck with some kind of hardware that really can't run any of the modern games. There's gonna be a new major hardware model for all of Playstation/XBox/Switch every 3 years now give or take I think, it's just going to become the new normal in the industry (I'm not talking just New 3DS or PS4 Slim type revisions either, those will also be there, but full on Pro/X model refreshes). 

A lot of those cross-gen ports will be just barely running on PS4/Xbone though, just like say MGS5, Middle Earth Shadow of Mordor, or Far Cry 4 just barely ran on PS3/360. And if they just barely run on PS4/Xbone, I wouldn't count on Switch Pro getting a look in.

Once again though, I think I'm gonna bow out of this discussion as I'm trying to be less negative on VGChartz.

Again it's not about having every third party title or screaming at third parties every time some game isn't on the system or is like 2 months late. Bottom line is a Pro model will allow a lot more kinds of games onto the Switch. If they double or triple the horsepower of that chip, the amount of games it can run increase by a lot and some devs will port some content in that case. And yes, some of them may even be older PS4/XB1 games and that's fine. There are several hundred decent games on the PS4/XB1 that would be fun to play on the go for a lot of people.

Even what the Wii U got was OK, the reason people got so down on that was because of the whole "well ... sniff ... this was on the PS3/360 already 2 months ago!", Need for Speed on Wii U was a perfectly fun game to play. COD + Batman + Assassin's Creed at the time were probably 3/6 or 7 top third party IP, that's not that bad at all. 

On the Switch situations like that will still be beneficial to the system because the portability is a game changer in the value of the software. People are enjoying Diablo III which is like a 5+ year old game on Switch, there's lots of content besides just the endless pissing match of "well you got this new big third party game, we need to match it!!!". 



I don't consider Switch really to be true hybrid, from my POV it's fairly powerful portable that has "turbo" when docked...dock (or 3rd party dongle) in this case providing AC and connectivity to TV. I hope Switch 2 has dock that packs additional CPU/GPU/RAM that works together with portable unit when connected,



Soundwave said:
Miyamotoo said:

Wrong, GTA Online was running on PS3/360 but after GTAV launch for PS4/XB1 they focused on online just for those consoles and cut PS3/360 support, and that actually have sense. So GTA5 was running on PS3/360 in any case. Also even if Online is problem for Switch, I dont see how Switch Pro could solve that.

Yes we do know how much RE7 is demanding, point that RE7 runs at locked 1080p with very stable 60PFS on base Xbox (while Doom for instance runs at 830p with FPS that most of time is below 60) is telling us that's not demanding game and that Switch wouldnt have problem running that game (probably at least 900p/30FPS docked). RE2 maybe could run maybe couldn't, but that's different story, we still dont know how will run on XB1/PS4.

 

But thats huge number of games in any case that couldnt run on much higher part of Switch install base, and that's far from realistic scenario that we could have. Pro Switch is not only possible Switch revision, potential lower price point Switch is far more possible than Switch Pro, so its not like that in any time of Switch life span potential Switch Pro would only Switch revision that will be in sale. Also buy time Switch Pro could arrive, current Switch would probably have 50m+ install base, hardly that any 3rd party devs would release game that cant be played on higher number of install base of one platform. Also you need to have your expactions in check, I mean look at New 3DS compared to regular 3DS, you have just few games that couldnt run on older model, similar will be probably with "New Switch" (no Pro Switch, New will maybe have around 2x more power than current Switch), but expecting 8-15 bigger games per year that could run only on "New Switch" is IMO crazy.

Not really, you can easily expand internal memory by MicroSD card, but devs cant do nothing about currently high price of Switch carts. I agree that by time costs of Switch carts will go down, maybe even next year, but I talking about one of current biggest problems when comes to some big 3rd party games that could come to Switch, so for those games its not power problem.

You will have both a Pro model and "kids" models (cheap/smaller/whatever). Nintendo wants to sell the most hardware, the success of the PS4 Pro and XBox One X is a revenue model Nintendo will not look off of, it's too much money and it helps hardware sales too much to ignore. It also allows you to keep selling models at a premium price point which reaps higher profit margins as time goes on, which is something every business suit at Nintendo will like.. PS4/XB1 would be showing larger signs of decline without Pro/X revisions all the sales metrics say that. Just like paid online + smartphone gaming, Nintendo won't be able to ignore that money. Besides that, there are already relaible insiders on ResetEra that basically have stated a "Switch Pro" exists internally at Nintendo. 

Money talks to the new Nintendo, they're not the same company from 15 years ago, the board of directors aside from Miyamoto is completely different and the business priorities are clearly on maximizing revenue/profit, so old rules like "we don't charge for online", and "we'll never make smartphone games, and even if we did we'll never do the gacha revenue model" ... uh nope and nope. 

Switch Pro isn't out today, so the cost of a 32GB cart today is irrelevant. By 2020 that will likely be cheap, and a Switch Pro can have higher internal storage to boot (as the price of that will also be dropping as time goes on). Likely Nintendo is offering 64GB next year because the of a scale down in pricing ... 32GB will likely become as cheap as the 16GB, and 64GB will occupy the price point of the current 32GB. 32GB even for a cartridge supplier is nothing these days. Today's Nintendo won't be able to stay away from the money that premium "Pro" models bring in (Apple does it too, iPhone XS, iPad Pro, etc. etc. the big money is in the fatter profit margins you get). Of that I'm reasonably confident. 

