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curl-6 said:
Soundwave said:

If the port is easy enough and doesn't ask the developer to jump through 3000 hoops I think some devs definitely will be amenable to putting more PS4/XB1 tier content on the device especially the really popular games. Nintendo has catchet now too because the Switch brand has been proven to be successful and has good demographics at that too -- it's not soccer moms or little kids fuelling the success of the device. So Nintendo has credibility now with devs that they didn't have 3-4 years ago, Switch is for real. 

It doesn't really matter anyway, because Nintendo will likely offer the Pro model first and foremost because they want in on the same gravy train Sony/MS are cashing in on. NPD just released a report that the XBox One X has been a huge boom to XBox One sales. 

Nintendo these days is more about the bottom line and increasing revenue/profit. No way they stay away from the Pro-model concept for long. Apple was already showing how its done, but Sony/MS jumping on that bandwagon with game console iterations of that concept basically sealed the deal. 

Thing is, third parties have proven time and time again that even when Nintendo offers hardware that can support their games, most of them will choose not to take the opportunity. We already see this with the current Switch, with plenty of games that could be viably brought over skipping the platform.

There's no way a revision that represents only a subset of the install base is going to change that.

How many times has Nintendo really offered hardware that could support modern games? After the GameCube (which got a fair bit of 3rd party support), you had Wii U, which flopped market wise because fickle casuals didn't want to buy game consoles anymore, but even that still had IP like Call of Duty, Batman, and Assassin's Creed on it. 

Switch is really the first time that Nintendo's had a successful game product that has market demographics that fall in line with the types of games many developers make (ie: not soccer moms or kids mainly interested in dance/fitness games). 

Again it's not about having 500000 third party games and suddenly competing with Sony/MS, a Switch Pro can eventually become the main Switch that's sold and that can offer the ability for a few devs to offer up some of the more popular games in the industry if they wish. And Nintendo gets a higher end premium model that they can maintain a higher price point for ($300-$350) which is lucrative from a business end point. 

The only people who "lose" are those tiny minority on internet message boards who will cry about a new setup different from the 1980s way of doing things, and even they, the moment they see Resident Evil 2 Remake or Kingdom Hearts 3 or Elder Scrolls VI running on a Switch model will probably abruptly swallow their pride and go "oh cool, now that I see that, I want one". Describe a hybrid console here 3 years ago and half the board would cry bloody murder and say "no way! I want a distinct Nintendo console and portable, that's how its always been!", then show them the trailer for it and 5 minutes later "hey, you know this actually looks pretty neat, I'm buying one". 

Last edited by Soundwave - on 01 December 2018