By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Soundwave said:
curl-6 said:

Well, actions speak louder than words and the actions of third parties speak loud and clear that they're not particularly enthusiastic about supporting Nintendo hardware. If they wouldn't support the base Switch in 2017, why would they support a Pro revision with an install base starting from zero in 2020?

The GameCube and Wii U (when it was market relevant) did get OK third party support. The people who are going to always look at the PS4/XB1 and ask "well OK, yeah we got this one game, but what about this other one" are never going to be happy anyway. Switch is something I bet a lot of devs like and it has 3rd party positive demographics (ie: it's not being sold on the back of casuals). 

The chipset is the only big bottleneck from *some* (not all, but some) third party games being on it. The Square-Enix president for example said he'd like every game on the Switch, it's a technical issue where the game has to be compromised too much or it would be too costly/resource intensive, but you remove that barrier and things change for some devs. 

And that's fine. Inevitably yes there will be some person crying on a message board that Switch Pro got Call of Duty but doesn't have Battlefield and EA are mean and that equals bad third party support because PS4/XB1 have Battlefield. Who cares. 

Thing is though, by 2020 the technical bar for multiplats will have risen so that a Switch Pro won't be any easier to port to in 2020 than the base Switch was in 2017, so if they didn't port to the latter, why would they port to the former?