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Forums - Nintendo Discussion - Why is the Switch still not getting big games from 3rd parties? October edition

Miyamotoo said:
DonFerrari said: 

Yep they could, visual on RE7 is quite subpar so it's easy to see it isn't as demanding as a regular flahship game. But that still proves quite easily that cartridge size isn't the deterrent.

That is what he is claiming, and they only didn't release because they are waiting for cartrdige price to drop.


I was saying that's maybe could be one of possibilities, we don't know details about possible GTAV for Switch, we can only guess, but it seems that has something with size/costs of Switch carts.

You can't have it both ways, either your sources which you view are super credible "hinted" (wink, wink, nudge, nudge) that GTA V for Switch would be a thing if it wasn't for the cost of cartridges, or your sources aren't credible, and it's just one of the many possibilities that anyone with any decent knowledge of console video game development would be able to speculate.

So which is it?



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DonFerrari said:
Miyamotoo said:

But you do realise that TitanFall 2 dev was drunk when was saying that, didn't work with Switch hardware at all and did not released any game for Switch, right? While on other hand we having dev that releasing game for Switch game next month and talking about specifics about Switch. Also we know that Switch carts have storage/price problem even before that, why some same games on Switch are more expansive than they are on PS4/XB1, why on Switch you have plenty of games that on plenty of markets released only like digital downloads compared to same games on PS4/XB1 that have physical copy too, why so many bigger 3rd party games have additional download with psychical copywhy no one using 32GB carts on Switch? We talking about facts there.

And so are we also that sure games like MHW didn't release on Switch due to the cartridge size? Did the dev never worked on Switch so they don't know they can release a game on it?

You answer yourself and still don't get it. The devs that want to ship their games on Switch are doing it without being deterred by cartridge size, be it download only or partial, so that isn't stopping them. But how much additional work would they have to do for the technically demanding games to release on it?

Its not AAA game, but its quite demanding and bigger project in any case.

Ark is a bigger project than TitanFall2?

If Capcom anything proven with their Switch support is that they are very cheap with their support and using Switch carts, for games like RE Revelations and Okami HD they didnt even bother to release physical copies in Europe or in West, MegaMan collection is partially on cart, while other half of games you need to download and they used 2GB cart (I think). If you trying to imply that Switch cant run RE7 you are tottaly wrong, RE7 runs on base XB1 at lock 1080p and 60 FPS, and even runs on PS4 VR very good, its not demanding game at all, while for instance Doom on XB1 runs most of time at 830p and FPS most of time is around 40-50, so RE7 could easily run on Switch, probably around 900p/30fps in docked mode and 720p/30fps native in portable mode. Add to that point that Capcom requested from Nintendo to add 2GB of RAM more (to have 4GB at end) in order they could run their RE engine to Switch, and last informations we had is that they did port RE engine to Switch. Point that game (espacily Capcom games) dont coming to Switch or at least its still not on Switch, doesnt mean that Switch cant run that game.

So Capcom is very cheap and still released games on Switch, is R* even cheapier? The download only in Europe or West for GTA V would be the same route (or does it make a lot of success in Japan?). With each answer of yours I see less reason why they would postpone a finished game just to wait on cartridge price to drop (you know that they could very well after launching a digital only version do a physical one later if they so much wanted it).

I was saying that's maybe could be one of possibilities, we don't know details about possible GTAV for Switch, we can only guess, but it seems that has something with size/costs of Switch carts.

Nope, you are saying your credible insiders put as certain that there is a port of Switch ready to launch and waiting solely for the cartridge price to be good.

Capcom simply still dont want to invest in bigger projects on Switch, their biggest game on Switch is port of 3DS games and cross gen RE Revelations 2. They did not released plenty of games on Switch that could easily work on Switch, that doesn't meant those games can't run on Switch. Talking specify about Monster Hunter World for Switch look at link, down:

https://www.gamespot.com/articles/skyrim-switch-dev-offers-to-port-monster-hunter-wo/1100-6457164/

 

No you dont get it, carts size/costs effecting of devs in any case, and there are also devs that don't releasing games on Switch because size/cost of carts on Switch, point that those problem didn't stop some devs from releasing games on Switch doesn't mean it didn't stop others.No, I didnt said bigger game than Titanfall2, but generaly bigger game even if we d

 

Yes, Capcom is very cheap and probably cheapest 3rd party that currently releasing games for Switch, they used 4GB cart for Mega man x collection, where 1-4 is on switch cart, and you need to download 5-8 instead they just used 8GB cart where can all fit. You cant realy expect something like that (not to mention no physical releases for some game for some markets) from 3rd party of caliber of R* and for game like GTAV.