Pro models as a concept are here to stay (not just New 3DS style unimpressive upgrades), MS and Sony are already reaping the benefits of it, it won't be long before Nintendo is too. 

But Nintendo already have different price points including models for kids and for more advanced users New 3DS XL with 3DS line, I mean 3DS line covers price point from $80 to $200, ignoring Nintendos own example and looking at PS/MS examples is wrong. But even if you look at PS4 Pro and Xbox X, fact is that all games works on base and new models. Expecting so much big 3rd party games that could run only on one Switch revision is not realistic at all. Pro is just naming, maybe we talking about New Switch not Switch Pro, and that revision would have improved hardware performance in any case compared to current Switch version.

Money talks to Nintendo when something has sense, and splitting Switch user base with big numbers of games that couldnt run on bigger part of Switch install base dont make sense not just from Nintendos point, but from 3rd party devs.

It relevant, because some big 3rd party games dont coming to Switch currently on first place because Switch carts cost/size/availability problem, not because power difference. You sound like you think that Switch Pro could arrive in 2020. but point is that in 2020. Switch will most likely have around 60m install base, and you really think that 3rd party devs would release some game that cant work on install base of around 60m, you are tottally wrong (I mean I could see some exaptations in best case), like 99% devs would want to reach full Switch install base in any case.

Point is that Nintendo was already doing mid gen upgrades before and you ignore that and look that just through PS4/XB1 while in same time you ignore that all PS4/XB1 games runs on all version of PS4/XB1 hardware.

Talking about New 3DS upgrade compared to base 3DS, we actually talking about solid upgrade:

-CPU from DualCore 268MHz went to QuadCore 804MHz CPU

-RAM went from 128MB to 256MB

-VRAM went from 6MB to 10MB (while there's also some extra L2 cache on the CPU)

 

 

Soundwave said:
curl-6 said:

Miyamotoo already covered some of this, but you can assess how demanding a game is by how is performs on real hardware.

For example, RE7 operates at 1080p and between 50-60fps on Xbox One. Wolfenstein II operates at 810p with a similar framerate, and Doom can drop to 828p or lower and the framerate into the 40s.

On PS4, RE7 is a locked 1080p/60, yet Doom can drop below that in both resolution and framerate, and Wolfenstein II wavers between 50-60fps at 1080p.

Ergo, it can be surmised that RE7 is less demanding than Doom and Wolfenstein II.

RE7 isn't really any prize anyway. The games you want are RE2 Remake and RE8. You want to have Kingdom Hearts 3 and FF7 Remake. You want to have Call of Duty series (even in Japan, this sells a lot). You want to have GTAV with online play. If a Pro model can accomodate that easily and make it so the dev doesn't have to jump through 3000 hoops to get the game running acceptably, that's probably worth doing. You don't need to have every game but you want to have some of these bigger IP.

RE7 is main RE series, and game didnt come to Switch despite its not demanding game and Switch could run that game, why? GTAV online and base game was working on PS3/360, so it could run on Switch also. You again missing clear fact that if some game could run on Switch doesn't mean will come on Switch in any case, point that Switch could have upgrade doensnt meant that those game could come now on Switch when some of those game already could run on Switch, espacily when devs know they would releasing those games on much lower install base.

 

Just record I expecting upgraded Switch with revision (New/Pro/XL) but point is that wouldn't practically changed nothing regardless 3rd partys, you will again 99% of games runining on all version. But cheaper price points of Switch carts will change things much more than New/Pro model would.



curl-6 said:

The Switch is modern hardware capable of running many third party games, and it's still missing out on plenty it could viably handle. A Switch Pro won't suddenly get an avalanche of third party games like RE2R , KH3, or ES6, just like the current Switch is still missing RE7, GTA5, Overwatch, Spyro Reignited, etc.

Overwatch needs to be on Switch. Missed opportunity in my opinion.
Would be good if they had crossplay with Xbox and Playstation too.



--::{PC Gaming Master Race}::--

No I think you will see bigger upgrades than things like 3DS XL and New 3DS and 2DS ... those types of things don't excite consumers. None of the 3DS revisions caused a notable increase in sales for the 3DS, whereas XBox One X has caused a very noticable increase in XBox One sales and PS4 Pro is helping the PS4 with higher than anticipated sales for being in the back half of its hardware cycle, so much so that Sony had to revise sales expectations up.

"Pro" models have been helping Apple and Samsung sell more phones and tablets for years too.

People like the premium model, I'm talking bigger than things like 3DS XL, PS4 Slim, XBox One S, or even New 3DS.

A New 3DS type revision for Switch alone is not really gonna lit many people's world on fire. It's 2019 almost, you gotta bring more to the table than that. "It's slimmer and has a few new features" doesn't cut it, it's not 2004 anymore. 

There will be a slimmer/smaller/more power efficient Switch sure, but that won't be the only model Nintendo sells, a Pro model is gonna happen eventually too IMO, one that has a significant upgrade. And Sony and MS will also release new model PS5s and XBox 2s 3-4 years into that cycle. It's simply going to become the new normal and it'll become more like the PC side where generations become basically blurred.