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Forums - Nintendo Discussion - Your thoughts on the Next Ninty Console

Errorist76 said:
Mar1217 said:

Meh. I'm still one of those who believes that will need better implemented immersion technologies to make VR truly worthwhile. We'll probably need the 3rd or 4th gen of systems to get to that point though.

It’s ok...keep living in the past, if you must.

What you mean, I just think we need better VR systems before it would be truly worthwhile to make the jump. No harm there, I even an Oculus Go. I played games with VR but it clearly needs more time in the cockpot before maturity comes.



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Nintendo Switch 2 (NS2)
- Launches on Friday, March 3, 2023; Exactly 6 years after the release of Nintendo Switch 1 (NS1).
- Slightly more powerful than the PS4 and Xbox One, but less than PS4 Pro and Xbox One X.
- Native 1080p docked AND undocked; Docked mode adds better lighting, textures, framerate... the usual works.
- Still uses cartridges; Backwards compatible with NS1 games and accessories.
- All Nintendo Switch Online memberships can be transferred over. (They'd be pretty damn stupid otherwise, though I can't put it past Nintendo.)
- Two SKUs , 128GB of internal storage with 1 micro SD card slot.
- $299.99
- Biggest launch title will either be the next Open World Zelda game after Breath of the Wild or a 3D Mario game.

Last edited by PAOerfulone - on 01 December 2018

Soundwave said:
Miyamotoo said:

 

Call of Duty (series), Grand Theft Auto V (w/online),Resident Evil (main series, RE7), Assassin's Creed series (main series, older AC games), could already work on current Switch, point that some games are not on Switch (at least currently) doesnt mean they are not there because they cant run on Switch.

So Pro model wouldn't improved much regardless AAA 3rd party support for Switch, I highly doubt that most of 3rd parties would want to release game that for instance could be play just small part of Switch install base (counting that those games could be run only on Pro models).

I don't think those games run on Switch as is, the portable performance in the main problem. It needs to have 2-3x the performance to comfortably port those games. 

 

The developer is not going to build something from scratch for Switch, that's too much work. But you have a chip that's 2x-3x better then it becomes much easier and much more feasible to hand over to a "port studio" and let them do it with a small team. 

Call of Duty: Modern Warfare Remastered for instance could run on Switch, GTAV is PS3/360 game so offcourse they could run on Switch with probably higher resolution, RE7 is less demanding game than Doom and Wolfenstein2 in any case, Assassin's Creed The Ezio Collection or other AC remasters could also run on Switch.

Again, point that some game isn't on Switch (at least currently) doesn't meant that game couldnt run on Switch. Actually we had multiply different insiders saying that current one of biggest problem for some biggest 3rd party games coming to Switch is size/cost/availability of Switch carts, and games like GTAV and CoD are heavily hinted examples. So Pro model still wouldnt solved currently one of biggest Switch problems regardles big 3rd party games. I mean there is reason why no one using even 32GB Switch carts (so 16GB is biggest cards that are using).

 

Maybe games like RDR2 or similar would need to make from scratch, every other more-less could be downgraded. Even we talk about 2-3x higher power we again talking about need for downgrade, I highly doubt that most of 3rd parties would want to release game that for instance could be play just small part of Switch install base while huge part of install game couldnt play them (counting that those games could be run only on Pro models).

Last edited by Miyamotoo - on 01 December 2018

a high powered console this time, that will rival that of ps5/xboxtwo plz



I didn't think people would be as engaged in this thread as it turns out, considering the switch isn't even 2 years old yet.



PS4(PS5 Soon)and PC gaming

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curl-6 said:
Soundwave said:

I don't think those games run on Switch as is, the portable performance in the main problem. It needs to have 2-3x the performance to comfortably port those games. 

GTA5 runs on the Xbox 360. Anything that runs on the 360 could run on Switch.

And RE7 is less demanding than Wolfenstein II and Doom, which run on Switch.

GTA5 Online does not run on a 360/PS3 though that's kind of the problem. 

We don't know how demanding RE7 is, people always say this stuff like they know more than the developer. In any case, Resident Evil 2 Remake likely can't run on the current Switch. 

You have a Switch that's 2-3x the performance, which should be fairly easy to achieve by 2020 (the Tegra X1 chip will be 5 years old by then and we already have mobile chips in that range or better being sold today in Apple's A12X) and ports like that and Kingdom Hearts 3 become fairly easy for a dev. 



Miyamotoo said:
Soundwave said:

I don't think those games run on Switch as is, the portable performance in the main problem. It needs to have 2-3x the performance to comfortably port those games. 

 

The developer is not going to build something from scratch for Switch, that's too much work. But you have a chip that's 2x-3x better then it becomes much easier and much more feasible to hand over to a "port studio" and let them do it with a small team. 

Call of Duty: Modern Warfare Remastered for instance could run on Switch, GTAV is PS3/360 game so offcourse they could run on Switch with probably higher resolution, RE7 is less demanding game than Doom and Wolfenstein2 in any case, Assassin's Creed The Ezio Collection or other AC remasters could also run on Switch.

Again, point that some game isn't on Switch (at least currently) doesn't meant that game couldnt run on Switch. Actually we had multiply different insiders saying that current one of biggest problem for some biggest 3rd party games coming to Switch is size/cost/availability of Switch carts, and games like GTAV and CoD are heavily hinted examples. So Pro model still wouldnt solved currently one of biggest Switch problems regardles big 3rd party games. I mean there is reason why no one using even 32GB Switch carts (so 16GB is biggest cards that are using).