Insiders said that size/cost of Switch carts affecting on some big games, and it hinted that GTAV is one of those games. Maybe game is even canceled, maybe game is delayed, maybe they waiting cheaper price point of 32GB carts or 64GB carts, maybe game is coming in few months in any case...we don't know that.

Last edited by Miyamotoo - on 29 October 2018

Why would Capcom want to invest into a bigger Switch project when they can continue to rake it in by investing in PS4/X1 projects? The Switch came on way too late as it at a very large userbase disadvantage. Speaking purely in a business sense, it wouldn't make any sense, especially given their recent company statement saying that they want to focus on AAA-Western-aimed titles. That's an audience that really doesn't mesh well with the Switch.



Miyamotoo said:
DonFerrari said:

Capcom simply still dont want to invest in bigger projects on Switch, their biggest game on Switch is port of 3DS games and cross gen RE Revelations 2. They did not released plenty of games on Switch that could easily work on Switch, that doesn't meant those games can't run on Switch. Talking specify about Monster Hunter World for Switch look at link, down:

https://www.gamespot.com/articles/skyrim-switch-dev-offers-to-port-monster-hunter-wo/1100-6457164/

 

No you dont get it, carts size/costs effecting of devs in any case, and there are also devs that don't releasing games on Switch because size/cost of carts on Switch, point that those problem didn't stop some devs from releasing games on Switch doesn't mean it didn't stop others.No, I didnt said bigger game than Titanfall2, but generaly bigger game even if we d

 

Yes, Capcom is very cheap and probably cheapest 3rd party that currently releasing games for Switch, they used 4GB cart for Mega man x collection, where 1-4 is on switch cart, and you need to download 5-8 instead they just used 8GB cart where can all fit. You cant realy expect something like that (not to mention no physical releases for some game for some markets) from 3rd party of caliber of R* and for game like GTAV.

Insiders said that size/cost of Switch carts affecting on some big games, and it hinted that GTAV is one of those games. Maybe game is even canceled, maybe game is delayed, maybe they waiting cheaper price point of 32GB carts or 64GB carts, maybe game is coming in few months in any case...we don't know that.

Just because a studio that's looking for work tried to manipulate monster hunter fans into getting Capcom to contract them to make the game doesn't mean that the game can be ported to the Switch in a timeframe and a budget that makes it worth the investment.

The size of carts/costs are affecting what games are coming out on the platform? Which ones, specifically? And yes, just because developers have found a way to work with existing cartridge sizes does mean that other developers have no excuses. There's nothing stopping other developers from employing the same methods. Th3ere is no way there is still a project on hold due to cartridge size since it's become a non-issue.

So the only reason Megaman X collection requires you to download 5-8 could be because of cartridge size? How do you know this? Here's another possible explanation. the 5-8 collection wasn't ready by the time the collection needed to be put on cartridge so they decided to use a download code for that portion to give them extra time to finish it. There are all kinds of possible reasons that have nothing to do with cartridge size.

I still can't believe you think there are finished Switch games that are just waiting on the costs of cartridges to come down before they're announced and released. It's been thoroughly debunked in this thread as being an absolute impossibility, but yet you continue to push it forward. Why?



Miyamotoo said:
DonFerrari said:

Capcom simply still dont want to invest in bigger projects on Switch, their biggest game on Switch is port of 3DS games and cross gen RE Revelations 2. They did not released plenty of games on Switch that could easily work on Switch, that doesn't meant those games can't run on Switch. Talking specify about Monster Hunter World for Switch look at link, down:

https://www.gamespot.com/articles/skyrim-switch-dev-offers-to-port-monster-hunter-wo/1100-6457164/

 

No you dont get it, carts size/costs effecting of devs in any case, and there are also devs that don't releasing games on Switch because size/cost of carts on Switch, point that those problem didn't stop some devs from releasing games on Switch doesn't mean it didn't stop others.No, I didnt said bigger game than Titanfall2, but generaly bigger game even if we d

 

Yes, Capcom is very cheap and probably cheapest 3rd party that currently releasing games for Switch, they used 4GB cart for Mega man x collection, where 1-4 is on switch cart, and you need to download 5-8 instead they just used 8GB cart where can all fit. You cant realy expect something like that (not to mention no physical releases for some game for some markets) from 3rd party of caliber of R* and for game like GTAV.

Insiders said that size/cost of Switch carts affecting on some big games, and it hinted that GTAV is one of those games. Maybe game is even canceled, maybe game is delayed, maybe they waiting cheaper price point of 32GB carts or 64GB carts, maybe game is coming in few months in any case...we don't know that.