 

Maybe games like RDR2 or similar would need to make from scratch, every other more-less could be downgraded. Even we talk about 2-3x higher power we again talking about need for downgrade, I highly doubt that most of 3rd parties would want to release game that for instance could be play just small part of Switch install base while huge part of install game couldnt play them (counting that those games could be run only on Pro models).

You don't need "most of the 3rd party games". 8-15 of the bigger IP per year is good enough. Eventually the Switch Pro will phase out the current Switch and the developer can continue to enjoy sales from their port as more and more people transition upwards and others join into the Switch ecosystem choosing the Pro model instead of the regular one. 

The main thing is internal storage actually. 32GB will eventually become as cheap as 16GB is, probably by 2020. Even 64GB will eventually be affordable, but the internal storage is the key. Increasing the Switch Pro's internal storage to 128GB should allow anyone the option of having one of the large games. It just comes down consumer choice and how they want to allocate their storage space. 



Call me insane but I'd love as with M$ that we see virtually headsets. I have to see vr as the future, the tech will improve. Eventually the tv will be replaced, what with if not vr



Soundwave said:
curl-6 said:

GTA5 runs on the Xbox 360. Anything that runs on the 360 could run on Switch.

And RE7 is less demanding than Wolfenstein II and Doom, which run on Switch.

GTA5 Online does not run on a 360/PS3 though that's kind of the problem. 

We don't know how demanding RE7 is, people always say this stuff like they know more than the developer. In any case, Resident Evil 2 Remake likely can't run on the current Switch. 

Wrong, GTA Online was running on PS3/360 but after GTAV launch for PS4/XB1 they focused on online just for those consoles and cut PS3/360 support, and that actually have sense. So GTA5 was running on PS3/360 in any case. Also even if Online is problem for Switch, I dont see how Switch Pro could solve that.

Yes we do know how much RE7 is demanding, point that RE7 runs at locked 1080p with very stable 60PFS on base Xbox (while Doom for instance runs at 830p with FPS that most of time is below 60) is telling us that's not demanding game and that Switch wouldnt have problem running that game (probably at least 900p/30FPS docked). RE2 maybe could run maybe couldn't, but that's different story, we still dont know how will run on XB1/PS4.

 

Soundwave said:
Miyamotoo said:

Call of Duty: Modern Warfare Remastered for instance could run on Switch, GTAV is PS3/360 game so offcourse they could run on Switch with probably higher resolution, RE7 is less demanding game than Doom and Wolfenstein2 in any case, Assassin's Creed The Ezio Collection or other AC remasters could also run on Switch.

Again, point that some game isn't on Switch (at least currently) doesn't meant that game couldnt run on Switch. Actually we had multiply different insiders saying that current one of biggest problem for some biggest 3rd party games coming to Switch is size/cost/availability of Switch carts, and games like GTAV and CoD are heavily hinted examples. So Pro model still wouldnt solved currently one of biggest Switch problems regardles big 3rd party games. I mean there is reason why no one using even 32GB Switch carts (so 16GB is biggest cards that are using).

Maybe games like RDR2 or similar would need to make from scratch, every other more-less could be downgraded. Even we talk about 2-3x higher power we again talking about need for downgrade, I highly doubt that most of 3rd parties would want to release game that for instance could be play just small part of Switch install base while huge part of install game couldnt play them (counting that those games could be run only on Pro models).

You don't need "most of the 3rd party games". 8-15 of the bigger IP per year is good enough. Eventually the Switch Pro will phase out the current Switch and the developer can continue to enjoy sales from their port as more and more people transition upwards and others join into the Switch ecosystem choosing the Pro model instead of the regular one. 

The main thing is internal storage actually. 32GB will eventually become as cheap as 16GB is, probably by 2020. Even 64GB will eventually be affordable, but the internal storage is the key. Increasing the Switch Pro's internal storage to 128GB should allow anyone the option of having one of the large games. It just comes down consumer choice and how they want to allocate their storage space. 

But thats huge number of games in any case that couldnt run on much higher part of Switch install base, and that's far from realistic scenario that we could have. Pro Switch is not only possible Switch revision, potential lower price point Switch is far more possible than Switch Pro, so its not like that in any time of Switch life span potential Switch Pro would only Switch revision that will be in sale. Also buy time Switch Pro could arrive, current Switch would probably have 50m+ install base, hardly that any 3rd party devs would release game that cant be played on higher number of install base of one platform. Also you need to have your expactions in check, I mean look at New 3DS compared to regular 3DS, you have just few games that couldnt run on older model, similar will be probably with "New Switch" (no Pro Switch, New will maybe have around 2x more power than current Switch), but expecting 8-15 bigger games per year that could run only on "New Switch" is IMO crazy.

Not really, you can easily expand internal memory by MicroSD card, but devs cant do nothing about currently high price of Switch carts. I agree that by time costs of Switch carts will go down, maybe even next year, but I talking about one of current biggest problems when comes to some big 3rd party games that could come to Switch, so for those games its not power problem.



If Switch Pro has 128GB on board storage, that could hold hypothetically (not saying this game would be out on Switch Pro or not, but lets assume it is):

Red Dead Revolver 2 (lets say approx 80GB, it's 85GB on XBox One) + Super Mario Odyssey + Pokemon Lets Go + Zelda: BotW + Smash Brothers Ultimate all on internal storage. That's a fair amount of games you can store internally. Could be even less if you bought those games on carts (lets say 32GB is the max size devs will use circa 2020), so RDR2 could only require say 50GB in that case. In which case you can now have Splatoon 2 + Skyrim + one other fairly reasonable sized game on there.   

That's before getting an SD Card, which are getting dirt cheap. 128GB are very affordable already and 256GB by 2020 will be cheap.

Last edited by Soundwave - on 01 December 2018