I'm curious how you separate easy and hard / big and small. Because if a PSVR version with 90fps could be transformed in a 30fps Switch version very easily, what is the difficult them and if they have made a stream for Japan then they are investing in this type of project. So is it easy or not?

MHW the dev says he knows it will be a challenge, and anyone knows that if by port we decide to do almost a "ground up version" then they could release MHW to PS3 or even PS2 if they so much wish, how much it would look and play like the source material is anyone guess.

And as said by potato_hamster you can't have both, you at first put it at a certain level that it's ready and waiting for cartridge now it became a possiblity and that cartridge may be one of many reasons.

You are just molding and changing the argument as counters come. The reality is that they can release on more expensive carts or put download only (other companies done it), they may make a simpler port that fit the capacities of Switch (even God of War, Detroit, Spider-Man and Horizon Zero Dawn could be ported if someone wanted to downgrade it a lot). But you'll never convince anyone that cart size is more of a roadblock to AAA flagship games than the performance of a medium at this time in point. If that really were true PS3 would still be getting ports and Switch would get at least all games that released as crossgen on X360.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

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Megiddo said:
Why would Capcom want to invest into a bigger Switch project when they can continue to rake it in by investing in PS4/X1 projects? The Switch came on way too late as it at a very large userbase disadvantage. Speaking purely in a business sense, it wouldn't make any sense, especially given their recent company statement saying that they want to focus on AAA-Western-aimed titles. That's an audience that really doesn't mesh well with the Switch.

Profit. Because they could easily make profit with project on Switch also, but from start they are saying that they didnt expect that Switch be so popular after Wii U. You mentione userbase, but Switch user base is rapidly increasing and probably at end of next year Switch will have bigger intall base than XB1. Capcom recently gave insight of their profit on market per platforms, PS4 dominates, but on XB1 they made something just like only 20% stronger profit compared to Switch, despite they released much more games on XB1 with physical releases on every market and despite current bigger install base compared to Switch.

 

DonFerrari said:
Miyamotoo said:

Capcom simply still dont want to invest in bigger projects on Switch, their biggest game on Switch is port of 3DS games and cross gen RE Revelations 2. They did not released plenty of games on Switch that could easily work on Switch, that doesn't meant those games can't run on Switch. Talking specify about Monster Hunter World for Switch look at link, down:

https://www.gamespot.com/articles/skyrim-switch-dev-offers-to-port-monster-hunter-wo/1100-6457164/

 

No you dont get it, carts size/costs effecting of devs in any case, and there are also devs that don't releasing games on Switch because size/cost of carts on Switch, point that those problem didn't stop some devs from releasing games on Switch doesn't mean it didn't stop others.No, I didnt said bigger game than Titanfall2, but generaly bigger game even if we d

 

Yes, Capcom is very cheap and probably cheapest 3rd party that currently releasing games for Switch, they used 4GB cart for Mega man x collection, where 1-4 is on switch cart, and you need to download 5-8 instead they just used 8GB cart where can all fit. You cant realy expect something like that (not to mention no physical releases for some game for some markets) from 3rd party of caliber of R* and for game like GTAV.

Insiders said that size/cost of Switch carts affecting on some big games, and it hinted that GTAV is one of those games. Maybe game is even canceled, maybe game is delayed, maybe they waiting cheaper price point of 32GB carts or 64GB carts, maybe game is coming in few months in any case...we don't know that.

I'm curious how you separate easy and hard / big and small. Because if a PSVR version with 90fps could be transformed in a 30fps Switch version very easily, what is the difficult them and if they have made a stream for Japan then they are investing in this type of project. So is it easy or not?

MHW the dev says he knows it will be a challenge, and anyone knows that if by port we decide to do almost a "ground up version" then they could release MHW to PS3 or even PS2 if they so much wish, how much it would look and play like the source material is anyone guess.

And as said by potato_hamster you can't have both, you at first put it at a certain level that it's ready and waiting for cartridge now it became a possiblity and that cartridge may be one of many reasons.

You are just molding and changing the argument as counters come. The reality is that they can release on more expensive carts or put download only (other companies done it), they may make a simpler port that fit the capacities of Switch (even God of War, Detroit, Spider-Man and Horizon Zero Dawn could be ported if someone wanted to downgrade it a lot). But you'll never convince anyone that cart size is more of a roadblock to AAA flagship games than the performance of a medium at this time in point. If that really were true PS3 would still be getting ports and Switch would get at least all games that released as crossgen on X360.

You see how RE7 runs on XB1 and on PS4 VR, so RE7 could easily run on Switch. Again, point is about investment, they still dont want to invest in bigger projects for Switch. Stream for Japan is very low investment in any case. But IMO, how Switch install base if growing they will invest more and more in Switch, so we could see classic RE7 port on Switch in some point.

Yeah, MHW on Switch would need some bigger cuts in order game to work, but that doesnt necessary means ground up game just for Switch. Yeah, thats a point, every game can be ported to Switch, only question is if devs want to invest in such a project and game. So again in case of MHW, we talking about investment.

Thats not true,  I never mentioned only one possibility, I mention multiply possibilities like I did in my previous post, and stated that we don't know details and that we can assume about possible cases for GTAV.

Again its not true, from start I saying that we dont know details that only thing that all insaiders said that Switch carts size/costs are reasons why some big 3rd party games are not coming to Switch ("some are delayed while some are even cancelled"), we don't know specific details about specific games. Point that something can be done in some way doesnt mean thats best way and that some 3rd parties would do that in that specific way. You have strange logic, point that some games are not coming to Switch doesnt meant that those games cant run on Switch, point that despite carts size/costs problems some devs releasing games on Switch doesnt mean that because those same problems some devs dont releasing games on Switch, point that Capcom doing things like that doenst mean that every dev is willing to that same shit with their games...  I just gave you a reply, I mean I could say same thing for you, stopconvincing people that cats don't affecting on some 3rd games. Talking about facts, again fact is that Switch carts have higher costs and much more limited size compared to PS4/XB1 BD discs, and that those things directly effecting devs that releasing games for Switch, thats why you have some same games more expansive on Switch compared to PS4/XB1, not hole game fitting on cart, no physical releases for every game for every market, no one using 32GB carts...so we talking about clear facts here, so its not hard to imagine those things effecting on some big 3rd party games in any case (especially because all those things will have bigger effect on bigger games).

Last edited by Miyamotoo - on 29 October 2018

I'm perfectly happy with the third party support Switch has been getting.



Miyamotoo said:
Megiddo said:
Why would Capcom want to invest into a bigger Switch project when they can continue to rake it in by investing in PS4/X1 projects? The Switch came on way too late as it at a very large userbase disadvantage. Speaking purely in a business sense, it wouldn't make any sense, especially given their recent company statement saying that they want to focus on AAA-Western-aimed titles. That's an audience that really doesn't mesh well with the Switch.

Profit. Because they could easily make profit with project on Switch also, but from start they are saying that they didnt expect that Switch be so popular after Wii U. You mentione userbase, but Switch user base is rapidly increasing and probably at end of next year Switch will have bigger intall base than XB1. Capcom recently gave insight of their profit on market per platforms, PS4 dominates, but on XB1 they made something just like only 20% stronger profit compared to Switch, despite they released much more games on XB1 with physical releases on every market and despite current bigger install base compared to Switch.

The Xbox 1 has the exact same architecture and extremely similar specs as the PS4. If you are making a PS4 game there is zero reason to not also have an X1 port other than exclusivity. The Switch userbase isn't competing against the PS4 and X1 userbase separately, but rather them combined, because that's the total userbase that the third party developers will be trying to attract with their games.



We dont want ports of the AAA's, the switch cant run them.  That said, this is NOT the Wii or Wii U, as there is a TON of good stuff to play.

Nintendo got the Switch right.  It's, its own thing...  self sustaining and doesn't need COD and the like.



Megiddo said:
Miyamotoo said:

Profit. Because they could easily make profit with project on Switch also, but from start they are saying that they didnt expect that Switch be so popular after Wii U. You mentione userbase, but Switch user base is rapidly increasing and probably at end of next year Switch will have bigger intall base than XB1. Capcom recently gave insight of their profit on market per platforms, PS4 dominates, but on XB1 they made something just like only 20% stronger profit compared to Switch, despite they released much more games on XB1 with physical releases on every market and despite current bigger install base compared to Switch.

The Xbox 1 has the exact same architecture and extremely similar specs as the PS4. If you are making a PS4 game there is zero reason to not also have an X1 port other than exclusivity. The Switch userbase isn't competing against the PS4 and X1 userbase separately, but rather them combined, because that's the total userbase that the third party developers will be trying to attract with their games.

That doesn't against anything I said, that can have easily bigger profit on Switch than they have on XB1 if they are wiling to invest same money like they do in XB1. You can bet that more 3rd party or in this case Capcom will gave bigger support how Switch install base is growing.